Focus

PFS StandardKi Blast  [one-action] to [three-actions] Focus 3

Legacy Content

Uncommon Evocation Force Monk 
Source Core Rulebook pg. 401
Cast [one-action] to [three-actions] somatic, verbal
Area 15-foot cone or more
Saving Throw Fortitude
You unleash your ki as a powerful blast of force that deals 2d6 force damage. If you use 2 actions to cast ki blast, increase the size of the cone to 30 feet and the damage to 3d6. If you use 3 actions to cast ki blast, increase the size of the cone to 60 feet and the damage to 4d6. Each creature in the area must attempt a Fortitude saving throw.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 5 feet.
Critical Failure The creature takes double damage and is pushed 10 feet.
Heightened (+1) The damage increases by 1d6, or by 2d6 if you use 2 or 3 actions.

PFS StandardKi Strike  [one-action] Focus 1

Legacy Content

Uncommon Monk Transmutation 
Source Core Rulebook pg. 401
Cast [one-action] verbal
You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void.
Heightened (+4) The extra damage increases by 1d6.

PFS StandardLay on Hands  [one-action] Focus 1

Uncommon Champion Focus Healing Manipulate Vitality 
Source Player Core 2 pg. 255
Range touch; Targets 1 willing living creature or 1 undead creature
Your hands become infused with powerful vitality, capable of healing a living creature or damaging an undead creature with a touch.
  • Willing Living Creature The target regains 6 Hit Points. If the target is someone other than yourself, it also gains a +2 status bonus to AC for 1 round.
  • Undead Creature The target takes 1d6 vitality damage with a basic Fortitude save; on a failure, the target also takes a –2 status penalty to AC for 1 round.

Heightened (+1) The amount of healing increases by 6, and the damage to an undead target increases by 1d6.