Traits

Source Core Rulebook pg. 13 2.0
A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.

Additive Archetype Attack Aura Cantrip Charm Companion Complex Concentrate Consecration Curse Darkness Death Dedication Detection Disease Downtime Emotion Environmental Exploration Extradimensional Fear Flourish Focused Fortune General Haunt Healing Incapacitation Infused Legacy Light Lineage Linguistic Magical Manipulate Mechanical Mental Metamagic Minion Misfortune Morph Move Multiclass Open Polymorph Possession Precious Prediction Press Reckless Resonant Revelation Scrying Secret Skill Sleep Social Splash Stamina Summoned Telepathy Teleportation Trap Vigilante Virulent Vocal

Alignment Traits

Chaotic Evil Good Lawful

Ancestry Traits

Aasimar Android Aphorite Azarketi Beastkin Catfolk Changeling Conrasu Dhampir Duskwalker Dwarf Elf Fetchling Fleshwarp Ganzi Geniekin Gnome Goblin Half-Elf Halfling Half-Orc Hobgoblin Human Ifrit Kitsune Kobold Leshy Lizardfolk Orc Oread Ratfolk Shoony Sprite Strix Suli Sylph Tengu Tiefling Undine

Armor Traits

Bulwark Comfort Flexible Noisy

Class Traits

Alchemist Barbarian Bard Champion Cleric Druid Fighter Investigator Monk Oracle Ranger Rogue Sorcerer Swashbuckler Witch Wizard

Class-Specific Traits

Composition Cursebound Finisher Hex Instinct Litany Oath Rage Stance

Creature Type Traits

Aberration Animal Astral Beast Celestial Construct Dragon Dream Elemental Ethereal Fey Fiend Fungus Giant Humanoid Monitor Negative Ooze Petitioner Plant Positive Spirit Time Undead

Elemental Traits

Air Earth Fire Water

Energy Traits

Acid Cold Electricity Fire Force Negative Positive Sonic

Equipment Traits

Alchemical Apex Artifact Bomb Consumable Contract Cursed Drug Elixir Intelligent Invested Mutagen Oil Potion Saggorak Scroll Snare Staff Structure Talisman Tattoo Wand

Monster Traits

Aasimar Acid Aeon Aesir Agathion Air Alchemical Amphibious Anadi Angel Aquatic Arcane Archon Asura Azata Boggard Caligni Catfolk Changeling Charau-ka Clockwork Cold Couatl Daemon Demon Dero Devil Dhampir Dinosaur Div Drow Duergar Duskwalker Earth Electricity Fetchling Fire Genie Ghoran Ghost Ghoul Gnoll Golem Gremlin Grioth Grippli Hag Herald Ifrit Illusion Incorporeal Inevitable Kami Kobold Kovintus Leshy Lizardfolk Locathah Merfolk Mindless Morlock Mortic Mummy Munavri Mutant Nagaji Nymph Oni Orc Oread Paaridar Phantom Protean Psychopomp Qlippoth Rakshasa Ratfolk Sahkil Samsaran Sea Devil Serpentfolk Seugathi Shabti Siktempora Skeleton Skelm Skulk Sonic Soulbound Spriggan Sprite Stheno Suli Swarm Sylph Tane Tanggal Tengu Tiefling Titan Troll Troop Undine Urdefhan Vampire Vanara Velstrac Vishkanya Water Wayang Werecreature Wight Wraith Wyrwood Xulgath Zombie

Planar Traits

Air Earth Erratic Finite Fire Flowing High Gravity Immeasurable Low Gravity Metamorphic Microgravity Negative Positive Sentient Shadow Static Strange Gravity Subjective Gravity Timeless Unbounded Water

Poison Traits

Contact Ingested Inhaled Injury Poison

Rarity Traits

Common Rare Uncommon Unique

School Traits

Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation

Sense Traits

Auditory Olfactory Visual

Settlement Traits

City Metropolis Town Village

Tradition Traits

Arcane Divine Occult Primal

Versatile Heritage Traits

Aasimar Changeling Dhampir Duskwalker Tiefling

Weapon Traits

Agile Attached Azarketi Backstabber Backswing Brutal Catfolk Climbing Concealable Conrasu Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Geniekin Gnome Goblin Grapple Halfling Hampering Jousting Kobold Modular Monk Nonlethal Parry Propulsive Range Ranged Trip Reach Reload Repeating Shove Sweep Tethered Thrown Trip Twin Two-Hand Unarmed Versatile Volley