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Vehicles
Source
Gamemastery Guide pg. 174
A villain on the run steals a carriage and sends the characters on a chase through the city, or the characters find an ancient airship and decide to take it for a spin. Whatever the case, if vehicles are common throughout your world, they’re likely to come up in your game. This section provides the tools you’ll need when that happens.
Click here for the full rules on Vehicles
.
Cart
Vehicle 0
Large
Source
Gamemastery Guide pg. 178
Price
3 gp
Space
10 feet long, 5 feet wide, 4 feet high
Crew
1 pilot;
Passengers
1
Piloting Check
Driving Lore
(DC 14) or
Nature
(DC 16 to DC 24, depending on pulling creature)
AC
10;
Fort
+6
Hardness
4,
HP
14 (BT 7);
Immunities
critical hits, object immunities, precision damage
Speed
the Speed of the slowest pulling creature (pulled by 1 Large creature)
Collision
1d10 (DC 14)
Light Chariot
Vehicle 0
Large
Source
Gamemastery Guide pg. 178
Price
10 gp
Space
5 feet long, 5 feet wide, 4 feet high
Crew
1 pilot
Piloting Check
Driving Lore
(DC 14) or
Nature
(DC 16 to DC 24, depending on pulling creature)
AC
10;
Fort
+6
Hardness
5,
HP
14 (BT 7);
Immunities
critical hits, object immunities, precision damage
Speed
the Speed of the slowest pulling creature (pulled by 1 Large creature)
Collision
1d12 (DC 14)
Glider
Vehicle 0
Uncommon
Large
Source
Gamemastery Guide pg. 178
Price
15 gp
Space
5 long, 10 feet wide, 2 feet high
Crew
1 pilot
Piloting Check
Piloting Lore
(DC 14) or
Nature
(DC 16)
AC
10;
Fort
+6
Hardness
0,
HP
16 (BT 8);
Immunities
critical hits, object immunities, precision damage;
Weaknesses
5 fire
Speed
fly 25 feet (wind)
Collision
2d4 (DC 14)
Starting Drop
The only way to launch a glider is to jump off a steep incline with favorable wind conditions. The glider is uncontrolled and falls 60 feet each round until the pilot successfully Takes Control. If the glider hits the ground before the pilot successfully Takes Control, the pilot and the glider each take falling damage.
Rowboat
Vehicle 0
Medium
Source
Gamemastery Guide pg. 179
Price
15 gp
Space
10 feet long, 5 feet wide, 3 feet high
Crew
1 pilot;
Passengers
2
Piloting Check
Athletics
(DC 16) or
Sailing Lore
(DC 14)
AC
10;
Fort
+6
Hardness
5,
HP
16 (BT 8);
Immunities
critical hits, object immunities, precision damage
Speed
swim 20 feet (rowed)
Collision
2d4 (DC 14)
Portaged
The rowboat can be carried overland by 2 Medium creatures or 1 Large creature. Those creatures are
encumbered
when doing so.
Wagon
Vehicle 1
Large
Source
Gamemastery Guide pg. 179
Price
25 gp
Space
10 feet long, 10 feet wide, 7 feet high
Crew
1 pilot;
Passengers
2
Piloting Check
Driving Lore
(DC 15) or
Nature
(DC 17 to DC 25, depending on the pulling creature)
AC
11;
Fort
+7
Hardness
5,
HP
18 (BT 9);
Immunities
critical hits, object immunities, precision damage
Speed
the speed of the slowest pulling creature (pulled by 2 Large creatures)
Collision
2d6 (DC 15)
Sleigh
Vehicle 1
Large
Source
Gamemastery Guide pg. 179
Price
50 gp
Space
10 feet long, 5 feet wide, 4 feet high
Crew
1 pilot;
Passengers
1
Piloting Check
Driving Lore
(DC 15) or
Nature
(DC 17 to DC 25, depending on pulling creature)
AC
11;
Fort
+7
Hardness
5,
HP
18 (BT 9);
Immunities
critical hits, object immunities, precision damage
Speed
the Speed of the slowest pulling creature (pulled by 2 Large creatures or 6 Medium creatures)
Collision
2d6 (DC 15)
Ice Traverser
Ice and snow are not difficult terrain to a sleigh, but all other terrains are difficult terrain for it.
Sluggish
This vehicle must move twice its length for each 90-degree turn it makes.
Carriage
Vehicle 2
Large
Source
Gamemastery Guide pg. 178
Price
100 gp
Space
10 feet long, 10 feet wide, 7 feet tall
Crew
1 pilot;
Passengers
2
Piloting Check
Driving Lore
(DC 16) or
Nature
(DC 18 to DC 26, depending on pulling creature)
AC
13;
Fort
+8
Hardness
5,
HP
40 (BT 20);
Immunities
critical hits, object immunities, precision damage
Speed
the Speed of the slowest pulling creature (pulled by 2 Large creatures)
Collision
2d8 (DC 16)
Heavy Chariot
Vehicle 3
Large
Source
Gamemastery Guide pg. 178
Price
150 gp
Space
10 feet long, 10 feet wide, 4 feet high
Crew
1 pilot;
Passengers
3
Piloting Check
Driving Lore
(DC 18) or
Nature
(DC 20 to DC 28, depending on pulling creature)
AC
14;
Fort
+9
Hardness
5,
HP
40 (BT 20);
Immunities
critical hits, object immunities, precision damage
Speed
the Speed of the slowest pulling creature (pulled by 2 Large creatures)
Collision
2d10 (DC 18)
Sailing Ship
Vehicle 9
Gargantuan
Source
Gamemastery Guide pg. 179
Price
2,000 gp
Space
75 feet long, 20 feet wide, 25 feet high
Crew
1 pilot, 8 crew;
Passengers
10
Piloting Check
Sailing Lore
(DC 26),
Diplomacy
(DC 28), or
Intimidation
(DC 28)
AC
23;
Fort
+18
Hardness
15,
HP
150 (BT 75);
Immunities
critical hits, object immunities, precision damage;
Weaknesses
15 fire until broken
Speed
swim 40 feet (wind)
Collision
6d10 (DC 26)
Sluggish
This vehicle must move twice its length for each 90-degree turn it makes.
Galley
Vehicle 10
Gargantuan
Source
Gamemastery Guide pg. 178
Price
3,000 gp
Space
130 feet long, 20 feet wide, 25 feet high
Crew
1 pilot, 20 rowers;
Passengers
6
Piloting Check
Sailing Lore
(DC 27),
Diplomacy
(DC 29), or
Intimidation
(DC 29)
AC
25;
Fort
+19
Hardness
15,
HP
170 (BT 85);
Immunities
critical hits, object immunities, precision damage;
Weaknesses
15 fire until broken
Speed
swim 30 feet (rowed, wind)
Collision
7d10 (DC 27)
Maneuverable
With a full complement of skilled rowers, a rowed galley can turn swiftly, turn in place, and even row backwards. Each 90-degree turn made in less than a vehicle length costs 5 extra feet of movement. It can row backwards no faster than half its speed, and it can’t turn while rowing backwards.
Airship
Vehicle 12
Rare
Gargantuan
Source
Gamemastery Guide pg. 177
Price
6,000 gp
Space
90 feet long, 30 feet wide, 60 feet high
Crew
1 pilot, 5 other crew;
Passengers
15
Piloting Check
Arcana
(DC 32),
Crafting
(DC 32),
Nature
(DC 32), or
Piloting Lore
(DC 30)
AC
28;
Fort
+22
Hardness
20,
HP
210 (BT 105);
Immunities
critical hits, object immunities, precision damage;
Weaknesses
15 fire until broken
Speed
50 feet (alchemical, magical)
Collision
9d10 (DC 30)
Sluggish
This vehicle must move twice its length for each 90-degree turn it makes.
Steam Giant
Vehicle 14
Rare
Huge
Source
Gamemastery Guide pg. 179
Price
12,500 gp
Space
20 feet long, 20 feet wide, 25 feet high
Crew
1 pilot, 3 crew;
Passengers
4
Piloting Check
Driving Lore
(DC 32) or
Crafting
(DC 34)
AC
33;
Fort
+28
Hardness
20,
HP
200 (BT 100);
Immunities
critical hits, object immunities, precision damage
Speed
20 feet (alchemical)
Collision
10d10 (DC 29)
Flame Jet
(
fire
) Two crew members each perform a 3-action activity on their turn to produce a gout of flames that erupts at the end of the second character’s turn from any corner of any space the steam giant occupies. The flames deal 6d8 fire damage to each creature in a 30-foot cone (DC 32 basic Reflex save). The flame jet stops working if the steam giant is broken.