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Shraen Graveknight

This creature did not include a description.

Recall Knowledge - Undead (Religion): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Shraen GraveknightCreature 16

Legacy Content

CE Medium Undead 
Source Pathfinder #155: Lord of the Black Sands pg. 52
Drow graveknight
Perception +28; darkvision
Languages Elven, Necril, Undercommon
Skills Acrobatics +33, Intimidation +29, Religion +26, Stealth +29
Str +4, Dex +8, Con +4, Int +2, Wis +3, Cha +6
Items +2 greater resilient standard-grade elven chain, hand crossbow (10 bolts), main-gauche, purple worm venom (2), rapier
AC 39; Fort +27, Ref +29, Will +28; +1 status bonus to all saves vs. magic effects, +2 status bonus to all saves vs. mental effects
HP 315 (negative healing, rejuvenation); Immunities cold, death, disease, paralyzed, poison, sleep, unconscious; Resistances positive 30
Sacrilegious Aura 30 feet. 30 feet. When a creature in the aura uses a positive spell or ability, the graveknight automatically attempts to counteract it, with a +24 counteract modifier.Attack of Opportunity [reaction]
Speed 30 feet
Melee [one-action] greater frost rapier +33 [+28/+23] (cold, deadly 2d8, disarm, finesse, magical), Damage 3d6+2+14 piercing plus 1d6 coldMelee [one-action] greater frost main-gauche +33 [+29/+25] (agile, cold, disarm, finesse, magical, parry, versatile S), Damage 3d4+2+14 piercing plus 1d6 coldMelee [one-action] fist +31 [+27/+23] (agile, cold), Damage 3d6+2+10 piercing plus 1d6 coldRanged [one-action] greater frost hand crossbow +33 [+28/+23] (cold, magical, range increment 60 feet, reload 1), Damage 3d6+2+14 piercing plus 1d6 cold and purple worm venomDivine Innate Spells DC 38 (+4 dmg); 4th darkness (at will); 2nd faerie fire (at will); Cantrips (6th) dancing lights
Devastating Blast [two-actions] (arcane, cold, evocation) The graveknight unleashes a 30-foot cone of energy. Creatures in the area take 8d12 cold damage (DC 38 basic Reflex save). The graveknight can use this ability once every 1d4 rounds.Graveknight's Curse (arcane, curse, necromancy) This curse affects anyone who wears a graveknight's armor for at least 1 hour. Saving Throw DC 38 Will save; Onset 1 hour; Stage 1 doomed 1 and cannot remove the armor (1 day); Stage 2 doomed 2, hampered 10, and cannot remove the armor (1 day); Stage 3 dies and transforms into the armor's graveknight.Heart-Seeking Strike [three-actions] The Shraen graveknight Steps once then Strikes with its rapier. A creature damaged by the attack must attempt a DC 38 Fortitude save. On a failure, the creature takes 4d6 persistent bleed damage. On a critical failure, the attack pierces the creature's heart, and the creature dies.Quick Draw [one-action] The Shraen graveknight draws a weapon, then Strikes with it.Ruinous Weapons At the time of its creation, a graveknight chooses one of the following energy types that was relevant to its life or death: The Shraen Graveknight's energy type is cold. Any weapon the graveknight wields gains the effects of the greater frost and a +1 greater striking weapon rune.Weapon Master The graveknight has access to the critical specialization effects of any weapons it wields.