|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
All Equipment
Adventuring Gear
|
Alchemical Items
|
Armor
|
Artifacts
|
Consumables
|
Cursed Items
|
Held Items
|
Intelligent Items
|
Materials
|
Other
|
Relics
|
Runes
|
Services
|
Shields
|
Snares
|
Staves
|
Structures
|
Tattoos
|
Vehicles
|
Wands
|
Weapons
|
Worn Items
Ammunition
|
Oils
|
Other Consumables
|
Potions
|
Scrolls
|
Talismans
Ammunition
Source
Core Rulebook pg. 559
2.0
Some entries in the ranged weapons tables are followed by an entry indicating the type of ammunition that weapon launches. The damage die is determined by the weapon, not the ammunition. Because that and other relevant statistics vary by weapon, ammunition entries list only the name, quantity, Price, and Bulk.
Click here for the full rules on Ammunition
.
Name
Level
Price
Spoilers?
Shining Ammunition
1
3 gp
—
Antler Arrow
2
7 gp
—
Beacon Shot
3
10 gp
—
Vine Arrow
3
10 gp
—
Sleep Arrow
3
11 gp
—
Spellstrike Ammunition (Type I)
3
12 gp
—
Climbing Bolt
4
15 gp
—
Viper Arrow
4
17 gp
—
Freezing Ammunition
5
25 gp
—
Spellstrike Ammunition (Type II)
5
30 gp
—
Terrifying Ammunition
6
50 gp
—
Starshot Arrow (Lesser)
7
55 gp
—
Corrosive Ammunition
7
70 gp
—
Spellstrike Ammunition (Type III)
7
70 gp
—
Explosive Ammunition
9
130 gp
—
Storm Arrow
9
130 gp
—
Spellstrike Ammunition (Type IV)
9
150 gp
—
Spellstrike Ammunition (Type V)
11
300 gp
—
Penetrating Ammunition
12
400 gp
—
Explosive Ammunition (Greater)
13
520 gp
—
Spellstrike Ammunition (Type VI)
13
600 gp
—
Starshot Arrow (Greater)
14
800 gp
—
Ghost Ammunition
14
900 gp
—
Garrote Bolt
15
1,200 gp
Agents of Edgewatch
Disintegration Bolt
15
1,300 gp
—
Spellstrike Ammunition (Type VII)
15
1,300 gp
—
Stone Bullet
15
1,300 gp
—
Spellstrike Ammunition (Type VIII)
17
3,000 gp
—
Spellstrike Ammunition (Type IX)
19
8,000 gp
—