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PFS StandardAzarketi Crab Catcher

The average azarketi citizen in Absalom makes a living fishing or catching crabs. The deep harbor floor beneath the city docks is covered with traps left by the azarketis, who use individual glyphs to mark one crabber's trap from the other.

Recall Knowledge - Humanoid (Society): DC 14
Unspecific Lore: DC 12
Specific Lore: DC 9

Elite | Normal | Weak
Proficiency without Level

Changes from being Elite are marked in red below.
NOTE: The +2 damage bonus to non-strike offensive abilities (+4 if the ability is limited, such as spells) is NOT factored in.

Elite Azarketi Crab CatcherCreature 1

Legacy Content

CG Medium Amphibious Azarketi Humanoid 
Source Absalom, City of Lost Omens pg. 396
Perception +8
Languages Common
Skills Athletics +6 (+8 to Swim), Diplomacy +5, Nature +5, Stealth +7 (+9 underwater), Survival +7, Underwater Lore +6
Str +2, Dex +3, Con +2, Int +0, Wis +1, Cha +1
Items crab cage, dagger, sack
AC 18; Fort +8, Ref +11, Will +5
HP 25
Hydration Azarketi must regularly submerge themselves in water to rehydrate their water-acclimated skin. After the first 24 hours outside of water, they gain a –1 status penalty to Fortitude saves as their skin cracks and their gills become painful. After 48 hours, they struggle to breathe air and begin to suffocate until returned to water.Swim Away [reaction] Requirement The azarketi crab catcher is swimming; Trigger The azarketi crab catcher is targeted with an attack and can see the attacker; Effect The azarketi crab catcher gains a +2 circumstance bonus to AC against the triggering attack. After the attack, they Swim 5 feet.Submerged Stealth While submerged in water, an azarketi crab catcher gains a +2 circumstance bonus on their Stealth check, indicated above.
Speed 25 feet; swim 25 feet
Melee [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4+2+2 piercingRanged [one-action] dagger +9 [+5/+1] (agile, thrown 10 feet, versatile S), Damage 1d4+2+2 piercing

All Monsters in "Azarketi"

NameLevel
Azarketi Crab Catcher0
Azarketi Sailor2
Azarketi Tide Tamer7

Azarketi

Source Absalom, City of Lost Omens pg. 396
Azarketis, also known as Low Azlanti or gillmen, can be found all over Golarion, with a particularly high concentration around Absalom and the Inner Sea. Descendants of the ancient Azlanti, the azarketis survived the cataclysm of Earthfall by fleeing into the sea, where they were warped into amphibious forms by the alghollthu, the alien architects of Absalom's terrible demise. Generally found on the coast, azarketis favor life near a major body of water, as keeping their skin hydrated is a biological requirement. Though most azarketis live relatively peaceful lives of fishing or farming, they sometimes need to defend their homes against hostile forces, and some leave their communities to become adventurers. The following statistics may be used to represent commonly encountered azarketis.