Traits

Source Core Rulebook pg. 13 1.1
A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.

Additive Archetype Attack Aura Cantrip Charm Companion Complex Composition Concentrate Consecration Curse Cursebound Darkness Death Dedication Detection Disease Downtime Emotion Environmental Exploration Extradimensional Fear Finisher Flourish Focused Fortune General Haunt Healing Hex Incapacitation Infused Instinct Legacy Light Lineage Linguistic Litany Magical Manipulate Mechanical Mental Metamagic Minion Misfortune Morph Move Multiclass Oath Open Polymorph Possession Precious Prediction Press Rage Reckless Reload Revelation Scrying Secret Skill Sleep Social Splash Stamina Stance Summoned Telepathy Teleportation Trap Vigilante Virulent Vocal

Alignment Traits

Chaotic Evil Good Lawful

Ancestry Traits

Catfolk Dwarf Elf Gnome Goblin Half-Elf Halfling Half-Orc Hobgoblin Human Kobold Leshy Lizardfolk Orc Ratfolk Shoony Tengu

Armor Traits

Bulwark Comfort Flexible Noisy

Class Traits

Alchemist Barbarian Bard Champion Cleric Druid Fighter Investigator Monk Oracle Ranger Rogue Sorcerer Swashbuckler Witch Wizard

Creature Type Traits

Aberration Animal Astral Beast Celestial Construct Dragon Dream Elemental Ethereal Fey Fiend Fungus Giant Humanoid Monitor Negative Ooze Petitioner Plant Positive Spirit Time Undead

Elemental Traits

Air Earth Fire Water

Energy Traits

Acid Cold Electricity Fire Force Negative Positive Sonic

Equipment Traits

Alchemical Apex Artifact Bomb Consumable Contract Cursed Drug Elixir Intelligent Invested Mutagen Oil Potion Saggorak Scroll Snare Staff Structure Talisman Tattoo Wand

Monster Traits

Aasimar Acid Aeon Air Alchemical Amphibious Anadi Angel Aquatic Archon Azata Boggard Caligni Catfolk Changeling Charau-ka Cold Couatl Daemon Demon Dero Devil Dhampir Dinosaur Drow Duergar Duskwalker Earth Electricity Fetchling Fire Genie Ghost Ghoul Gnoll Golem Gremlin Grippli Hag Ifrit Incorporeal Inevitable Kobold Leshy Lizardfolk Merfolk Mindless Morlock Mummy Mutant Nymph Oni Orc Oread Protean Psychopomp Qlippoth Rakshasa Ratfolk Sea Devil Serpentfolk Skeleton Skulk Sonic Soulbound Spriggan Sprite Suli Swarm Sylph Tane Tengu Tiefling Titan Troll Undine Urdefhan Vampire Velstrac Water Werecreature Wight Wraith Xulgath Zombie

Planar Traits

Air Earth Erratic Finite Fire Flowing High Gravity Immeasurable Low Gravity Metamorphic Microgravity Negative Positive Sentient Shadow Static Strange Gravity Subjective Gravity Timeless Unbounded Water

Poison Traits

Contact Ingested Inhaled Injury Poison

Rarity Traits

Common Rare Uncommon Unique

School Traits

Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation

Sense Traits

Auditory Olfactory Visual

Settlement Traits

City Metropolis Town Village

Tradition Traits

Arcane Divine Occult Primal

Versatile Heritage Traits

Aasimar Changeling Dhampir Duskwalker Tiefling

Weapon Traits

Agile Attached Backstabber Backswing Brutal Concealable Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Gnome Goblin Grapple Halfling Jousting Modular Monk Nonlethal Parry Propulsive Range Ranged Trip Reach Shove Sweep Tethered Thrown Trip Twin Two-Hand Unarmed Versatile Volley