Traits

Source Core Rulebook pg. 13 3.0
A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.

Aftermath Archetype Attack Aura Cantrip Charm Class Concentrate Consecration Contingency Curse Darkness Death Dedication Detection Deviant Disease Downtime Emotion Experiment Exploration Extradimensional Fear Flourish Fortune General Healing Incapacitation Incarnate Legacy Light Lineage Linguistic Magical Manipulate Mental Metamagic Mindshift Minion Misfortune Morph Move Multiclass Open Polymorph Possession Prediction Press Radiation Reckless Revelation Scrying Secret Skill Sleep Splash Summoned Tech Telepathy Teleportation Virulent Vocal

Alignment Traits

Chaotic Evil Good Lawful

Ancestry Traits

Aasimar Anadi Android Aphorite Automaton Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Geniekin Ghoran Gnoll Gnome Goblin Goloma Grippli Half-Elf Halfling Half-Orc Hobgoblin Human Ifrit Kashrishi Kitsune Kobold Leshy Lizardfolk Nagaji Orc Oread Poppet Ratfolk Reflection Shisk Shoony Skeleton Sprite Strix Suli Sylph Tengu Tiefling Undine Vanara Vishkanya

AP-Specific Traits

Certain Kill Circus

Armor Traits

Bulwark Comfort Flexible Noisy

Class Traits

Alchemist Barbarian Bard Champion Cleric Druid Fighter Gunslinger Inventor Investigator Magus Monk Oracle Psychic Ranger Rogue Sorcerer Summoner Swashbuckler Thaumaturge Witch Wizard

Class-Specific Traits

Additive Amp Composition Cursebound Eidolon Esoterica Evolution Finisher Hex Infused Litany Modification Oath Psyche Rage Social Spellshot Stance Tandem Unstable Vigilante

Creature Type Traits

Aberration Animal Astral Beast Celestial Construct Dragon Dream Elemental Ethereal Fey Fiend Fungus Giant Humanoid Monitor Negative Ooze Petitioner Plant Positive Spirit Time Undead

Elemental Traits

Air Earth Fire Water

Energy Traits

Acid Cold Electricity Fire Force Negative Positive Sonic

Equipment Traits

Adjustment Alchemical Apex Artifact Bomb Catalyst Clockwork Companion Consumable Contract Cursed Drug Elixir Focused Fulu Gadget Grimoire Intelligent Invested Mechanical Mutagen Oil Potion Precious Saggorak Scroll Snare Spellheart Staff Steam Structure Talisman Tattoo Trap Wand

Hazard Traits

Complex Environmental Haunt Mechanical Trap

Kingdom Traits

Civic Commerce Kingdom Leadership Region Upkeep

Kingdom—Event Traits

Beneficial Continuous Dangerous Hex-KM Settlement

Kingdom—Settlement Traits

Building Edifice Famous Infamous Infrastructure Residential Yard

Kingdom—Warfare Traits

Army Cavalry Infantry Maneuver Morale Siege Skirmisher

Monster Traits

Aasimar Acid Aeon Aesir Agathion Air Alchemical Amphibious Anadi Angel Anugobu Aquatic Arcane Archon Asura Azata Boggard Caligni Catfolk Changeling Charau-ka Clockwork Cold Couatl Daemon Darvakka Demon Dero Devil Dhampir Dinosaur Div Drow Duergar Duskwalker Earth Electricity Fetchling Fire Formian Genie Ghoran Ghost Ghoul Ghul Gnoll Golem Gremlin Grioth Grippli Hag Hantu Herald Ifrit Ikeshti Illusion Incorporeal Inevitable Kaiju Kami Kobold Kovintus Leshy Lizardfolk Locathah Merfolk Mindless Morlock Mortic Mummy Munavri Mutant Nagaji Nymph Oni Orc Oread Paaridar Phantom Protean Psychopomp Qlippoth Rakshasa Ratajin Ratfolk Sahkil Samsaran Sea Devil Serpentfolk Seugathi Shabti Shapechanger Siktempora Skeleton Skelm Skulk Sonic Soulbound Spriggan Sprite Stheno Suli Swarm Sylph Tane Tanggal Tengu Tiefling Titan Troll Troop Undine Urdefhan Vampire Vanara Velstrac Vishkanya Water Wayang Werecreature Wight Wild Hunt Wraith Wyrwood Xulgath Zombie

Planar Traits

Air Earth Erratic Finite Fire Flowing High Gravity Immeasurable Low Gravity Metamorphic Microgravity Negative Positive Sentient Shadow Static Strange Gravity Subjective Gravity Timeless Unbounded Water

Poison Traits

Contact Ingested Inhaled Injury Poison

Rarity Traits

Common Rare Uncommon Unique

School Traits

Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation

Sense Traits

Auditory Olfactory Visual

Settlement Traits

City Metropolis Town Village

Tradition Traits

Arcane Divine Occult Primal

Variant Rules Traits

Pervasive Magic Stamina True Name

Weapon Traits

Agile Alchemical Attached Azarketi Backstabber Backswing Brutal Capacity Catfolk Climbing Clockwork Cobbled Combination Concealable Concussive Conrasu Critical Fusion Deadly Disarm Double Barrel Dwarf Elf Fatal Fatal Aim Finesse Forceful Free-Hand Geniekin Ghoran Gnome Goblin Grapple Grippli Halfling Hampering Injection Jousting Kickback Kobold Modular Monk Mounted Nonlethal Orc Parry Portable Propulsive Range Ranged Trip Reach Reload Repeating Resonant Scatter Shove Sweep Tengu Tethered Thrown Trip Twin Two-Hand Unarmed Vanara Versatile Vishkanya Volley