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Oils
Source
Core Rulebook pg. 561
2.0
Oils are magical gels, ointments, pastes, or salves that are typically applied to an object and are used up in the process. They have the
oil
trait. Applying an oil usually takes two hands: one to hold the jar containing the oil, and another to extract the oil and apply it. You can only apply an oil to an item or creature within your reach. Because the process is so thorough, it is usually impossible to apply an oil to an unwilling target or an item in the possession of an unwilling target unless that target is paralyzed, petrified, or unconscious.
Click here for the full rules on Oils
.
Name
Level
Price
Bulk
Spoilers?
Nectar of Purification
1
3 gp
L
—
Oil of Unlife (Minor)
1
4 gp
L
—
Shielding Salve
1
4 gp
L
—
Oil of Weightlessness
2
6 gp
L
—
Oil of Potency
2
7 gp
L
—
Oil of Mending
3
9 gp
L
—
Oil of Unlife (Lesser)
3
12 gp
L
—
Oil of Revelation
5
25 gp
L
—
Salve of Slipperiness
5
25 gp
L
—
Oil of Weightlessness (Greater)
6
36 gp
L
—
Salve of Antiparalysis
6
40 gp
L
—
Oil of Unlife (Moderate)
6
50 gp
L
—
Saints' Balm
7
70 gp
—
Extinction Curse
Oil of Object Animation
8
85 gp
—
—
Aligned Oil
9
140 gp
L
—
Oil of Repulsion
11
175 gp
L
—
Oil of Keen Edges
11
250 gp
L
—
Salve of Antiparalysis (Greater)
12
325 gp
L
—
Oil of Animation
12
330 gp
L
—
Oil of Unlife (Greater)
12
400 gp
L
—
Obfuscation Oil
15
1,200 gp
L
—
Oil of Object Animation (Greater)
16
1,400 gp
—
—
Oil of Unlife (Major)
18
5,000 gp
L
—
Antimagic Oil
20
13,000 gp
L
—