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Intimidation Feats

Source Core Rulebook pg. 255 2.0
All kinds of experiences and training can shape your character beyond what you learn by advancing in your class. Abilities that require a degree of training but can be learned by anyone—not only members of certain ancestries or classes—are called general feats.

Click here for the full rules on Feats.

PFS StandardGroup Coercion1Skill, Generaltrained in IntimidationCoerce multiple targets simultaneously.
PFS StandardIntimidating Glare1Skill, Generaltrained in IntimidationDemoralize a creature without speaking.
PFS StandardQuick Coercion1Skill, Generaltrained in IntimidationCoerce a creature quickly.
PFS StandardIntimidating Prowess2Skill, GeneralStrength 16; expert in IntimidationGain a bonus to physically Demoralize a target.
PFS StandardLasting Coercion2Skill, Generalexpert in IntimidationCoerce a target into helping you longer.
PFS StandardTerrifying Resistance2Skill, Generalexpert in Intimidation+1 to spell saves from a creature you’ve Demoralized.
PFS StandardBattle Cry7Skill, Generalmaster in IntimidationDemoralizes foes when you roll for initiative.
PFS StandardTerrified Retreat7Skill, Generalmaster in IntimidationCause foes you Demoralize to flee.
PFS StandardScare to Death15Skill, Death, Emotion, Fear, General, Incapacitationlegendary in IntimidationScare a target so much, they might die.