6th

PFS StandardBlade Barrier  [three-actions] Spell 6

Legacy Content

Evocation Force 
Source Core Rulebook pg. 321
Cast [three-actions] material, somatic, verbal
Range 120 feet
Duration 1 minute
Blades of force form a churning wall. The wall is a straight line 20 feet high, 120 feet long, and 2 inches thick, and it provides cover. The wall deals 7d8 force damage to each creature that's in the wall's space when it is created, that attempts to pass through the wall, or that ends its turn inside the wall. A basic Reflex save reduces the damage. A creature that succeeds at this save when the wall is created is pushed to the nearest space on the side of its choice. Creatures trying to move through the wall fail to do so if they critically fail the save, ending their movement adjacent to the wall.
Heightened (+1) The damage increases by 1d8.

5th

PFS StandardFlame Strike  [two-actions] Spell 5

Legacy Content

Evocation Fire 
Source Core Rulebook pg. 338
Cast [two-actions] somatic, verbal
Range 120 feet; Area 10-foot radius, 40-foot-tall cylinder
Saving Throw basic Reflex
You call a rain of divine fire that plummets down from above, dealing 8d6 fire damage. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. Creatures that are immune to fire, instead of gaining the usual benefit of immunity, treat the results of their saving throws as one degree of success better.
Heightened (+1) The damage increases by 2d6.

PFS StandardRepelling Pulse  [two-actions] Spell 5

Legacy Content

Evocation Force 
Source Secrets of Magic pg. 125
Cast [two-actions] somatic, verbal
Area 30-foot emanation
Saving Throw Reflex
You unleash a powerful pulse of telekinetic power, and the pulse violently hurls creatures away from you. Each creature in the area takes 7d10 force damage depending on its Reflex save.

Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is pushed 10 feet away from you.
Critical Failure The creature takes double damage. The creature is pushed 20 feet away from you and is then knocked prone.
Heightened (+2) The force damage increases by 2d10, and the distance the target is moved on a failure and critical failure increases by 5 feet.