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Takatorra (Daitengu Form)

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 48
Unspecific Lore: DC 46
Specific Lore: DC 43

Elite | Normal | Weak
Proficiency without Level

Changes from being Weak are marked in red below.
NOTE: The -2 damage penalty to non-strike offensive abilities (-4 if the ability is limited, such as spells) is NOT factored in.

Weak Takatorra (Daitengu Form)Creature 17

Legacy Content

Unique LE Medium Humanoid Tengu 
Source Pathfinder #168: King of the Mountain pg. 48
Dimensional superimposition form of Takatorra
Perception +32; low-light vision
Languages Common, Nagaji, Tengu, Tien; (can't speak any language)
Skills Acrobatics +29, Athletics +35, Intimidation +29, Performance +27
Str +6, Dex +4, Con +6, Int +4, Wis +5, Cha +3
Items +3 major striking fell tengu gale blades (2)
AC 40; Fort +31, Ref +27, Will +27; +2 status to all saves
HP 311
Attack of Opportunity [reaction] Toughest Teamwork: Wind Shell [reaction] (abjuration, air) Trigger An ally within 60 feet is targeted by a physical ranged attack; Effect Takatorra wraps their ally in a protective shell of air. The ally gains a +4 status bonus to AC against physical ranged attacks until the beginning of their next turn.
Speed 25 feet, fly 60 feet
Melee [one-action] tengu gale blade +33 [+29/+25] (agile, disarm, magical, finesse), Damage 4d6-2+14 slashingRanged [one-action] vacuum slash +33 [+28/+23] (air, range 120 feet), Damage 6d6-2+14 slashingAirflow Blades [free-action] (air) Takatorra extends the cutting surface of their blades with high-pressure airflow. Until the end of their turn, their blades have a reach of 15 feet.Blade Barrage [three-actions] Takatorra unleashes a flurry of attacks. Takatorra makes five melee Strikes. They gain a cumulative +2 circumstance bonus to damage for each successful Strike. If one target is hit with at least two of these Strikes, they also take 2d6 persistent bleed damage. They then become stunned 1 and flat-footed until the start of their next turn.Disarming Whirl [two-actions] (flourish) Takatorra spins, striking at their foes' weapons. Takatorra attempts an Athletics check to Disarm against each enemy within their melee reach. Each attempt counts toward Takatorra's multiple attack penalty, but the penalty doesn't increase until they have made all the attempts.