Source Core Rulebook pg. 631
The divination school of magic typically involves obtaining or transferring information, or predicting events.


Animal Staff, Bort's Blessing, Cassock of Devotion, Collar of Empathy, Coyote Cloak, Crystal Ball, Diadem of Intellect, Dragon's Eye Charm, Dust of Appearance, Eye of Apprehension, Eye of Fortune, Eye of the Wise, Gallows Tooth, Hunter's Bane, Luck Blade, Mail of Luck, Mentalist's Staff, Moonlit Chain, Mummified Bat, Oathbow, Pactmaster's Grace, Pendant of the Occult, Phylactery of Faithfulness, Possibility Tome, Potion of Tongues, Ring of Maniacal Devices, Ring of Wizardry, Robe of Eyes, Staff of Divination, Third Eye, Thurible of Revelation, Tracker's Goggles, Truesight Potion, Verdant Staff, Warrior's Training Ring, Wayfinder


Magic Sense

Focus Powers

Ancestral Memories, Bit of Luck, Diviner's Sight, Extend Spell, Glimpse the Truth, Know the Enemy, Light of Revelation, Loremaster's Etude, Lucky Break, Perfect Strike, Practice Makes Perfect, Pulse of the City, Read Fate, Scholarly Recollection, Tempt Fate, Vigilant Eye, Word of Truth


Alter Reality, Animal Vision, Augury, Clairaudience, Clairvoyance, Comprehend Language, Darkvision, Detect Alignment, Detect Magic, Detect Poison, Detect Scrying, Discern Lies, Discern Location, Foresight, Forgotten Lines, Guidance, Hypercognition, Imprint Message, Join Pasts, Know Direction, Locate, Mind Probe, Mind Reading, Mindlink, Miracle, Modify Memory, Object Reading, Primal Phenomenon, Prying Eye, Read Aura, Read Omens, Retrocognition, Scrying, See Invisibility, Sending, Speak with Animals, Speak with Plants, Status, Synesthesia, Telepathic Bond, Telepathy, Tongues, True Seeing, True Strike, True Target, Unrelenting Observation, Wanderer's Guide, Wish