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Alchemical Poisons
Source
Core Rulebook pg. 550
2.0
Alchemical poisons are potent toxins distilled or extracted from natural sources and made either stronger or easier to administer. Each poison's stat block includes the Price and features for a single dose. Poison doses are typically kept in a vial or some other type of safe and secure container.
Applying alchemical poisons uses Interact actions. A poison typically requires one hand to pour into food or scatter in the air. Applying a poison to a weapon or another item requires two hands, with one hand holding the weapon or item. The Usage entry for a poison indicates the number of hands needed for a typical means of application, but the GM might determine that using poisons in other ways functions differently.
The full rules for how poisons and other afflictions are located
here
. A creature attempts the listed saving throw as soon as it's exposed to the poison; on a failed save, the creature advances to stage 1 of the poison after any listed onset time elapses.
Some poisons have the
virulent
trait. This means the poison is harder to remove once it has taken effect; see
Virulent Afflictions
.
Divine Poisons
Poisons with the
divine
trait are infused with an element of divine power, elevating them to a magical state beyond what alchemy could normally achieve. These deadly concoctions provide magical side effects in addition to their usual debilitating properties. Normally crafted by followers of deities of poisons like
Norgorber
and
Ydersius
, these poisons are magic items. Their effects can't be dispelled by
dispel magic
.
Click here for the full rules on Alchemical Poisons
.
Name
Level
Price
Bulk
Spoilers?
Arsenic
1
3 gp
L
—
Spear Frog Poison
1
3 gp
L
—
Giant Centipede Venom
1
4 gp
L
—
Belladonna
2
5 gp
L
—
Black Smear Poison
2
5 gp
L
—
Black Adder Venom
2
6 gp
L
—
Looter's Lethargy
2
6 gp
L
Agents of Edgewatch
Toad Tears
2
6 gp
L
—
Lethargy Poison
2
7 gp
L
—
Yellow Musk Vial
2
7 gp
L
—
Blue Dragonfly Poison
3
7 gp
L
—
Cytillesh Oil
3
10 gp
L
—
Graveroot
3
10 gp
L
—
Violet Venom
3
12 gp
L
—
Leadenleg
4
15 gp
L
—
False Death
5
25 gp
L
Age of Ashes
Hunting Spider Venom
5
25 gp
L
—
Giant Scorpion Venom
6
40 gp
L
—
Giant Wasp Venom
7
55 gp
L
—
Isolation Draught
7
55 gp
L
Age of Ashes
Malyass Root Paste
7
55 gp
L
—
Addlebrain
7
58 gp
L
Age of Ashes
Knockout Dram
7
70 gp
L
Agents of Edgewatch
Nettleweed Residue
8
75 gp
L
—
Wyvern Poison
8
80 gp
L
—
Lich Dust
9
110 gp
L
—
Spider Root
9
110 gp
L
—
Sight-Theft Grit
9
115 gp
L
Agents of Edgewatch
Wolfsbane
10
155 gp
L
—
Fearweed
10
160 gp
L
Agents of Edgewatch
Shadow Essence
10
160 gp
L
—
Honeyscent
10
180 gp
L
—
Blightburn Resin
11
225 gp
L
—
Hunger Oil
11
235 gp
L
Agents of Edgewatch
Mage Bane
12
325 gp
L
Age of Ashes
Slumber Wine
12
325 gp
L
—
Spell-Eating Pitch
12
325 gp
L
Agents of Edgewatch
Blackfinger Blight
12
350 gp
L
Agents of Edgewatch
Deathcap Powder
13
450 gp
L
—
Spectral Nightshade
13
450 gp
L
Agents of Edgewatch
Gorgon's Breath
13
475 gp
L
Age of Ashes
Daylight Vapor
13
500 gp
L
Agents of Edgewatch
Purple Worm Venom
13
500 gp
L
—
Death Knell Powder
14
625 gp
L
Agents of Edgewatch
Liar's Demise
14
650 gp
L
Agents of Edgewatch
Dragon Bile
15
925 gp
L
—
Mindfog Mist
15
1,000 gp
L
—
Lifeblight Residue
15
1,100 gp
L
Agents of Edgewatch
Nightmare Vapor
16
1,400 gp
L
—
Weeping Midnight
16
1,400 gp
L
Age of Ashes
Cerulean Scourge
16
1,450 gp
L
—
Brimstone Fumes
16
1,500 gp
L
—
Frenzy Oil
16
1,500 gp
L
Age of Ashes
Repulsion Resin
16
1,650 gp
L
Agents of Edgewatch
Hemlock
17
2,250 gp
L
—
King's Sleep
18
4,000 gp
L
—
Black Lotus Extract
19
6,500 gp
L
—
Oblivion Essence
19
6,500 gp
L
Age of Ashes
Tears of Death
20
12,000 gp
L
—
Nightmare Salt
20
14,000 gp
L
Age of Ashes