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Kolbo

This creature did not include a description.

Recall Knowledge - Humanoid (Society): DC 32
Unspecific Lore: DC 30
Specific Lore: DC 27

Elite | Normal | Weak
Proficiency without Level

KolboCreature 6

Legacy Content

Unique NE Medium Dwarf Humanoid 
Source Pathfinder #170: Spoken on the Song Wind pg. 49
Male dwarf con artist
Perception +6; darkvision
Languages Common, Draconic, Dwarven, Jotun
Skills Athletics +8, Deception +9, Intimidation +7, Society +6, Thievery +8
Str +4, Dex +2, Con +4, Int +2, Wis +1, Cha +3
A Quick Word If Kolbo is aware of his opponents and isn't prevented from speaking, he rolls Deception for initiative.
Items heavy crossbow (10 bolts), leather armor, lesser elixir of life, longsword, strongbox key, thieves' tools
AC 18; Fort +10, Ref +8, Will +7
HP 115
Deny Advantage Kolbo isn't flat-footed to creatures of 6th level or lower that are hidden, undetected, flanking, or using surprise attack.
Speed 20 feet
Melee [one-action] longsword +11 [+6/+1] (versatile P), Damage 1d8+6 slashingMelee [one-action] heavy crossbow +9 [+4/-1] (range increment 60 feet, reload 1), Damage 1d10 piercingLow Blow [reaction] Requirements Kolbo successfully Feints an opponent; Effect The foe is knocked prone.Sneak Attack Kolbo deals an extra 2d6 precision damage to flat-footed creatures.