Source Core Rulebook pg. 631
The divination school of magic typically involves obtaining or transferring information, or predicting events.


Animal Staff, Bort's Blessing, Cassock of Devotion, Collar of Empathy, Coyote Cloak, Crystal Ball, Diadem of Intellect, Dust of Appearance, Eye of Apprehension, Eye of Fortune, Gallows Tooth, Hunter's Bane, Luck Blade, Mail of Luck, Mentalist's Staff, Moonlit Chain, Mummified Bat, Oathbow, Pendant of the Occult, Phylactery of Faithfulness, Possibility Tome, Potion of Tongues, Ring of Manical Devices, Ring of Wizardry, Robe of Eyes, Staff of Divination, Third Eye, Thurible of Revelation, Tracker's Goggles, Truesight Potion, Verdant Staff, Warrior's Training Ring


Magic Sense


Alter Reality, Ancestral Memories, Animal Vision, Augury, Bit of Luck, Clairaudience, Clairvoyance, Comprehend Language, Darkvision, Detect Alignment, Detect Magic, Detect Poison, Detect Scrying, Discern Lies, Discern Location, Diviner's Sight, Extend Spell, Foresight, Glimpse the Truth, Guidance, Hypercognition, Know Direction, Know the Enemy, Locate, Loremaster's Etude, Lucky Break, Mind Probe, Mind Reading, Mindlink, Miracle, Modify Memory, Primal Phenomenon, Prying Eye, Pulse of the City, Read Aura, Read Fate, Read Omens, Retrocognition, Scholarly Recollection, Scrying, See Invisibility, Sending, Speak with Animals, Speak with Plants, Status, Synesthesia, Telepathic Bond, Telepathy, Tempt Fate, Tongues, True Seeing, True Strike, True Target, Unrelenting Observation, Vigilant Eye, Wanderer's Guide, Wish, Word of Truth