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Sludgespine Killers

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 15
Unspecific Lore: DC 13
Specific Lore: DC 10

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Sludgespine KillersCreature -2

Legacy Content

Uncommon CE Medium Gnoll Humanoid 
Source Pathfinder #178: Punks in a Powderkeg pg. 25
Mutated gnoll murderers
Perception +5
Languages Common, Gnoll
Skills Athletics +3, Intimidation +2, Stealth +2, Thievery +2
Str +0, Dex +1, Con +3, Int -1, Wis +2, Cha -1
Items bola (2), leather armor, sap
AC 12; Fort +4, Ref +3, Will +3
HP 8
Weeping Wounds The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 12 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
Speed 25 feet
Melee [one-action] jaws +4 [-1/-6] (unarmed), Damage 1d6-2 piercingMelee [one-action] sap +4 [+0/-4] (agile, nonlethal), Damage 1d6-2 bludgeoningRanged [one-action] bola +3 [-2/-7] (nonlethal, range 20 feet, ranged trip, thrown), Damage 1d6-2 bludgeoningPack Attack A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.Stealthy Abduction When a Sludgespine killer successfully Grapples a creature, that creature makes no sound; other creatures can't notice the grapple by hearing alone. As long as it's grappled, the creature can't use actions with the auditory trait or cast spells with a verbal component.