Source Core Rulebook pg. 632 2.0
A healing effect restores a creature's body, typically by restoring Hit Points, but sometimes by removing diseases or other debilitating effects.


Feast on the Fallen, Treat Wounds


Antidote, Antiplague, Body Recovery Kit, Celestial Peach, Crown of the Companion, Elixir of Life, Elixir of Rejuvenation, Focus Cathartic, Healing Potion, Holy Prayer Beads, Infernal Health, Knapsack of Halflingkind, Panacea, Panacea Fruit, Phoenix Fighting Fan, Phoenix Necklace, Saints' Balm, Salve of Antiparalysis, Sinew-Shock Serum, Skinstitch Salve, Wand of Overflowing Life


Advanced First Aid, Battle Medicine, Cantorian Rejuvenation, Cantorian Restoration, Communal Healing, Crimson Shroud, Glory and Valor!, Inoculation, Resuscitate, Ruby Resurrection, Sap Life, Sustaining Steel, Treat Condition

Focus Spells

Cleansing Flames, Delay Affliction, Goodberry, Heal Animal, Heal Companion, Hero's Defiance, Hymn of Healing, Lay on Hands, Life Boost, Life Link, Life Siphon, Life-Giving Form, Lifelink Surge, Rebuke Death, Rejuvenating Flames, Shall Not Falter, Shall Not Rout, Shepherd of Souls, Soothing Ballad, Soothing Mist, Tireless Worker, Wholeness of Body




Treat Wounds


Breath of Life, Devour Life, Field of Life, Heal, Healing Well, Moment of Renewal, Neutralize Poison, Positive Attunement, Raise Dead, Ravening Maw, Regenerate, Remove Curse, Remove Disease, Remove Paralysis, Restoration, Restore Senses, Revival, Soothe, Soothing Spring, Spirit Link, Stabilize, Vital Beacon