Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Gunslinger | Inventor | Investigator | Kineticist | Magus | Monk | Oracle | Psychic | Ranger | Rogue | Sorcerer | Summoner | Swashbuckler | Thaumaturge | Witch | Wizard

Animal Companions | Construct Companions | Eidolons | Familiar Abilities | Specific Familiars | Undead Companions


Witch Details | Witch Feats | Witch Focus Spells | Witch Kits | Witch Sample Builds | Lessons | Patron Themes


Patron Themes

Source Player Core pg. 183
When your patron first makes contact, they usually reveal little more of themself than glimpses or specific manifestations—you might see eyes from the shadows of the forest or hear a wordless voice echoing across the frozen tundra before your familiar makes itself known. Your patron's true identity might be a powerful hag, a fey lord, a deity or demigod, an archdevil, or a similarly powerful entity, or perhaps multiple such figures working in tandem, but that identity is for you to attempt to discover as you learn more of your patron's lessons. Some patrons are multifaceted, appearing in different guises, and granting different powers to different witches. In some cases, the witch may know of their patron's identity, but have some other aspect shrouded in uncertainty; they might know their patron's name but not motive, or perhaps even if they know the patron's identity, they have been cursed to never reveal it to others.

Your patron determines the following.

Spell List You use this magical tradition and spell list;
Patron Skill You become trained in the skill associated with your patron's magical tradition.
Initial Lesson This is the first lesson your patron teaches you and is unique to your patron.
Familiar Ability One of your familiar's two bonus abilities is always the one listed here, a mark of your patron's indelible influence. The benefit can occur only once per round when you Cast or Sustain a hex, and you can choose whether it occurs before or after the effects of Casting or Sustaining the hex.

PFS StandardBaba Yaga

Legacy Content

Rare 
Source Legends pg. 32
PFS Note If a witch's patron is Baba Yaga, their familiar gains the Familiar of Freezing Rime ability

Baba Yaga teaches you how to transfer spirits into objects and freeze your foes. A witch with Baba Yaga as their patron can choose an inanimate object as a familiar. If they do, they still can gain master abilities and some familiar abilities that don’t require movement. The object familiar has no Speeds and must select a Speed familiar ability before it can move, coming to life in a way appropriate to the chosen Speed and using the statistics of a normal familiar for that day.

Spell List occult
Patron Skill Occultism
Hex Cantrip spirit object
Granted Spell chilling spray

PFS StandardFaith's Flamekeeper

Source Player Core pg. 184
Your patron contacted you in a moment your willpower was close to sputtering out. Their reassuring presence was like breath and kindling bringing an ember back aflame, their magic giving you the strength to carry on and bring others to your cause. Your patron is likely a divine being like an angel or aeon acting covertly, though the possibility exists they might be a more sinister entity, using you to unknown ends.

Spell List divine
Patron Skill Religion

Lesson of Fervor's Grasp Your patron has taught you that nothing can seize the heart like faith, whether used to inspire or direct. You gain the stoke the heart hex cantrip and your familiar learns command.
Familiar of Restored Spirit Your familiar is pleasantly warm and soft, seeming to wash away worries with its mere presence. When you Cast or Sustain a hex, one willing creature within 15 feet of your familiar gains temporary Hit Points equal to 2 + half your level, which last until the start of your next turn.

PFS StandardMosquito Witch

Legacy Content

Rare 
Source Monsters of Myth pg. 75
PFS Note If a witch's patron is the Mosquito Witch, their familiar gains the Familiar of Ongoing Misery ability

Few in Shimmerford or elsewhere would be foolish enough to attempt to draw the Mosquito Witch's attention, but whether you're one of those foolish few or simply someone who attracted the Mosquito Witch's attention unwittingly or unwillingly, she grants you powers over insects and other arthropods.

Spell List primal
Patron Skill Nature
Hex Cantrip buzzing bites
Granted Spell pest form

PFS StandardPacts

Legacy Content

Rare 
Source Dark Archive pg. 159
Your patron deals only in promises and bargains, and no lesson is ever given for free.

Spell List occult
Patron Skill Occultism
Hex Cantrip pact broker
Granted Spell command

PFS StandardSilence in Snow

Source Player Core pg. 185
Bitter cold heralded your patron's appearance, in the depths of the winter solstice or on a frozen peak at the end of the world. Your patron might be a winter hag, ice yai, or other spirit of the cold, but one thing is clear as ice—their power is not to be underestimated.

Spell List primal
Patron Skill Nature

Lesson of Winter's Chill Your patron taught you the power of winter firsthand by subjecting you to frost and snow. You learn the clinging ice hex cantrip and your familiar learns gust of wind.
Familiar of Freezing Rime Your familiar is cold to the touch, its breath always visible. When you Cast or Sustain a hex, you can cause ice to form in a 5-foot burst centered on a square of your familiar's space. Those squares are difficult terrain until the start of your next turn.

PFS StandardSpinner of Threads

Source Player Core pg. 185
You met your patron in a memory of an encounter yet to come or a premonition of something long since passed, as they untangled and re-spun the tapestry of time and fate. Was your patron a norn? A herald of a deity like Pharasma, Alseta, or Grandmother Spider? Could it even be a single individual appearing at three or more points in its timeline—multiple versions of the same being, parallel threads converging on a single moment?

Spell List occult
Patron Skill Occultism

Lesson of Fate's Vicissitudes Your patron's harsh lesson is that fate spares no one, rising and falling in turn for all. You gain the nudge fate hex cantrip and your familiar learns sure strike.
Familiar of Balanced Luck Your familiar has a spot on its body that looks like a good luck charm or a bad omen, depending on the angle. When you Cast or Sustain a hex, one creature within 15 feet of your familiar gets your choice of either a +1 status bonus to its AC or a –1 status penalty to its AC until the start of your next turn.

PFS StandardStarless Shadow

Source Player Core pg. 185
Your patron first contacted you at the witching hour, as your body lay paralyzed by sleep while your mind had yet to escape the waking world. Your patron might be a creature of the Netherworld or a long-forgotten spirit of twilight—all you remember of them are haunting eyes of moonlight, offering you power from the darkness.

Spell List occult
Patron Skill Occultism

Lesson of Night's Terrors Your patron taught you that the darkness can hide all manner of things best left unseen. You gain the shroud of night hex cantrip, and your familiar learns fear.
Familiar of Stalking Night Your familiar is dark of fur or feather, and light seems to disappear into it. When you Cast or Sustain a hex, and your familiar is adjacent to an enemy to which it's concealed, hidden, or undetected, the enemy becomes frightened 1.

PFS StandardThe Inscribed One

Source Player Core pg. 184
No words passed your patron's lips in the moment you met; instead, words and glyphs danced across their skin while symbols and numbers swam in the depths of their eyes, spelling out their will in a torrent of words and wisdom. Your patron might be a powerful archmage, or even one of their abandoned artifacts, searching for a successor.

Spell List arcane
Patron Skill Arcana

Lesson of Glyph's Supremacy Your patron teaches that the written word can accomplish so much more than it seems. You gain the discern secrets hex and your familiar learns runic weapon.
Familiar of Flowing Script Your familiar is covered in a pattern that looks similar to letters in an unknown language, one that seems to draw attention even as it eludes understanding. When you Cast or Sustain a hex, the letters begin to rapidly change, causing a distraction. Until the start of your next turn, your familiar can provide flanking for you and your allies as though it were able to attack and had a reach of 5 feet; this is a visual effect.

PFS StandardThe Resentment

Source Player Core pg. 184
A single feeling radiated from your patron in the moment you met them, as palpable as heat from a fire: the desire to see every tall poppy felled and every proud nail hammered down, whether to righteously bring justice for small folk or the base urge to see the powerful defeated. Your patron is likely far from the upper echelons of its kind, such as a hag ousted from its coven or a quasi-divinity or a lower-rank demon. This leaves it only subtler and weaker tools to see its ends met: curses, hexes, and you.

Spell List occult
Patron Skill Occultism

Lesson of Strength's Impermanence Your patron has taught you that power can be taken much more easily that it can be built. You gain the evil eye hex cantrip and your familiar learns enfeeble.
Familiar of Ongoing Misery Your familiar seems hostile to all creatures other than you, hissing at them if they get too near. When you Cast or Sustain a hex, your familiar can curse a creature within 15 feet of it, prolonging the duration of any negative conditions affecting it by 1 round. This is a curse effect. This prolongs only conditions with a timed duration (such as “1 round” or “until the end of your next turn”) and doesn't prevent conditions from being removed by other means.

PFS StandardWilding Steward

Source Player Core pg. 185
When your patron appeared before you, they moved with the grace and ferocity of the wilderness, their voice the creaking of trees and the sound of hoof against unspoiled earth. They might have been a dryad queen or a primeval beast, but it seemed all of nature was theirs to defend.

Spell List primal
Patron Skill Nature

Lesson of Wild Speech Your patron has taught you the complexities of nonverbal speech, letting you influence and call animals and plants to you. You gain the wilding word hex cantrip and your familiar learns your choice of summon animal or summon plant or fungus
Familiar of Keen Senses Your familiar has glinting eyes, twitching ears, or some other sign of a beast's powerful senses. When you Cast or Sustain a hex, your familiar gains your choice of an imprecise scent, tremorsense, or wavesense, with a range of 60 feet until the start of your next turn, and it can immediately Point Out as a free action.