8th

PFS StandardMaze  [two-actions] Spell 8

Legacy Content

Conjuration Extradimensional Teleportation 
Source Core Rulebook pg. 350
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
Duration sustained
You transport the target into an extradimensional maze of eldritch origin and trap it there. Once each turn, the target can spend 1 action to attempt a Survival check or Perception check against your spell DC to escape the maze. The possible outcomes are as follows.
Critical Success The target escapes and the spell ends.
Success The target is on the right path to the exit. If the target was already on the right path, it escapes the maze and the spell ends.
Failure The target makes no progress toward escape.
Critical Failure The target makes no progress toward escape, and if it was on the right path, it no longer is.

Teleportation magic doesn't help the creature escape unless the magic can transport across planes, such as plane shift. When the spell ends, either because the target escaped or the duration ran out, the target returns to the space it occupied when it was banished, or to the nearest space if the original is now filled.

4th

PFS StandardHallucinatory Terrain Spell 4

Legacy Content

Uncommon Illusion 
Source Core Rulebook pg. 343
Cast 10 minutes (material, somatic, verbal)
Range 500 feet; Area 50-foot burst
Duration until the next time you make your daily preparations
You create an illusion that causes natural terrain to look, sound, feel, and smell like a different kind of terrain. This doesn't disguise any structures or creatures in the area.

Any creature that touches the illusion or uses the Seek action to examine it can attempt to disbelieve your illusion.
Heightened (5th) Your image can also disguise structures or create illusory structures (but still doesn't disguise creatures).

PFS StandardHypnotic Pattern  [two-actions] Spell 3

Legacy Content

Illusion Visual 
Source Core Rulebook pg. 344
Cast [two-actions] material, somatic
Range 120 feet; Area 10-foot burst
Saving Throw Will; Duration sustained up to 1 minute
You create a pattern of shifting colors that hovers in the air in a geometric cloud. Creatures are dazzled while inside the pattern. In addition, a creature must attempt a Will saving throw if it is inside the pattern when you cast it, when it enters the pattern, when it ends its turn within the pattern, or if it uses a Seek or Interact action on the pattern. A creature currently fascinated by the pattern doesn't attempt new saves.

Success The target is unaffected.
Failure The target is fascinated by the pattern.
Critical Failure The target is fascinated by the pattern. While it remains fascinated, it can't use reactions.