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Wizard Feats

Every level at which you gain a Wizard feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.

NameLevelTraitsPrerequisitesBenefits
PFS StandardCounterspell (Prepared)1Wizard, Abjuration, ArcaneWhen a foe Casts a Spell and you can see its manifestations, you can use your own magic to disrupt it.
PFS StandardEschew Materials1WizardYou can use clever workarounds to replicate the arcane essence of certain materials.
PFS StandardFamiliar1Wizard, SorcererAn animal serves you and assists your spellcasting.
PFS StandardHand of the Apprentice1Wizarduniversalist wizardYou can magically hurl your weapon at your foe.
PFS StandardReach Spell1Wizard, Bard, Cleric, Concentrate, Druid, Metamagic, SorcererYou can extend your spells’ range.
PFS StandardWiden Spell1Wizard, Druid, Manipulate, Metamagic, SorcererYou manipulate the energy of your spell, causing it to spread out and affect a wider area.
PFS StandardCantrip Expansion2Wizard, Bard, Cleric, SorcererStudy broadens your range of simple spells.
PFS StandardConceal Spell2Wizard, Concentrate, Manipulate, MetamagicHiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.
PFS StandardEnhanced Familiar2Wizard, Druid, Sorcerera familiarYou infuse your familiar with additional primal energy, increasing its abilities.
PFS StandardBespell Weapon4Wizard, SorcererYou siphon the residual energy from the last spell you cast into one weapon you’re wielding.
PFS StandardLinked Focus4Wizardarcane bond, arcane schoolYou have linked your bonded item to the well of energy that powers your school spells.
PFS StandardSilent Spell4Wizard, Concentrate, MetamagicConceal SpellYou’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide.
PFS StandardSpell Penetration6WizardYou’ve studied ways of overcoming the innate magical resistance that certain powerful creatures have.
PFS StandardSteady Spellcasting6Wizard, Bard, Cleric, Druid, SorcererYou don’t lose spells easily.
PFS StandardAdvanced School Spell8Wizardarcane schoolYou gain access to a powerful new school spell depending on your arcane school.
PFS StandardBond Conservation8Wizard, Manipulate, Metamagicarcane bondBy carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell.
PFS StandardUniversal Versatility8Wizarduniversalist wizard, Hand of the ApprenticeYou can access the fundamental abilities of any school of magic.
PFS StandardOverwhelming Energy10Wizard, Druid, Manipulate, Metamagic, SorcererYou alter your spells to overcome resistances.
PFS StandardQuickened Casting10Wizard, Bard, Concentrate, Metamagic, SorcererYou are able to quickly cast a spell.
PFS StandardScroll Savant10Wizardexpert in CraftingDuring your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.
PFS StandardClever Counterspell12WizardCounterspell, Quick RecognitionYou creatively apply your prepared spells to counterspell a much wider variety of your opponents’ magic.
PFS StandardMagic Sense12Wizard, Detection, Divination, SorcererYou have a literal sixth sense for magic.
PFS StandardBonded Focus14Wizardarcane bondYour connection to your bonded item increases your focus pool.
PFS StandardReflect Spell14Wizard, SorcererCounterspellYou cause a spell to fire back at its caster.
PFS StandardSuperior Bond14Wizardarcane bondWhen you draw upon your bonded item, you can leave a bit of energy within it for later use.
PFS StandardEffortless Concentration16Wizard, Bard, Druid, SorcererYou can maintain a spell with hardly a thought.
PFS StandardSpell Tinker16Wizard, ConcentrateYou’ve learned to alter choices you make when casting spells on yourself.
PFS StandardInfinite Possibilities18WizardYou’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once.
PFS StandardReprepare Spell18WizardYou’ve discovered how to reuse some of your spell slots over and over.
PFS StandardArchwizard's Might20Wizardarchwizard’s spellcraftYou have mastered the greatest secrets of arcane magic.
PFS StandardMetamagic Mastery20Wizard, SorcererAltering your spells doesn’t take any longer than casting them normally.
PFS StandardSpell Combination20WizardYou can merge spells, producing multiple ef ects with a single casting.
Spell Mastery20Wizard, UncommonMaster 4 spells.