Focus

PFS StandardKi Rush  [one-action] Focus 1

Legacy Content

Uncommon Monk Transmutation 
Source Core Rulebook pg. 401
Cast [one-action] verbal
Accelerated by your ki, you move with such speed you become a blur. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You gain the concealed condition during this movement and until the start of your next turn.

PFS StandardKi Strike  [one-action] Focus 1

Legacy Content

Uncommon Monk Transmutation 
Source Core Rulebook pg. 401
Cast [one-action] verbal
You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, spirit, vitality, or void.
Heightened (+4) The extra damage increases by 1d6.

PFS StandardUnfolding Wind Rush  [one-action] Focus 3

Legacy Content

Uncommon Evocation 
Source World Guide pg. 83
Cast [one-action] verbal
You travel on a rushing wind. Move two times: two Strides, two Steps, or one Stride and one Step (in either order). You can Stride or Step into the air during this movement, moving upward at a 45-degree angle at most; if you end your movement in the air, you fall after taking one action or when your turn ends, whichever comes first. A wall of wind appears in all the spaces you left during this movement, lasting for 1 round.
Heightened (5th) The wall of wind lasts 3 rounds.

PFS StandardWild Winds Stance  [one-action] Focus 4

Uncommon Air Focus Manipulate Monk Stance 
Source Player Core 2 pg. 257
Duration until you leave the stance
You take on the stance of the flowing winds, sending out waves of energy at a distance. You can make wind crash unarmed Strikes as ranged Strikes against targets within 30 feet. These deal 1d6 bludgeoning damage; are in the brawling group; and have the agile, nonlethal, propulsive, and unarmed traits. Wind crash Strikes ignore concealment and all cover.

While in wild winds stance, you gain a +2 circumstance bonus to AC against ranged attacks.