Name | Level | Traits | Prerequisites | Benefits | Spoilers? |
Acrobatic Performer | 1 | Skill, General | trained in Acrobatics | Use Acrobatics to Perform. | — |
Additional Lore | 1 | Skill, General | trained in Lore | Become trained in another Lore subcategory. | — |
Alchemical Crafting | 1 | Skill, General | trained in Crafting | Craft alchemical items. | — |
Arcane Sense | 1 | Skill, General | trained in Arcana | Cast detect magic at will as an arcane innate spell. | — |
Armor Assist | 1 | Skill, General | trained in Athletics or trained in Warfare Lore | Don armor more quickly. | — |
Assurance | 1 | Skill, Fortune, General | trained in at least one skill | Receive a fixed result on a skill check. | — |
Bargain Hunter | 1 | Skill, General | trained in Diplomacy | Earn Income by searching for deals. | — |
Battle Medicine | 1 | Skill, General, Healing, Manipulate | trained in Medicine | Heal yourself or an ally in battle. | — |
Bon Mot | 1 | Skill, Auditory, Concentrate, Emotion, General, Linguistic, Mental | trained in Diplomacy | Distract a foe with a witty quip. | — |
Cat Fall | 1 | Skill, General | trained in Acrobatics | Treat falls as shorter than they are. | — |
Charlatan | 1 | Skill, General | trained in Deception | You’ve learned to mimic the abilities of spellcasters by studying their flourishes and words | — |
Charming Liar | 1 | Skill, General | trained in Deception | Improve a target's attitude with your lies. | — |
Combat Climber | 1 | Skill, General | trained in Athletics | Fight more effectively as you Climb. | — |
Concealing Legerdemain | 1 | Skill, General | Thievery | Conceal an Object using Thievery instead of Stealth. | — |
Courtly Graces | 1 | Skill, General | trained in Society | Use Society to get along in noble society. | — |
Crafter's Appraisal | 1 | Skill, General | trained in Crafting | Use Crafting to identify magic items. | — |
Deceptive Worship | 1 | Skill, General | trained in Occultism | Pass yourself off as a member of a religion. | — |
Dubious Knowledge | 1 | Skill, General | trained in a skill with the Recall Knowledge action | Learn true and erroneous knowledge on failed check. | — |
Experienced Professional | 1 | Skill, General | trained in Lore | Prevent critical failures when Earning Income. | — |
Experienced Smuggler | 1 | Skill, General | Stealth | Conceal items from observers more effectively. | — |
Experienced Tracker | 1 | Skill, General | trained in Survival | Track at your full Speed at a –5 penalty. | — |
Express Rider | 1 | Skill, Exploration, General, Move | trained in Nature | Increase your mount’s travel speed. | — |
Eye for Numbers | 1 | Skill, General | trained in Society | +2 to Decipher Writing about math and count items quickly. | — |
Fascinating Performance | 1 | Skill, General | trained in Performance | Perform to fascinate observers. | — |
Forager | 1 | Skill, General | Survival | Forage for supplies to provide for multiple creatures. | — |
Forensic Acumen | 1 | Skill, General | trained in Medicine | Rapidly examine a body and Recall Knowledge about it. | — |
Glean Contents | 1 | Skill, General | trained in Society | Decipher Writing even when you can’t see the document well. | — |
Group Coercion | 1 | Skill, General | trained in Intimidation | Coerce multiple targets simultaneously. | — |
Group Impression | 1 | Skill, General | trained in Diplomacy | Make an Impression on multiple targets at once. | — |
Hefty Hauler | 1 | Skill, General | trained in Athletics | Increase your Bulk limits by 2. | — |
Hobnobber | 1 | Skill, General | trained in Diplomacy | Gather Information rapidly. | — |
Impressive Performance | 1 | Skill, General | trained in Performance | Make an Impression with Performance. | — |
Improvise Tool | 1 | Skill, General | trained in Crafting | Craft basic tools without a basic crafter’s book. | — |
Inoculation | 1 | Skill, General, Healing | trained in Medicine | Grant patients +2 to saves against getting a disease again. | — |
Intimidating Glare | 1 | Skill, General | trained in Intimidation | Demoralize a creature without speaking. | — |
Lengthy Diversion | 1 | Skill, General | trained in Deception | Remain hidden after you Create a Diversion. | — |
Lie to Me | 1 | Skill, General | trained in Deception | Use Deception to detect lies. | — |
Medical Researcher | 1 | Skill, General, Rare | trained in Medicine | Kassi has taught you not only how to apply medicines with your medical skills but how to craft them as well. | — |
Multilingual | 1 | Skill, General | trained in Society | Learn two new languages. | — |
Natural Medicine | 1 | Skill, General | Nature | Use Nature to Treat Wounds. | — |
No Cause for Alarm | 1 | Skill, Auditory, Concentrate, Emotion, General, Linguistic, Mental | trained in Diplomacy | Reduce creatures’ frightened condition values. | — |
Oddity Identification | 1 | Skill, General | trained in Occultism | +2 to Occultism checks to Identify Magic with certain traits. | — |
Pickpocket | 1 | Skill, General | trained in Thievery | Steal or Palm an Object more effectively. | — |
Pilgrim's Token | 1 | Skill, General | trained in Religion | A religious token lets you act first on a tie for initiative. | — |
Quick Coercion | 1 | Skill, General | trained in Intimidation | Coerce a creature quickly. | — |
Quick Identification | 1 | Skill, General | trained in Arcana, trained in Nature, Occultism, or Religion | Identify Magic in 1 minute or less. | — |
Quick Jump | 1 | Skill, General | trained in Athletics | High Jump or Long Jump as a single action. | — |
Quick Repair | 1 | Skill, General | trained in Crafting | Repair items quickly. | — |
Quick Squeeze | 1 | Skill, General | trained in Acrobatics | Move swiftly as you Squeeze. | — |
Ravening's Desperation | 1 | Skill, General, Uncommon | trained in Zevgavizeb Lore | Your study of the Beast of Gluttondark has taught you how to make do in the most trying of circumstances rather than succumb to weakness. | Extinction Curse |
Read Lips | 1 | Skill, General | trained in Society | Read the lips of people you can see. | — |
Recognize Spell | 1 | Skill, General, Secret | trained in Arcana, trained in Nature, trained in Occultism, or trained in Religion | Identify a spell as a reaction as it's being cast. | — |
Risky Surgery | 1 | Skill, General | trained in Medicine | Deal damage to a patient to gain +2 to Treat Wounds. | — |
Root Magic | 1 | Skill, General | trained in Occultism | Create a token that grants a bonus against a spell or haunt. | — |
Schooled in Secrets | 1 | Skill, General | trained in Occultism | Gather Information about secret societies and mystery cults. | — |
Seasoned | 1 | Skill, General | trained in Alcohol Lore, Cooking Lore, or Crafting | +1 to Craft food and drink, including potions. | — |
Secret Speech | 1 | Skill, General, Uncommon | trained in Deception | Learn the secret language of a society. | Age of Ashes |
Sign Language | 1 | Skill, General | trained in Society | Learn sign languages. | — |
Skill Training | 1 | Skill, General | Intelligence 12 | Become trained in a skill. | — |
Snare Crafting | 1 | Skill, General | trained in Crafting | Craft snares. | — |
Specialty Crafting | 1 | Skill, General | trained in Crafting | Gain bonuses to Craft certain items. | — |
Steady Balance | 1 | Skill, General | trained in Acrobatics | Maintain your balance in adverse conditions. | — |
Streetwise | 1 | Skill, General | trained in Society | Use Society to Gather Information and Recall Knowledge. | — |
Student of the Canon | 1 | Skill, General | trained in Religion | More accurately recognize the tenets of your faith or philosophy. | — |
Subtle Theft | 1 | Skill, General | trained in Thievery | Your thefts are harder to notice. | — |
Survey Wildlife | 1 | Skill, General | trained in Survival | Identify nearby creatures through signs and clues. | — |
Terrain Expertise | 1 | Skill, General | trained in Survival | +1 to Survival checks in certain terrain. | — |
Terrain Stalker | 1 | Skill, General | trained in Stealth | Sneak in certain terrain without attempting a check. | — |
Titan Wrestler | 1 | Skill, General | trained in Athletics | Disarm, Grapple, Shove, or Trip larger creatures. | — |
Train Animal | 1 | Skill, Downtime, General, Manipulate | trained in Nature | Teach an animal a trick. | — |
Trick Magic Item | 1 | Skill, General, Manipulate | trained in Arcana, Nature, Occultism, or trained in Religion | Activate a magic item you normally can't activate. | — |
Underwater Marauder | 1 | Skill, General | trained in Athletics | Fight more effectively underwater. | — |
Virtuosic Performer | 1 | Skill, General | trained in Performance | +1 with a certain type of performance. | — |
Armored Stealth | 2 | Skill, General | expert in Stealth | Reduce the Stealth penalty of your armor. | — |
Assured Identification | 2 | Skill, General | expert in Arcana, Nature, expert in Occultism, or Religion | Avoid misidentifying magic. | — |
Automatic Knowledge | 2 | Skill, General | expert in a skill with the Recall Knowledge action; Assurance in that skill | Recall Knowledge as a free action once per round. | — |
Backup Disguise | 2 | Skill, General, Uncommon | expert in Deception | You have a specific disguise that you keep at the ready, worn underneath your outer garment. | — |
Battle Planner | 2 | Skill, General | expert in Warfare Lore | Make a battle plan and roll Warfare Lore for initiative. | — |
Bonded Animal | 2 | Skill, Downtime, General | expert in Nature | An animal becomes permanently helpful to you. | — |
Confabulator | 2 | Skill, General | expert in Deception | Reduce the bonuses against your repeated lies. | — |
Connections | 2 | Skill, General, Uncommon | Courtly Graces; expert in Society | Leverage your connections for favors and meetings. | — |
Continual Recovery | 2 | Skill, General | expert in Medicine | Treat Wounds on a patient more often. | — |
Criminal Connections | 2 | Skill, General, Uncommon | Streetwise; expert in Society | Leverage your underworld connections for favors from criminals. | — |
Discreet Inquiry | 2 | Skill, General | expert in Deception or Diplomacy | Gather Information without revealing your motive. | — |
Distracting Performance | 2 | Skill, General | expert in Performance | Create a Diversion for an ally. | — |
Encouraging Words | 2 | Skill, Auditory, General, Linguistic, Mental, Stamina | trained in Diplomacy | You give an ally a quick pep talk, helping them recover. | — |
Exhort the Faithful | 2 | Skill, General | follower of a specific religion; expert in Religion | +2 to Request something of or Coerce members of your own faith. | — |
Eye of the Arclords | 2 | Skill, General, Uncommon | Arcane Sense; expert in Arcana | The Arclords of Nex have achieved a unique mastery of magic. | — |
Glad-Hand | 2 | Skill, General | expert in Diplomacy | Make an Impression on a target you've just met. | — |
Godless Healing | 2 | Skill, General | Battle Medicine; can't have a patron deity | With limited access to divine healing magic, Rahadoumi often become adept at using ordinary medicine for when dangerous situations arise. | — |
Intimidating Prowess | 2 | Skill, General | Strength 16; expert in Intimidation | Gain a bonus to physically Demoralize a target. | — |
Juggle | 2 | Skill, Concentrate, General, Manipulate, Uncommon | Dexterity 16; trained in Performance | You can Juggle items and still use your hands between tosses. | Extinction Curse |
Lasting Coercion | 2 | Skill, General | expert in Intimidation | Coerce a target into helping you longer. | — |
Lead Climber | 2 | Skill, General | expert in Athletics | Make Climbing safer for allies who Follow the Expert. | — |
Magical Crafting | 2 | Skill, General | expert in Crafting | Craft magic items. | — |
Magical Shorthand | 2 | Skill, General | expert in Arcana, Nature, Occultism, or Religion | Learn spells quickly and at a reduced cost. | — |
Mortal Healing | 2 | Skill, General | Godless Healing, you follow the Laws of Mortality | You grant greater healing when the gods don’t interfere | — |
Nimble Crawl | 2 | Skill, General | expert in Acrobatics | Crawl at a faster rate. | — |
Powerful Leap | 2 | Skill, General | expert in Athletics | Jump farther and higher. | — |
Quick Contacts | 2 | Skill, General | Connections or Underworld Connections; expert in Society | Spend only 1 day to use Connections or Underworld Connections. | — |
Quick Disguise | 2 | Skill, General | expert in Deception | Set up a disguise in only half the time. | — |
Quiet Allies | 2 | Skill, General | expert in Stealth | Roll a single Stealth check when sneaking with allies. | — |
Rapid Mantel | 2 | Skill, General | expert in Athletics | Pull yourself onto ledges quickly. | — |
Robust Recovery | 2 | Skill, General | expert in Medicine | Greater benefits from Treat Disease and Treat Poison. | — |
Shadow Mark | 2 | Skill, General | expert in Stealth | Targets you’re following take a penalty to notice you. | — |
Sow Rumor | 2 | Skill, General, Secret, Uncommon | expert in Deception | You spread rumors, which may or may not be true, about a specific subject. | — |
Terrifying Resistance | 2 | Skill, General | expert in Intimidation | +1 to spell saves from a creature you’ve Demoralized. | — |
Tweak Appearances | 2 | Skill, General, Uncommon | expert in Crafting | You can alter a creature's clothing to improve their social impact. | Age of Ashes |
Underground Network | 2 | Skill, General, Uncommon | Streetwise; expert in Society | Gather Information without drawing attention and gain a bonus to Recall Knowledge about that subject. | — |
Unmistakable Lore | 2 | Skill, General | expert in Lore | Recall Knowledge about your Lore more effectively. | — |
Ward Medic | 2 | Skill, General | expert in Medicine | Treat several patients at once. | — |
Wary Disarmament | 2 | Skill, General | expert in Thievery | +2 to AC or saves against devices or traps you trigger while disarming. | — |
Wilderness Spotter | 2 | Skill, General, Uncommon | expert in Survival | Use Survival for your Initiative when in a specific terrain. | The Fall of Plaguestone |
Fane's Escape | 4 | Skill, General, Uncommon | expert in Stealth | A good getaway requires a good distraction | — |
Kreighton's Cognitive Crossover | 4 | Skill, General, Uncommon | — | Kreighton teaches his students that an agile mind can glean clues leading to the truth, even from the most unlikely of sources | — |
Advanced First Aid | 7 | Skill, General, Healing, Manipulate | master in Medicine | Use First Aid to reduce frightened and sickened condition values. | — |
Aerobatics Mastery | 7 | Skill, General | master in Acrobatics | Improve your ability to Maneuver in Flight. | — |
Battle Cry | 7 | Skill, General | master in Intimidation | Demoralizes foes when you roll for initiative. | — |
Battle Prayer | 7 | Skill, Divine, General | you follow a deity; master in Religion | Calling out to your deity, you recite scripture to harm a foe | — |
Biographical Eye | 7 | Skill, General, Secret | master in Society | Intuit details about someone’s profession and residence. | — |
Bizarre Magic | 7 | Skill, General | master in Occultism | Your magic becomes more difficult to identify. | — |
Bless Tonic | 7 | Skill, General, Positive | deity who grants heal divine font; master in Crafting | You channel positive energy into restoratives that ward against harm | — |
Bless Toxin | 7 | Skill, General, Negative | deity who grants harm divine font; master in Crafting | You pour negative energy into toxins you create to further debilitate your targets | — |
Consult the Spirits | 7 | Skill, General, Secret | master in Nature, Occultism, or master in Religion | Learn about your environment from resident spirits. | — |
Disturbing Knowledge | 7 | Skill, Emotion, Fear, General, Mental | master in Occultism | Frighten foes with occult secrets. | — |
Doublespeak | 7 | Skill, General | master in Deception | Pass a secret message to allies in your conversation. | — |
Entourage | 7 | Skill, General, Rare | Hobnobber; master in Diplomacy | You have a small group of admirers who tend to follow you around while you’re in civilized settlements. | — |
Environmental Grace | 7 | Skill, General | deity who grants the cold, fire, nature, or travel domain; master in Survival | You rapidly adapt to environments through a combination of skill, meditation, and divine grace | — |
Evangelize | 7 | Skill, Auditory, General, Linguistic, Mental | you follow a deity or philosophy; master in Diplomacy | You point out a detail that incontrovertibly supports your faith, causing a listener’s mind to whirl | — |
Foil Senses | 7 | Skill, General | master in Stealth | Take precautions against special senses. | — |
Impeccable Crafter | 7 | Skill, General | Specialty Crafting; master in Crafting | Craft items more efficiently. | — |
Influence Nature | 7 | Skill, Downtime, General | master in Nature | Influence the behavior of certain animals in the area. | — |
Inventor | 7 | Skill, Downtime, General | master in Crafting | Use Crafting to create item formulas. | — |
Kip Up | 7 | Skill, General | master in Acrobatics | Stand up for free without triggering reactions. | — |
Paragon Battle Medicine | 7 | Skill, General, Rare | Battle Medicine; master in Medicine | Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine. | — |
Planar Survival | 7 | Skill, General | master in Survival | Use Survival to Subsist on different planes. | — |
Quick Climber | 7 | Skill, General | master in Athletics | Climb swiftly. | — |
Quick Recognition | 7 | Skill, General | Recognize Spell; master in Arcana, Nature, Occultism, or master in Religion | Master in Arcana, Nature, Occultism, Identify spells as a free action. | — |
Quick Swim | 7 | Skill, General | master in Athletics | Swim quickly. | — |
Quick Unlock | 7 | Skill, General | master in Thievery | Pick a Lock with 1 action. | — |
Rapid Affixture | 7 | Skill, General | master in Crafting | Affix a Talisman in less time. | — |
Sacred Defense | 7 | Skill, Divine, General | you follow a deity; master in Religion | You call upon your deity to grant you their protective blessing | — |
Sanctify Water | 7 | Skill, General | good or evil deity; master in Religion | You imbue water with your deity’s blessing | — |
Shameless Request | 7 | Skill, General | master in Diplomacy | Make Requests of others with lesser consequences. | — |
Slippery Secrets | 7 | Skill, General | master in Deception | Evade attempts to uncover your true nature. | — |
Swift Sneak | 7 | Skill, General | master in Stealth | Move your full Speed while you Sneak. | — |
Terrified Retreat | 7 | Skill, General | master in Intimidation | Cause foes you Demoralize to flee. | — |
Wall Jump | 7 | Skill, General | master in Athletics | Jump off walls. | — |
Water Sprint | 7 | Skill, General | master in Athletics | Stride across the surface of a body of water. | — |
Cloud Jump | 15 | Skill, General | legendary in Athletics | Jump impossible distances. | — |
Craft Anything | 15 | Skill, General | legendary in Crafting | Ignore most requirements for crafting items. | — |
Divine Guidance | 15 | Skill, General | legendary in Religion | Find guidance in the writings of your faith. | — |
Legendary Codebreaker | 15 | Skill, General | legendary in Society | Quickly Decipher Writing using Society. | — |
Legendary Guide | 15 | Skill, General | legendary in Survival | Increase your party’s travel speed through wilderness terrain | — |
Legendary Linguist | 15 | Skill, General | Multilingual; legendary in Society | Create pidgin languages to communicate with anyone. | — |
Legendary Medic | 15 | Skill, General | legendary in Medicine | Remove disease or the blinded, deafened, doomed, or drained condition. | — |
Legendary Negotiation | 15 | Skill, General | legendary in Diplomacy | Quickly parley with foes. | — |
Legendary Performer | 15 | Skill, General | Virtuosic Performer; legendary in Performance | Gain renown for your Performance Virtuosic Performer. | — |
Legendary Professional | 15 | Skill, General | legendary in Lore | Gain renown for your Lore. | — |
Legendary Sneak | 15 | Skill, General | Swift Sneak; legendary in Stealth | Hide and Sneak without cover or being concealed. | — |
Legendary Survivalist | 15 | Skill, General | legendary in Survival | Survive extreme conditions. | — |
Legendary Thief | 15 | Skill, General | Pickpocket; legendary in Thievery | Steal what would normally be impossible to steal. | — |
Reveal Machinations | 15 | Skill, General, Rare | legendary in Deception | You convince a creature that you played a minor but recurring role in its life. | Age of Ashes |
Scare to Death | 15 | Skill, Death, Emotion, Fear, General, Incapacitation | legendary in Intimidation | Scare a target so much, they might die. | — |
Unified Theory | 15 | Skill, General | legendary in Arcana | Use Arcana for checks for all magical traditions. | — |