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PFS StandardRaven Swarm

A flock of ravens is known as an unkindness. Certainly the name lives up to its meaning when a swarm of ravens decides to work together. In most cases, a raven swarm like the one presented here won't attack larger foes, but when manipulated by supernatural forces or simple desperation born from hunger, an unkindness of ravens can be a surprisingly dangerous foe.

Recall Knowledge - Animal (Nature): DC 18
Unspecific Lore: DC 16
Specific Lore: DC 13

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Raven SwarmCreature 4

Legacy Content

N Large Animal Swarm 
Source Bestiary 2 pg. 221 2.0
Perception +11; low-light vision
Skills Acrobatics +12, Thievery +12
Str +0, Dex +3, Con +0, Int -4, Wis +4, Cha +0
AC 21; Fort +9, Ref +14, Will +11
HP 45; Immunities precision, swarm mind; Resistances bludgeoning 2, piercing 5, slashing 5; Weaknesses area damage 5, splash damage 5
Speed 10 feet, fly 40 feet
Enraged Cunning There are few things as dangerously persistent in the natural world as an angry unkindness of ravens. A raven swarm can hound its prey through most barriers. Simple latches, unsecured chimney flues, loosely shuttered windows, and similar obstacles rarely keep an unkindness away. A raven swarm attempts a Thievery check to bypass many of these simple obstructions, typically against DC 22.Swarming Beaks [one-action] The ravens' angry pecking deals 1d8 piercing damage to each enemy in the swarm's space (DC 22 basic Reflex save). A creature that critically fails its save is blinded for 1d4 rounds as the ravens focus their attacks on the target's vulnerable face.

All Monsters in "Raven"

NameLevel
Raven-1
Raven Swarm3

Raven

Source Bestiary 2 pg. 221 2.0
Few birds are as cunning and social as the raven.

Sidebar - Treasure and Rewards Raven Traders

Given enough time to develop the relationship and establish what you want, it is possible to engage a raven in a sort of trade. Placing a small, shiny object where the raven can take it might entice it to grab the prize and fly off, returning 3d6 minutes later with something from its own stash. Convincing a raven to trade requires a DC 20 Nature check to Command an Animal and, of course, a raven who has the inclination to trade with you in the first place.