Source Core Rulebook pg. 13
A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait.

Additive Alchemical Archetype Attack Auditory Aura Cantrip Charm Companion Complex Composition Concentrate Consecration Contact Curse Darkness Death Dedication Detection Disease Downtime Drug Emotion Environmental Exploration Extradimensional Fear Flourish Focused Fortune General Haunt Healing Incapacitation Incorporeal Infused Instinct Light Linguistic Litany Magical Manipulate Mechanical Mental Metamagic Minion Misfortune Morph Move Multiclass Oath Open Polymorph Possession Precious Prediction Press Rage Reload Revelation Scrying Secret Shadow Skill Sleep Splash Stance Summoned Tattoo Telepathy Teleportation Trap Virulent Visual

Alignment Traits

Chaotic Evil Good Lawful

Ancestry Traits

Dwarf Elf Gnome Goblin Half-Elf Halfling Half-Orc Human

Armor Traits

Bulwark Comfort Flexible Noisy

Class Traits

Alchemist Barbarian Bard Champion Cleric Druid Fighter Monk Ranger Rogue Sorcerer Wizard

Creature Type Traits

Aberration Animal Astral Beast Celestial Construct Dragon Elemental Ethereal Fey Fiend Fungus Giant Humanoid Monitor Ooze Plant Spirit Undead

Elemental Traits

Air Earth Fire Water

Energy Traits

Acid Cold Electricity Fire Force Negative Positive Sonic

Equipment Traits

Apex Artifact Bomb Consumable Elixir Invested Mutagen Oil Potion Scroll Snare Staff Structure Talisman Wand

Monster Traits

Aasimar Aeon Amphibious Anadi Angel Aquatic Archon Azata Boggard Brutal Caligni Catfolk Changeling Charau-ka Daemon Demon Dero Devil Dhampir Dinosaur Drow Duergar Duskwalker Genie Ghost Ghoul Gnoll Golem Gremlin Grippli Hag Inevitable Kobold Leshy Lizardfolk Merfolk Mindless Mummy Mutant Nymph Olfactory Orc Protean Psychopomp Rakshasa Ratfolk Sea Devil Skeleton Soulbound Sprite Swarm Tengu Tiefling Troll Vampire Velstrac Werecreature Wight Wraith Xulgath Zombie

Poison Traits

Ingested Inhaled Injury Poison

Rarity Traits

Common Rare Uncommon Unique

School Traits

Abjuration Conjuration Divination Enchantment Evocation Illusion Necromancy Transmutation

Tradition Traits

Arcane Divine Occult Primal

Weapon Traits

Agile Attached Backstabber Backswing Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Gnome Goblin Grapple Halfling Jousting Monk Nonlethal Orc Parry Propulsive Range Ranged Trip Reach Shove Sweep Tethered Thrown Trip Twin Two-Hand Unarmed Versatile Volley