General | General (No Skill) | Filter

All Skills | Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


Acrobatics Feats

Source Core Rulebook pg. 255 1.1
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

NameLevelTraitsPrerequisitesBenefitsSpoilers?
PFS StandardAcrobatic Performer1Skill, Generaltrained in AcrobaticsUse Acrobatics to Perform.
PFS StandardCat Fall1Skill, Generaltrained in AcrobaticsTreat falls as shorter than they are.
PFS StandardQuick Squeeze1Skill, Generaltrained in AcrobaticsMove swiftly as you Squeeze.
PFS StandardSteady Balance1Skill, Generaltrained in AcrobaticsMaintain your balance in adverse conditions.
PFS StandardNimble Crawl2Skill, Generalexpert in AcrobaticsCrawl at a faster rate.
PFS StandardAerobatics Mastery7Skill, Generalmaster in AcrobaticsImprove your ability to Maneuver in Flight.
PFS StandardKip Up7Skill, Generalmaster in AcrobaticsStand up for free without triggering reactions.