Cantrips

PFS StandardKnow Direction  [two-actions] Cantrip 1

Legacy Content

Cantrip Detection Divination 
Source Core Rulebook pg. 348
Cast [two-actions] somatic, verbal
In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).
Heightened (7th) You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.

PFS StandardProduce Flame  [two-actions] Cantrip 1

Legacy Content

Attack Cantrip Evocation Fire 
Source Core Rulebook pg. 360
Cast [two-actions] somatic, verbal
Range 30 feet; Targets 1 creature
A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. The flame deals 2d4 fire damage.

Critical Success The target takes double damage and 1d4 persistent fire damage.
Success The target takes full damage.
Heightened (+1) Increase the damage by 1d4 and the persistent damage on a critical hit by 1d4.