Adventuring Gear
View all assistive items.
Assistive Items
View all types of contracts.
Contracts (4)
Cursed Items
View all types of customizations.
Customizations (5)
Intelligent Items
View all types of services.
Services (6)
View all types of shields.
Shields (3)
Siege Weapons
View all types of wands.
Wands (3)
View all types of worn items.
Worn Items (5)

General Hazards | Adventure-Specific Hazards


Source Core Rulebook pg. 520 2.0
Dungeons are rife with devious traps meant to protect the treasures within. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. In addition to traps, adventurers may stumble into other types of hazards, including naturally occurring environmental hazards, mysterious hauntings, and more.

Click here for the full rules on Hazards.

Hidden Pit0Simple
Hampering Web1Simple
Poisoned Lock1Simple
Slamming Door1Simple
Summoning Rune1Complex
Brown Mold2Simple
Spear Launcher2Simple
Web Lurker Noose2Simple
Drowning Pit3Complex
Electric Latch Rune3Simple
Treacherous Scree3Simple
Web Lurker Deadfall3Simple
Gravehall Trap4Complex
Scythe Blades4Simple
Spinning Blade Pillar4Complex
Steam Vents4Simple
Titanic Flytrap4Simple
Fireball Rune5Simple
Spectral Reflection5Simple
Ghostly Choir6Simple
Hallucination Powder Trap6Simple
Wheel of Misery6Complex
Eternal Flame7Complex
Pharaoh's Ward7Simple
Confounding Betrayal8Complex
Insistent Privacy Fence8Simple
Poisoned Dart Gallery8Complex
Yellow Mold8Simple
Bottomless Pit9Simple
Green Slime9Simple
Bloodthirsty Urge10Simple
Lava Flume Tubes10Complex
Perilous Flash Flood10Complex
Hammer of Forbiddance11Simple
Jealous Abjurer11Simple
Flensing Blades12Complex
Polymorph Trap12Simple
Telekinetic Swarm Trap12Complex
Planar Rift13Simple
Darkside Mirror14Complex
Malevolent Mannequins14Complex
Plummeting Doom15Simple
Dance of Death16Complex
Frozen Moment17Simple
Grasp of the Damned17Simple
Banshee's Symphony18Complex
Vorpal Executioner19Simple
Second Chance21Simple
Armageddon Orb23Simple