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Archives of Nethys

Healing

Source Core Rulebook pg. 632 2.0
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.

Actions

Feast on the Fallen, Treat Wounds

Equipment

Antidote, Antiplague, Body Recovery Kit, Celestial Peach, Crown of the Companion, Deathless, Elixir of Life, Elixir of Rejuvenation, Focus Cathartic, Healing Potion, Holy Prayer Beads, Infernal Health, Knapsack of Halflingkind, Panacea, Panacea Fruit, Phoenix Fighting Fan, Phoenix Necklace, Saints' Balm, Salve of Antiparalysis, Sinew-Shock Serum, Skinstitch Salve, Wand of Overflowing Life

Feats

Advanced First Aid, Battle Medicine, Cantorian Rejuvenation, Cantorian Restoration, Communal Healing, Crimson Shroud, Glory and Valor!, Inoculation, Purge Sins, Resuscitate, Ruby Resurrection, Sap Life, Searing Restoration, Sustaining Steel, Treat Condition

Focus Spells

Cleansing Flames, Delay Affliction, Goodberry, Heal Animal, Heal Companion, Hero's Defiance, Hymn of Healing, Lay on Hands, Life Boost, Life Link, Life Siphon, Life-Giving Form, Lifelink Surge, Rebuke Death, Rejuvenating Flames, Shall Not Falter, Shall Not Rout, Shepherd of Souls, Soothing Ballad, Soothing Mist, Tireless Worker, Wholeness of Body

Rituals

Resurrect

Skills

Treat Wounds

Spells

Breath of Life, Cloak of Light, Devour Life, Field of Life, Heal, Healing Well, Moment of Renewal, Neutralize Poison, Positive Attunement, Raise Dead, Ravening Maw, Regenerate, Remove Curse, Remove Disease, Remove Paralysis, Restoration, Restore Senses, Revival, Soothe, Soothing Spring, Spirit Link, Stabilize, Vital Beacon