All Creatures
Abilities | Monsters | NPCs
All | Families | Templates
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z


Saurian Worldwatcher

The longest-lived saurians favor introspection and take the long view of things—though this thoughtfulness should not be mistaken for weakness. Other saurians defer to worldwatchers' experience.

Recall Knowledge - Humanoid (Society): DC 40
Unspecific Lore: DC 38
Specific Lore: DC 35

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Saurian WorldwatcherCreature 19

Legacy Content

Uncommon NE Huge Dinosaur Humanoid 
Source Pathfinder #156: The Apocalypse Prophet pg. 81
Perception +36; darkvision
Languages Common, Ignan, Sylvan; speak with animals
Skills Acrobatics +37, Athletics +35, Diplomacy +34, Intimidation +34, Nature +36, Stealth +37, Survival +36
Str +7, Dex +9, Con +6, Int +5, Wis +8, Cha +6
Items +2 greater striking naginata, javelins (2)
AC 45; Fort +32, Ref +35, Will +34
HP 350; Resistances fire 15
Raptor Jaw Disarm [reaction] Frequency once per round; Trigger A creature makes a melee Strike against the worldwatcher but misses; Effect The worldwatcher breaks the triggering creature's limb or weapon. If the triggering Strike was an unarmed attack, the triggering creature takes 6d6 bludgeoning damage and becomes clumsy 1 until the limb is reset (an Interact action with the manipulate trait). If the triggering Strike was a weapon Strike, the weapon takes 6d6 bludgeoning damage.
Speed 40 feet
Melee [one-action] naginata +37 [+32/+27] (deadly d8, magical, reach 20 feet, versatile P), Damage 3d8+2+19 slashing plus stunning blowMelee [one-action] jaws +35 [+30/+25] (deadly d12, magical, reach 15 feet), Damage 3d10+2+17 piercingMelee [one-action] fist +37 [+33/+29] (agile, finesse, magical, reach 10 feet), Damage 4d10+2+19 bludgeoning plus stunning blowMelee [one-action] tail +37 [+33/+29] (agile, finesse, magical, reach 10 feet, trip), Damage 3d6+2+19 bludgeoningRanged [one-action] javelin +37 [+32/+27] (thrown 30 feet), Damage 1d6+2+19 piercingPrimal Innate Spells DC 42 (+4 dmg); 9th fiery body, summon animal (dinosaur only), volcanic eruption; 4th air walk; 3rd animal vision (at will; dinosaurs only); 2nd animal messenger; Constant (2nd) speak with animals
Boneshaking Roar [two-actions] (incapacitation, sonic) The saurian worldwatcher bellows, evoking the power of the primordial world. Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 40 basic Fortitude save). On a failed save, a creature is also slowed 2 for 1 round (stunned 1d4 on a critical failure). The saurian can't use Boneshaking Roar again for 1d4 rounds.Stunning Blow (incapacitation) Whenever the worldwatcher hits a creature with their fist or naginata Strike, that creature must succeed at a DC 41 Fortitude save or be stunned 1 (stunned 3 on a critical hit).

All Monsters in "Saurian"

NameLevel
Saurian Warmonger16
Saurian Worldwatcher18

Saurian

Source Pathfinder #156: The Apocalypse Prophet pg. 80
Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.

Sidebar - Related Creatures Saurian Allies

Saurians' immense physical strength and incredible longevity make them natural stewards of other powerful creatures such as dinosaurs and mammoths. However, they would never call these creatures “domesticated,” a concept they find particularly reprehensible.

Sidebar - Locations Saurians on Golarion

Garund, with its warm tropical climes and epic mountain ranges, hosts the largest populations of saurians around the Inner Sea, but explorers claim that southern Arcadia is home to even more. Saurians have also been reported dwelling in vaults throughout the Darklands.