Source Core Rulebook pg. 634
Effects and magic items with this trait are associated with the necromancy school of magic, typically involving forces of life and death.


Bloodletting Kukri, Bloodseeker Beak, Crying Angel Pendant, Dagger of Venom, Demon Armor, Disrupting, Ghoul Hide, Healer's Gloves, Healing Potion, Lich Phylactery, Marvelous Medicines, Nectar of Purification, Panacea, Prayer Beads, Salve of Antiparalysis, Staff of Healing, Staff of Necromancy, Stalwart's Ring, Wounding


Channel Smite, Spirits' Interference


Abyssal Plague, Bind Soul, Bind Undead, Blindness, Breath of Life, Call of the Grave, Celestial Brand, Chill Touch, Cloudkill, Deafness, Death Knell, Death's Call, Disrupt Undead, Disrupting Weapons, Divine Vessel, Drain Life, Eclipse Burst, Eradicate Undeath, False Life, Field of Life, Finger of Death, Gentle Repose, Ghoulish Cravings, Glutton's Jaw, Goblin Pox, Goodberry, Grasping Grave, Grim Tendrils, Harm, Heal, Heal Animal, Healer's Blessing, Hero's Defiance, Horrid Wilting, Jealous Hex, Lay on Hands, Life Siphon, Malignant Sustenance, Mariner's Curse, Massacre, Moment of Renewal, Neutralize Poison, Positive Luminance, Possession, Purify Food and Drink, Purple Worm Sting, Quivering Palm, Raise Dead, Ray of Enfeeblement, Rebuke Death, Regenerate, Remove Curse, Remove Disease, Remove Paralysis, Restoration, Restore Senses, Revival, Shield Other, Spectral Hand, Spider Sting, Spirit Blast, Spirit Link, Spirit Song, Spiritual Epidemic, Stabilize, Take its Course, Talking Corpse, Touch of Undeath (Cleric), Touch of Undeath (Sorcerer), Vampiric Exsanguination, Vampiric Touch, Vital Beacon, Wail of the Banshee, Wholeness of Body