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Animal Companions | Familiars


Main List | Animal Specializations


Animal Companions

Source Core Rulebook pg. 214
Some adventurers travel with loyal allies known as animal companions and familiars. The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you.

The species of animal you choose is called your companion’s type. Each companion type has its own statistics. The Size entry indicates your companion’s starting size as a young animal companion. Following the size entry are the companion’s unarmed attacks, and then its ability modifiers. The Hit Points entry indicates the companion’s ancestry Hit Points. The Skill entry indicates an additional trained skill your companion has. The Senses entry lists your companion’s special senses. The Speed entry gives your companion’s Speeds. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion. The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). The Advanced Maneuver entry indicates a powerful new action your companion learns how to use if it becomes a nimble or savage animal companion.

Support Single Action

Source Core Rulebook pg. 215
Requirements The creature is an animal companion.
Your animal companion supports you. You gain the benefits listed in the companion type’s Support Benefit entry. If the animal uses the Support action, the only other actions it can use on this turn are basic move actions to get into position to take advantage of the Support benefits; if it has already used any other action this turn, it can’t Support you.

Click here for the full rules on Animal Companions.

Badger

Source Core Rulebook pg. 215
Your companion is a badger, wolverine, or other big mustelid.
Size Small
Melee Single ActionSingle Action jaws, Damage 1d8 piercing
Melee Single ActionSingle Action claw (agile), Damage 1d6 slashing
Str 2, Dex 2, Con 2, Int -4, Wis 2, Cha 0
Hit Points 8
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 25 feet, burrow 10 feet, climb 10 feet
Support Benefit Your badger digs around your foe’s position, interfering with its footing. Until the start of your next turn, if you hit and deal damage to a creature your badger threatens, the target can’t use a Step action (unless it can Step through difficult terrain) until it moves from its current position.
Advanced Maneuver Badger Rage

Badger Rage Single Action

ConcentrateEmotionMental
Source Core Rulebook pg. 215
Requirements The badger isn’t fatigued or raging.
The badger enters a state of pure rage that lasts for 1 minute, until there are no enemies it can perceive, or until it falls unconscious, whichever comes first. It can’t voluntarily stop raging. While raging, the badger is affected in the following ways.
  • It deals 4 additional damage with its bite attacks and 2 additional damage with its claw attacks.
  • It takes a –1 penalty to AC.
  • It can’t use actions that have the concentrate trait unless they also have the rage trait. The animal companion can Seek even while raging.
After it has stopped raging, it can’t use Badger Rage again for 1 minute.

Bear

Source Core Rulebook pg. 215
Your companion is a black, grizzly, polar, or other type of bear.
Size Small
Melee Single ActionSingle Action jaws, Damage 1d8 piercing
Melee Single ActionSingle Action claw (agile), Damage 1d6 slashing
Str 3, Dex 2, Con 2, Int -4, Wis 1, Cha 0
Hit Points 8
Skill Intimidation
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Support Benefit Your bear mauls your enemies when you create an opening. Until the start of your next turn, each time you hit a creature in the bear’s reach with a Strike, the creature takes 1d8 slashing damage from the bear. If your bear is nimble or savage, the slashing damage increases to 2d8.
Advanced Maneuver Bear Hug

Bear Hug Single Action

Source Core Rulebook pg. 215
Requirements The bear’s last action was a successful claw Strike.
The bear makes another claw Strike against the same target. If this Strike hits, the target is also grabbed, as if the bear had successfully Grappled the target.

Bird

Source Core Rulebook pg. 215
Your companion is a bird of prey, such as an eagle, hawk, or owl.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d6 piercing
Melee Single ActionSingle Action talon (agile, finesse), Damage 1d4 slashing
Str 2, Dex 3, Con 1, Int -4, Wis 2, Cha 0
Hit Points 4
Skill Stealth
Senses low-light vision
Speed 10 feet, fly 60 feet
Support Benefit The bird pecks at your foes’ eyes when you create an opening. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. If your bird is nimble or savage, the persistent bleed damage increases to 2d4.
Advanced Maneuver Flyby Attack

Flyby Attack Two Actions

Source Core Rulebook pg. 215
The bird Flies and makes a talon Strike at any point along the way.

Camel

Source Pathfinder #149: Against the Scarlet Triad pg. 80
Your companion is a camel or llama
Size Medium or Large
Melee Single ActionSingle Action jaws, Damage 1d6 piercing
Str 3, Dex 2, Con 2, Int -4, Wis 1, Cha 0
Hit Points 8
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Special mount; your camel ignores the harmful effects of mild, severe, and extreme cold or heat, selected when you gain the companion
Support Benefit The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. On a hit, the foe is dazzled for 1 round.
Advanced Maneuver Sand Stride

Sand Stride Two Actions

Move
Source Pathfinder #149: Against the Scarlet Triad pg. 80
The camel Strides twice with a +5-foot circumstance bonus to Speed, ignoring difficult terrain caused by rubble, sand, and uneven ground made of earth and stone.

Cat

Source Core Rulebook pg. 215
Your companion is a big cat, such as a leopard or tiger.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d6 piercing
Melee Single ActionSingle Action claw (agile, finesse), Damage 1d4 slashing
Str 2, Dex 3, Con 1, Int -4, Wis 2, Cha 0
Hit Points 4
Skill Stealth
Senses low-light vision, scent (imprecise, 30 feet)
Speed 35 feet
Special Your cat deals 1d4 extra precision damage against flat-footed targets.
Support Benefit Your cat throws your enemies off-balance when you create an opening. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn.
Advanced Maneuver Cat Pounce

Cat Pounce Single Action

Flourish
Source Core Rulebook pg. 215
The cat Strides and then Strikes. If it was undetected at the start of its Cat Pounce, it remains undetected until after the attack.

Dromaeosaur

Source Core Rulebook pg. 216
Your companion is a dromaeosaur (also called a raptor), such as a velociraptor or deinonychus.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d8 piercing
Melee Single ActionSingle Action talon (agile, finesse), Damage 1d6 slashing
Str 2, Dex 3, Con 2, Int -4, Wis 1, Cha 0
Hit Points 6
Skill Stealth
Senses low-light vision, scent (imprecise, 30 feet)
Speed 50 feet
Support Benefit Your raptor constantly darts into flanking position. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks).
Advanced Maneuver Darting Attack

Darting Attack Single Action

Flourish
Source Core Rulebook pg. 216
The raptor Steps up to 10 feet and then Strikes, or Strikes and then Steps up to 10 feet.

Horse

Source Core Rulebook pg. 216
Your companion is a horse, pony, or similar equine.
Size Medium or Large
Melee Single ActionSingle Action hoof (agile), Damage 1d6 bludgeoning
Str 3, Dex 2, Con 2, Int -4, Wis 1, Cha 0
Hit Points 8
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Special mount
Support Benefit Your horse adds momentum to your charge. Until the start of your next turn, if you moved at least 10 feet on the action before your attack, add a circumstance bonus to damage to that attack equal to twice the number of damage dice. If your weapon already has the jousting weapon trait, increase the trait’s damage bonus by 2 per die instead.
Advanced Maneuver Gallop

Gallop Two Actions

Move
Source Core Rulebook pg. 216
The horse Strides twice at a +10-foot circumstance bonus to Speed.

Hyena

Source Pathfinder #149: Against the Scarlet Triad pg. 80
Your companion is a hyena
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d8 piercing
Str 2, Dex 3, Con 2, Int -4, Wis 1, Cha 0
Hit Points 6
Skill Intimidation
Senses low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Support Benefit The hyena mockingly yowls at your enemies and bites at them when you create an opening. Until the start of your next turn, each time you hit a creature in the hyena’s reach with a Strike, the creature becomes frightened 1.
Advanced Maneuver Gnaw

Gnaw Single Action

Source Pathfinder #149: Against the Scarlet Triad pg. 80
Requirements The animal companion’s last action was a successful jaws Strike.
The Strike’s target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6.

Snake

Source Core Rulebook pg. 216
Your companion is a constrictor snake, such as a boa or python.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d8 piercing
Str 3, Dex 3, Con 1, Int -4, Wis 1, Cha 0
Hit Points 6
Skill Stealth
Senses low-light vision, scent (imprecise, 30 feet)
Speed 20 feet, climb 20 feet, swim 20 feet
Support Benefit Your snake holds your enemies with its coils, interfering with reactions. Until the start of your next turn, any creature your snake threatens can’t use reactions triggered by your actions unless its level is higher than yours.
Advanced Maneuver Constrict

Constrict Single Action

Source Core Rulebook pg. 216
Requirements The snake has a smaller creature grabbed.
The snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. If the snake is a specialized animal companion, increase this damage to 20.

Vulture

Source Pathfinder #149: Against the Scarlet Triad pg. 80
Your companion is a vulture, condor, or other large scavenging bird.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d8 piercing
Str 2, Dex 2, Con 2, Int -4, Wis 2, Cha 0
Hit Points 6
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 10 feet, fly 45 feet
Special Your vulture gains a +1 status bonus to all saves against disease, and if it rolls a success on a save against a disease, the result is a critical success instead.
Support Benefit The vulture retches and vomits onto a foe within 10 feet. Until the start of your next turn, if you hit and deal damage to the target, the target must succeed at a Fortitude save or become sickened 1 (sickened 2 on a critical failure). The DC of the Fortitude save is 12 (or 14, if the vulture is a specialized animal companion) + your level + the vulture’s Constitution modifier.
Advanced Maneuver Feast on the Fallen

Feast on the Fallen Reaction

HealingManipulate
Source Pathfinder #149: Against the Scarlet Triad pg. 80
Frequency once per hour
Trigger A creature adjacent to the vulture is reduced to 0 Hit Points
The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If the vulture is a specialized animal companion, increase the Hit Points regained to 30.

Wolf

Source Core Rulebook pg. 216
Your companion is a wolf or other canine creature, such as a dog.
Size Small
Melee Single ActionSingle Action jaws (finesse), Damage 1d8 piercing
Str 2, Dex 3, Con 2, Int -4, Wis 1, Cha 0
Hit Points 6
Skill Survival
Senses low-light vision, scent (imprecise, 30 feet)
Speed 40 feet
Support Benefit Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success).
Advanced Maneuver Knockdown

Knockdown Single Action

Source Core Rulebook pg. 216
Requirements The animal companion’s last action was a successful jaws Strike.
The wolf automatically knocks the target of its jaws Strike prone.