Alchemist | Barbarian | Bard | Champion | Cleric | Druid | Fighter | Investigator | Monk | Oracle | Ranger | Rogue | Sorcerer | Swashbuckler | Witch | Wizard
Animal Companions | Familiar Abilities | Specific Familiars

Wizard Details | Wizard Feats | Wizard Focus Spells | Wizard Kits | Wizard Sample Builds | Arcane Schools | Arcane Thesis

Wizard Feats

Every level at which you gain a Wizard feat, select one of the following feats. You must satisfy any prerequisites before taking the feat.

PFS StandardCounterspell1Wizard, Abjuration, Arcane, Sorcerer, WitchWhen a foe Casts a Spell and you can see its manifestations, you can use your own magic to disrupt it.
PFS StandardEschew Materials1WizardYou can use clever workarounds to replicate the arcane essence of certain materials.
PFS StandardFamiliar1Wizard, SorcererAn animal serves you and assists your spellcasting.
PFS StandardHand of the Apprentice1Wizarduniversalist wizardYou can magically hurl your weapon at your foe.
PFS StandardReach Spell1Wizard, Bard, Cleric, Concentrate, Druid, Metamagic, Oracle, Sorcerer, WitchYou can extend your spells’ range.
PFS StandardSpellbook Prodigy1Wizardtrained in ArcanaYou are particularly adept at learning spells to add to your spellbook.
PFS StandardWiden Spell1Wizard, Druid, Manipulate, Metamagic, Oracle, Sorcerer, WitchYou manipulate the energy of your spell, causing it to spread out and affect a wider area.
PFS StandardCantrip Expansion2Wizard, Bard, Cleric, Oracle, Sorcerer, WitchStudy broadens your range of simple spells.
PFS StandardConceal Spell2Wizard, Concentrate, Manipulate, Metamagic, WitchHiding your gestures and incantations within other speech and movement, you attempt to conceal the fact that you are casting a spell.
PFS StandardEnergy Ablation2Wizard, MetamagicWhen you cast energy spells, you retain some of that energy as a protective barrier.
PFS StandardEnhanced Familiar2Wizard, Druid, Sorcerer, Witcha familiarYou infuse your familiar with additional primal energy, increasing its abilities.
PFS StandardNonlethal Spell2Wizard, Manipulate, MetamagicYou can alter offensive spells to be less deadly.
PFS StandardBespell Weapon4Wizard, Oracle, SorcererYou siphon the residual energy from the last spell you cast into one weapon you’re wielding.
PFS StandardCall Bonded Item4Wizard, Concentrate, Conjuration, Teleportationarcane bondYou're mystically connected to your bonded item and can call it to your hand.
PFS StandardLinked Focus4Wizardarcane bond; arcane schoolYou have linked your bonded item to the well of energy that powers your school spells.
PFS StandardSilent Spell4Wizard, Concentrate, MetamagicConceal SpellYou’ve learned how to cast many of your spells without speaking the words of power you would normally need to provide.
PFS StandardConvincing Illusion6Wizard, Illusionexpert in DeceptionYou use your deceptive skills to make your illusions seem even more real.
PFS StandardSpell Penetration6WizardYou’ve studied ways of overcoming the innate magical resistance that certain powerful creatures have.
PFS StandardSplit Slot6WizardYou can prepare two spells in one slot, giving you the freedom to choose the spell when you cast it.
PFS StandardSteady Spellcasting6Wizard, Bard, Cleric, Druid, Oracle, Sorcerer, WitchYou don’t lose spells easily.
PFS StandardAdvanced School Spell8Wizardarcane schoolYou gain access to a powerful new school spell depending on your arcane school.
PFS StandardBond Conservation8Wizard, Manipulate, Metamagicarcane bondBy carefully manipulating the arcane energies stored in your bonded item as you drain it, you can conserve just enough power to cast another, slightly weaker spell.
PFS StandardForm Retention8WizardYou have trained your mind and body to tolerate polymorph magic for longer periods of time, so long as you prepare for the change appropriately.
PFS StandardUniversal Versatility8Wizarduniversalist wizard; Hand of the ApprenticeYou can access the fundamental abilities of any school of magic.
PFS StandardOverwhelming Energy10Wizard, Druid, Manipulate, Metamagic, SorcererYou alter your spells to overcome resistances.
PFS StandardQuickened Casting10Wizard, Bard, Concentrate, Metamagic, Oracle, Sorcerer, WitchYou are able to quickly cast a spell.
PFS StandardScroll Savant10Wizardexpert in CraftingDuring your daily preparations, you can create two temporary scrolls containing arcane spells from your spellbook.
PFS StandardClever Counterspell12WizardCounterspell; Quick RecognitionYou creatively apply your prepared spells to counterspell a much wider variety of your opponents’ magic.
PFS StandardDiviner Sense12Wizard, Divination, FortuneYou sense magical dangers.
PFS StandardForcible Energy12Wizard, Manipulate, MetamagicYou perform complex manipulations to make the energy from your spells so powerful that your enemies remain vulnerable to it afterward.
PFS StandardMagic Sense12Wizard, Detection, Divination, Oracle, SorcererYou have a literal sixth sense for magic.
PFS StandardBonded Focus14Wizardarcane bondYour connection to your bonded item increases your focus pool.
PFS StandardReflect Spell14Wizard, Sorcerer, WitchCounterspellYou cause a spell to fire back at its caster.
PFS StandardSuperior Bond14Wizardarcane bondWhen you draw upon your bonded item, you can leave a bit of energy within it for later use.
PFS StandardEffortless Concentration16Wizard, Bard, Druid, Sorcerer, WitchYou can maintain a spell with hardly a thought.
PFS StandardSpell Tinker16Wizard, ConcentrateYou’ve learned to alter choices you make when casting spells on yourself.
PFS StandardInfinite Possibilities18WizardYou’ve found a way to prepare a spell slot that exists in your mind as many different possibilities at once.
PFS StandardReprepare Spell18WizardYou’ve discovered how to reuse some of your spell slots over and over.
PFS StandardSecond Chance Spell18Wizard, EnchantmentWhen your target proves resilient to your magical deceptions, you can try them again on someone else.
PFS StandardArchwizard's Might20Wizardarchwizard's spellcraftYou have mastered the greatest secrets of arcane magic.
PFS StandardMetamagic Mastery20Wizard, SorcererAltering your spells doesn’t take any longer than casting them normally.
PFS LimitedReclaim Spell20Wizard, UncommonReprepare SpellYou have learned to manipulate reflections of magic, similar to the resonant reflections.Extinction Curse
PFS StandardSpell Combination20WizardYou can merge spells, producing multiple effects with a single casting.
PFS StandardSpell Mastery20WizardYou have mastered a handful of spells to such a degree that you can cast them even if you haven't prepared them in advance.