All Archetypes
Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession


Archetypes

Source Core Rulebook pg. 219 2.0
There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren’t sufficient to fully realize your character. Archetypes allow you to expand the scope of your character’s class.

Click here for the full rules on Archetypes.

Multiclass Archetypes

PFS StandardAlchemist, PFS StandardBarbarian, PFS StandardBard, PFS StandardChampion, PFS StandardCleric, PFS StandardDruid, PFS StandardFighter, PFS StandardInvestigator, PFS StandardMagus, PFS StandardMonk, PFS StandardOracle, PFS StandardRanger, PFS StandardRogue, PFS StandardSorcerer, PFS StandardSummoner, PFS StandardSwashbuckler, PFS StandardWitch, PFS StandardWizard

Other Archetypes

PFS StandardAcrobatDedication Feat 2

Source Advanced Player's Guide pg. 155
You have trained your body to perform incredible, seemingly superhuman feats of grace. You move in ways that leave your opponents caught off guard and fumbling for a response, turning every fight into performance art.

PFS StandardAldori DuelistDedication Feat 2

Uncommon
Source World Guide pg. 35 2.0
You have sworn the Aldori swordpact and study the art of Aldori dueling, a famed school of bladecraft which has been passed down for over a millennium from the teachings of Baron Sirian Aldori. One day, you hope to demonstrate your skill at swordplay in order to become acknowledged as a true swordlord.

PFS LimitedAnimal Trainer Dedication Feat 2

Uncommon
Source Pathfinder #152: Legacy of the Lost God pg. 76
You have befriended an animal to serve as an able assistant and loyal guardian.

PFS StandardArchaeologistDedication Feat 2

Source Advanced Player's Guide pg. 156
Adventurers raid tombs for material gain, but true archaeologists treasure the knowledge gained from such sites. You might accomplish your goals with scholarly learning, by training to overcome the tricks and traps set by ancient peoples and rivals, through magical training, or even with a bit of inexplicable luck.

PFS StandardArcherDedication Feat 2

Source Advanced Player's Guide pg. 157
Bows of all types are powerful weapons. Generals and hunters alike recognize the power in dealing death from long distances, and from behind cover. Those dedicated to the bow—from mysterious cloaked strangers to heartless snipers—are often viewed with a mixture of respect and fear. Like any weapon adept, the archer's skill is forged through experience and constant practice. A true archer becomes one with the bow and is able to accomplish with that weapon things that most would consider impossible, or at least nearly magical.

PFS StandardAssassinDedication Feat 2

Source Advanced Player's Guide pg. 158
Targeted killing through stealth and subterfuge is the expertise of an assassin. While assassins are skilled in ending lives and many are evil, some live by a moral code, preying on the wicked, the cruel, or those who revel in unchecked aggression or power.

PFS StandardBastionDedication Feat 2

Source Advanced Player's Guide pg. 159
Some say that a good offense is the best defense, but you find such boasting smacks of overconfidence. In your experience, the best defense is a good, solid shield between you and your enemies. You've focused your training on how best to use a shield to protect yourself and those around you.

PFS StandardBeastmasterDedication Feat 2

Source Advanced Player's Guide pg. 160
You attract the loyalty of animals, and as your powers increase you can command more of them, briefly inhabit their body to perceive what they perceive, and even communicate with them over vast distances. Your animals may see you as a beloved parent, teacher, and mentor, or they may consider you a poor, defenseless cub that needs protection. Regardless, they will fight for you and alongside you, even sacrificing their lives for you if necessary.

PFS LimitedBellflower TillerDedication Feat 6

Uncommon
Source Pathfinder #147: Tomorrow Must Burn pg. 75
Bellflower tillers handle most of the ground-level efforts of freeing slaves and escorting them to safety. They use farming-related code words to hide their work: a tiller’s freed slaves are her “crop,” which she moves along secretive paths termed “rows,” taking shelter in secret hideouts referred to as “barns.”

PFS StandardBlessed OneDedication Feat 2

Source Advanced Player's Guide pg. 162
Through luck or deed, heritage or heroics, you carry the blessing of a deity. This blessing manifests as the ability to heal wounds and remove harmful conditions, and exists independent of worship. You might offer thanks daily to the deity whose power you wield, or you might carry these blessings reluctantly, seeking to avoid responsibility or even acting to defy the deity's influence on you. You might wear the robes of the deity's order, or you might give little thought and even less reverence to the source of your powers. However you feel about these gifts, there can be no doubt that you wield a special power. Good-aligned deities are most likely to empower a blessed one. However, deities of any alignment can grant such a blessing, as long as they are capable of granting a positive divine font to their clerics. This means such deities as Lamashtu might grant a foul version of the blessed one's powers.

PFS StandardBounty HunterDedication Feat 2

Source Advanced Player's Guide pg. 163
Whether for coin, glory, or justice, you know how to track, defeat, and capture dangerous individuals. You're accustomed to perusing wanted posters, searching up on leads, and pursuing villains to hell and back.

PFS StandardBright LionDedication Feat 2

Uncommon
Source Legends pg. 101
You are one of the Bright Lions, part revolutionary warrior, part undercover spy.

Butterfly BladeDedication Feat 4

Uncommon
Source Pathfinder #166: Despair on Danger Island pg. 78
You've trained in one of Goka's oldest traditions of espionage, intimidation, and combat mastery. You use your skills to learn about your enemies and cut them down with your mastery of the butterfly sword.

PFS LimitedCathartic MageDedication Feat 2

Uncommon
Source Secrets of Magic pg. 194
Emotions are powerful, and you can tap into that power to enhance your magic for a time. You learn to harness a particular emotional state under the right conditions, but be warned: emotions are volatile and destructive if left unchecked. The experience often leaves you reeling from the unhindered emotion, requiring a rest or distraction before tapping into it again.

PFS StandardCavalierDedication Feat 2

Source Advanced Player's Guide pg. 164
You are a skilled and dedicated warrior of the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force on the battlefield. You might wield a banner in the name of a greater organization, a liege, or an ideal you uphold, or you might fight solely to further enrich your own prestige, reputation, and coffers.

PFS StandardCelebrityDedication Feat 2

Source Advanced Player's Guide pg. 166
You're a special personality... and you know it. You're not merely comfortable in the spotlight, you crave it. While the traditional celebrity is a musician or another type of performer, you could be known for any occupation.

PFS LimitedCrystal KeeperDedication Feat 4

Rare
Source Pathfinder #148: Fires of the Haunted City pg. 74
In the era before Earthfall, the elven people of Golarion exhibited a wide range of mastery over magic. A sect of elves who venerated the goddess Yuelral first developed the techniques of the crystal keeper, but this tradition has since been long forgotten by most of the world. There are those who still remember, though—PCs can gain access to the crystal keeper archetype from the tragic figure that haunts Jewelgate waystation in “Fires of the Haunted City.”

PFS StandardDandyDedication Feat 2

Source Advanced Player's Guide pg. 167
You are a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette. Whether you were born into status, acquired it later in life, or merely pretend to possess it, you look and act your part to manicured perfection.

PFS StandardDragon DiscipleDedication Feat 2

Uncommon
Source Advanced Player's Guide pg. 168
The rippling waves of fear, the rustling of thick scales, and the beat of immense wings signal the arrival of a great dragon. The awe-inspiring presence of these creatures makes them worthy of reverence—or even outright worship. Dragon disciples dedicate themselves to becoming like these great beasts, with each disciple striving to typify one variety of dragon. Sorcerers of draconic blood, barbarians with the dragon instinct, and many kobolds with close ties to their draconic predecessors become dragon disciples, but anyone who has encountered one of these terrifying creatures might follow this path.

As a dragon disciple, you study and learn from the example of dragons, but that doesn't necessarily mean that you admire the dragons you emulate. While most dragon disciples do indeed revere their chosen dragon, countless tales are told of dragon disciples born of great personal tragedy at the hands of boundless draconic fury. These disciples have transformed themselves into what they despise in order to gain the power to destroy their draconic tormentor and at long last earn their revenge.

PFS LimitedDrow ShootistDedication Feat 2

Uncommon
Source Pathfinder #165: Eyes of Empty Death pg. 77
Some drow take skill with the hand crossbow to new heights. You've learned the secrets of these fabled drow shootists. With fearlessness and swagger, you can accomplish amazing deeds with hand crossbows.

PFS StandardDual-Weapon WarriorDedication Feat 2

Source Advanced Player's Guide pg. 170
You're able to effortlessly fight with multiple weapons simultaneously, weaving your weapons together into a storm of quick attacks. To you, continual offense is the best form of defense, and you leave little room for your foes to avoid your whirlwind of weapons.

PFS StandardDuelistDedication Feat 2

Source Advanced Player's Guide pg. 171
Across the world, students in martial academies practice with their blades to master one-on-one combat. The libraries of such schools hold deep troves of information detailing hundreds of combat techniques, battle stances, and honorable rules of engagement. Those who gain admission to such schools might train in formalized duels—and that's certainly the more genteel route to take. However, others assert that there's no better place to try out dueling techniques than in the life-and-death struggles common to an adventurer's life.

Edgewatch DetectiveDedication Feat 2

Uncommon
Source Pathfinder #157: Devil at the Dreaming Palace pg. 79
You're a specially trained detective for the Edgewatch guard precinct in Absalom.

PFS StandardEldritch ArcherDedication Feat 6

Source Advanced Player's Guide pg. 172
While many archers see their craft as an art form as much as a means of battle, a small number of archers seek to perfect their skills through magic, and you are among their number. Bolstering your athletic and martial abilities with mystical talents, you achieve rare heights with the bow or crossbow—transforming arrows or bolts into eldritch ammunition, sending arrows zig-zagging nearly unerringly to their target, and manifesting arrows that can deliver spells or even instant death.

While having some spellcasting ability increases your potential flexibility and power as an eldritch archer, you might learn the secrets of these arts without being independently skilled in spellcasting, instead learning the magic of the bow for its own sake.

PFS LimitedEldritch ResearcherDedication Feat 2

Uncommon
Source Pathfinder #164: Hands of the Devil pg. 76
An eager student of occult lore, you enjoy reading rare or forgotten tomes with ancient rituals and hidden secrets. You connect disparate facts to unlock deeper mysteries and uncover the truths of the universe, and you zealously hoard the knowledge your painstaking research produces. Aberrations fascinate you for many reasons, not the least of which is because their anatomy is wholly alien and yet, to the insightful, eminently sensible.

You've been particularly enlightened by the accumulated lore in Thresholds of Truth, and you know Zarmavdian was a kindred soul in occult research. With this book in hand, you feel like you stand at the doorway to unprecedented occult discoveries.

You scoff at those fools who claim you meddle in things mortals aren't meant to know—for isn't it the duty of the enlightened to gather the universe's deepest truths?

PFS StandardElementalistDedication Feat 2

Source Secrets of Magic pg. 206
You revere the four elements—air, earth, fire, and water—as the building blocks of creation and the source of all life. You believe that by balancing, mixing, and rearranging these four elements, magic is made. This belief has led you to eschew traditional magical theories and divisions, and you instead focus on harnessing, manipulating, and shaping the four elements. You cast spells drawn from multiple traditions and can use the four elements to alter and empower your spells, making them manifest and mixing them in unique ways. Most elementalists embrace the four elements equally as a mystical quaternity, and they strengthen their connection to one of these elements each day to protect themselves from harm. Others, notably sorcerer and wizard elementalists, feel a stronger connection to a singular element that they hone to great heights, utilizing the other three elements to support and augment their favored element.

PFS StandardFamiliar MasterDedication Feat 2

Source Advanced Player's Guide pg. 174
From the wise owl perched on the wizard's shoulder to the crafty gremlin that serves the witch for their own reasons, the ghastly homunculus in the alchemist's lab to the clever monkey that picks the lock of the thief's cell, familiars have always served. Whether through rigorous training or a preternatural connection, yours serves better than most.

PFS StandardFirebrand BraggartDedication Feat 4

Uncommon
Source Character Guide pg. 74 2.0
The following archetype is available to prominent members of the Firebrands.

Many Firebrands travel the Inner Sea region drawing attention to themselves, making great shows of their exploits, and proclaiming their great deeds.

PFS StandardFlexible SpellcasterDedication Feat 2

Source Secrets of Magic pg. 209
You've learned how to cast spells flexibly, blending the best elements of spontaneous and prepared spellcasting at the cost of casting fewer spells each day.

PFS StandardFolkloristDedication Feat 2

Uncommon
Source Pathfinder #170: Spoken on the Song Wind pg. 78
Folklorists are welcome across the Mwangi Expanse for the entertaining stories they tell and the counsel they impart. However, those who take the art of storytelling to the next level can produce magical effects based on their understanding of stories and their firm belief that life conforms to the contours of these tales. While many such folklorists are benevolent, terms like hero and villain are notoriously relative, changing to fit the perspective of the storyteller.

PFS StandardGeomancerDedication Feat 2

Source Secrets of Magic pg. 212
You know how to draw power from the land around you, no matter the terrain, by attuning your magic to match its mystical properties.

You might be a druid with an elemental focus (such as the flame, stone, or wave orders) or a naturalist with a touch of magic at your disposal. You could concentrate on a single type of terrain to wring every last drop of power from it or choose to wander the land to experience every type of terrain possible.

Ghost EaterDedication Feat 2

Uncommon
Source Pathfinder #166: Despair on Danger Island pg. 79
The warriors of Minata frequently contend with lost spirits of the Taumatan people that haunt their shattered lands to this day. These Minatan warriors, known as ghost eaters around Bonmu, travel the countless islands of Minata and offer their skills to exorcists and priests. When working in such a partnership, ghost eater's main task is to destroy a spirit in order to give their holy comrade time to learn about the individual soul and finally put it to rest.

PFS LimitedGhost HunterDedication Feat 2

Uncommon
Source Pathfinder #163: Ruins of Gauntlight pg. 81
Ghosts have a wide range of capabilities and features— no two ghosts are exactly alike, as the nature of their abilities depends as much upon who they were in life as on how they died. Haunts, the spectral phenomena remaining in a site of death or powerful emotions, are related to but distinct from ghosts.

The ghost hunter knows that ghosts and haunts share many features. By focusing on these similarities, they can track down, confront, and defeat all manner of unquiet souls, helping them to find peace and move on to the afterlife.

PFS StandardGladiatorDedication Feat 2

Source Advanced Player's Guide pg. 175
The roar of the crowd and thrill of competitive combat drive you to become the best—and the fame isn't bad either.

If there are sapient creatures observing a combat encounter, and these onlookers are neither engaged in the combat themselves nor allied or affiliated with either side, the combatants have spectators. The GM is the final arbiter.

Golden League XunDedication Feat 8

Uncommon
Source Pathfinder #167: Ready? Fight! pg. 76
You've become a xun, a powerful gang enforcer.

PFS LimitedGolem GrafterDedication Feat 8

Uncommon
Source Pathfinder #153: Life's Long Shadow pg. 74
You have replaced a portion of your body with artifice of the kind used to create golems, fortifying your flesh with the unyielding might of magical constructs.

PFS StandardHalcyon SpeakerDedication Feat 6

Uncommon
Source Character Guide pg. 104 2.0
One of Old-Mage Jatembe’s central lessons was that magic was magic, no matter what the source. Though the Magaambya seeks to hold true to Jatembe’s teachings by aiming to understand magic of all kinds, the mages of the Magaambya have found the most success with magic rooted in the material world. Halcyon speakers are powerful conversants who epitomize the Magaambyan practice of blending arcane and primal magic, seeing both traditions as flowing from the same wellspring.

PFS StandardHellknightDedication Feat 6

Uncommon
Source Character Guide pg. 84 2.0
Hellknights are among the fiercest warriors in the Inner Sea region, as they have emerged from hell-forged trials ready to serve as faceless bastions of law wherever chaos might threaten to rear.

PFS StandardHellknight ArmigerDedication Feat 2

Uncommon
Source World Guide pg. 107 2.0
You have presented yourself to a Hellknight citadel as a candidate to become a fearsome Hellknight. You believe that all who live must be forced to obey law, and you adventure as a test of your loyalty, discipline, and courage. Someday you will take the Hellknight test and battle a devil in single combat to prove your strength and join the Hellknight ranks.

PFS StandardHellknight SigniferDedication Feat 6

Uncommon
Source Character Guide pg. 85 2.0
Signifers are the powerful and enigmatic Hellknight spellcasters who support and sometimes lead other Hellknights on their missions to enforce unwavering law. Formidable in their own right, signifers are trained to be unstoppable forces of order and authority when they stand alongside their martial counterparts.

PFS StandardHerbalistDedication Feat 2

Source Advanced Player's Guide pg. 176
The plants around you can provide more remedies than the finest hospital or temple, and you are skilled in their use.

PFS StandardHorizon WalkerDedication Feat 2

Source Advanced Player's Guide pg. 177
Many long for the open road, but you prefer the trackless wild. You can find safe passage through the most inhospitable terrain in the world—icecaps, deserts, and similar environs are where you're comfortable. Your talents open untrod paths for you and help guide others through the wilderness.

Jalmeri HeavenseekerDedication Feat 4

Uncommon
Source Pathfinder #158: Sixty Feet Under pg. 78
Certain martial artists dedicate themselves to fighting in Jalmeray's Challenge of Sky and Heaven; these individuals devote themselves to the esoteric mysteries of the sky and incorporate these lofty abilities into their martial arts maneuvers. You may have learned these skills from the Houses of Perfection in Jalmeray, or from a practitioner of this style who left Jalmeray bearing its secrets (such as Shristi Melipdra). The Houses of Perfection focus on honing elemental powers, but the Jalmeri heavenseeker isn't limited by the powers of air alone. This style's attacks emulate darting flashes of lightning and the crash of thunder from roiling storm clouds. A true practitioner masters control even over dense matter, causing the air to support its weight or bring it crashing down.

PFS LimitedJugglerDedication Feat 2

Uncommon
Source Pathfinder #151: The Show Must Go On pg. 74
You’re a skilled performer, with impressive balance and coordination that help you greatly in battle.

PFS StandardKnight ReclaimantDedication Feat 6

Uncommon
Source Character Guide pg. 95 2.0
Knights reclaimant spend much of their time amid the horrors of the Gravelands, rescuing civilians that remain and striking back against the Whispering Tyrant’s agents. Accomplishing these goals requires the adoption of subtle tactics, with a focus on stealth and survival.

PFS StandardKnight VigilantDedication Feat 6

Uncommon
Source Character Guide pg. 94 2.0
Taking their lead from heroic stories of the Shining Crusade, the knights vigilant stand as a courageous example of morality and honor.

PFS StandardLastwall SentryDedication Feat 2

Uncommon
Source World Guide pg. 47 2.0
While the nation of Lastwall is gone, leaving only the horror of the Gravelands behind, you refuse to give up and renounce your oaths. You’ve renewed your vows, swearing to combat the influence of the Whispering Tyrant wherever it might strike across Golarion.

PFS StandardLinguistDedication Feat 2

Source Advanced Player's Guide pg. 178
Whether you study to further your own ambitions or simply out of fascination with the intricacies of language, your way with words is unparalleled.

PFS StandardLion BladeDedication Feat 2

Uncommon
Source World Guide pg. 131 2.0
You’ve trained as a spy in service of Taldor, learning secrets of disguise, manipulating crowds, and deceiving various sorts of magic users with ease. You likely dropped out of the Kitharodian Academy, Taldor’s premier bardic college, in order to train at one of the Lion Blade’s elite Shadow Schools.

PFS StandardLiving MonolithDedication Feat 2

Uncommon
Source World Guide pg. 59 2.0
You have delved into ancient sphinx magic to imbue your body and soul with the patience and strength of stone, as you work to create a special magical ka stone to finalize your oaths.

PFS StandardLoremasterDedication Feat 2

Source Advanced Player's Guide pg. 179
Knowledge is power, and you labor in pursuit of that power. No matter the situation, you can usually procure some tidbit of knowledge to inform your actions. You specialize in secrets, both uncovering them and hiding them away, and your command of the written word borders on the supernatural. As you discover deeper secrets of lore, you might develop a power over knowledge that becomes outright magical, allowing you to understand and disguise information even more effectively.

PFS StandardMagaambyan AttendantDedication Feat 2

Uncommon
Source Character Guide pg. 101 2.0
Magaambyans attendants have become full members of the Magaambya and begun to learn the secrets of the university. Not all Magaambyan attendants necessarily have this archetype, and this archetype doesn’t represent the abilities of all attendants; rather, the archetype represents many of those who have affiliated with a branch and are pursuing conversant rank.

PFS StandardMagic WarriorDedication Feat 2

Uncommon
Source World Guide pg. 95 2.0
You mix magic and martial prowess, following in the tradition of the Ten Magic Warriors of Old-Mage Jatembe.

PFS StandardMarshalDedication Feat 2

Source Advanced Player's Guide pg. 180
Marshals are leaders, first and foremost. Marshals can come from any class or background, though they all share a willingness to sacrifice their own glory for the greater good of the team. Some marshals lead from the front, sword and shield raised, while others may call instructions and encouragements from the rear while providing allied spellcasters with skilled support. Regardless of their preferred method of combat, marshals' ability to bring the best out in every ally is a valuable addition to any group.

PFS StandardMartial ArtistDedication Feat 2

Source Advanced Player's Guide pg. 182
You have trained in the martial arts, making your unarmed strikes lethal. You seek neither mysticism nor enlightenment, and you don't view this training as some greater path to wisdom. Yours is the way of the fist striking flesh, the hand turning aside the blade, and the devastating kick taking your enemy down. Your training is focused and practical, and since you have turned every part of your body into a weapon, you never find yourself without one. While you might have learned your techniques in a dojo or school focused on training the body, you might just as easily have learned them in street brawls and bar fights, combining instincts with intense athleticism for a deadly combination.

PFS StandardMaulerDedication Feat 2

Source Advanced Player's Guide pg. 183
You shove your way through legions of foes, knock enemies on all sides to the ground, and deal massive blows to anyone or anything that comes near.

PFS StandardMedicDedication Feat 2

Source Advanced Player's Guide pg. 184
You've studied countless techniques for providing medical aid, making you a peerless doctor and healer.

PFS StandardNantambu Chime-RingerDedication Feat 2

Uncommon
Source Pathfinder #170: Spoken on the Song Wind pg. 79
The Chime-Ringers serve as Nantambu's elite town guard, keeping the peace while carrying on ancient traditions of crafting chimes in metal, bamboo, or glass.

PFS LimitedOozemorphDedication Feat 2

Uncommon
Source The Slithering pg. 59
You have suffered from the deadly touch of an ooze or other amorphous creature, like a gibbering mouther or a shoggoth, and have come away changed. Alternatively, you might have been exposed to some alchemical accident involving experiments with oozes, such as those performed in the city of Oenopion in Nex. Parts of your body occasionally liquefy and threaten to slough off, and only through force of will can you keep your natural form intact. Your affliction is plainly supernatural in origin and distressingly permanent.

PFS StandardPathfinder AgentDedication Feat 2

Uncommon
Source World Guide pg. 23 2.0
You’re a field agent of the globe-trotting Pathfinder Society, sworn to report, explore, and cooperate. You explore the world, gathering artifacts and antiquities, and record your adventures for posterity.

PFS StandardPirateDedication Feat 2

Source Advanced Player's Guide pg. 185
You live a life of freedom, taking by force and intimidation all that you desire. You may be a privateer, raiding and plundering on behalf of a particular nation or another authority, or you may answer to no one but your own capricious whims. Either way, you rely on intimidation, wits, and combat prowess to take what you want from those you deem less deserving.

Pirates have much in common with swashbucklers, and many pirates have the swashbuckler class or archetype. Much like a swashbuckler's daring deeds, classic pirate maneuvers are often showy feats intended to impress, intimidate, and gain panache. For example, if you have the panache class feature and your Acrobatics check for a Boarding Assault exceeds the very hard DC for your level, you would gain panache.

PFS StandardPoisonerDedication Feat 2

Source Advanced Player's Guide pg. 186
People are so delightfully fragile when exposed to the glories of nature. The bite of a certain serpent makes the blood congeal to jelly. A particular stone, suitably powdered, causes hallucinations and delirium. The sap of a tree inflicts such pain that death seems preferable. You are a student of such dark wonders, making you a dangerous foe indeed.

ProvocatorDedication Feat 10

Uncommon
Source Pathfinder #159: All or Nothing pg. 79
The provocator is a gladiator who mixes brilliant performance with mastery of weapons.

PFS RestrictedRed Mantis AssassinDedication Feat 2

Uncommon
Source World Guide pg. 71 2.0
You are a Red Mantis assassin, inducted by the mantis god and sworn to chase your prey to the end of the world and beyond.

PFS StandardRitualistDedication Feat 4

Uncommon
Source Advanced Player's Guide pg. 187
While some learn the art of ritual casting through rigorous study, other gifted individuals may find that a combination of natural talent and luck gives them surprising skill at performing rituals, whether they want that power or not.

PFS StandardRunelordDedication Feat 2

Rare
Source Secrets of Magic pg. 240
You've learned arcane magic following the path of the runelords. You unlock secrets of a chosen school of magic while forsaking lesser schools. You learn the secrets of runic magic, the building blocks of magic. But be warned: you might succumb to sin in your pursuit of power.

You also learn to use polearms, the signature weapons of the runelords, and can acquire the secrets of the mighty, ancient magic items called aeon stones, embedding them into your skin.

PFS StandardRunescarredDedication Feat 2

Uncommon
Source World Guide pg. 119 2.0
The rune magic of Thassilon and its descendant nations has left its mark on your very flesh. As a runescarred, you have an unusually close connection to this ancient magic, which has become a newly emerging field of study for small pockets of interested scholars in both Varisia and New Thassilon.

PFS StandardScoutDedication Feat 2

Source Advanced Player's Guide pg. 188
You're an expert in espionage and reconnaissance, able to skulk silently through the wilderness to gather intelligence, sneak through enemy lines to report to your comrades, or suddenly and decisively strike your foes. Your skills ease the difficulty of travel for you and your companions and keep you all on guard when you're approaching danger.

PFS StandardScroll TricksterDedication Feat 2

Source Advanced Player's Guide pg. 189
Magic has long been written down, and in myriad forms. From the classic rolled parchment to strings tied with a hundred intricate knots, from baked clay tablets covered with incisions to bound collections of bamboo slips, magic is everywhere. You just need to know how to read it.

PFS StandardScrollmasterDedication Feat 6

Uncommon
Source Character Guide pg. 113 2.0
Members who align themselves with the Scrolls branch of the Pathfinder Society are fervent seekers of lore, experts in esoterica, and masters of the wealth of knowledge at the Society’s disposal. In addition to maintaining and researching the Society’s massive collection of tomes and artifacts, these scholars are also eager to adventure in order to add to the Pathfinder’s archives. They take tremendous pride in their ability to thoroughly observe, research, and catalog creatures and events. Members of the Scrolls value knowledge and preparation above strength and cunning, and they work to hone their intellectual skills. As a Scrollmaster, you are an elite member of this arm of the Society.

PFS StandardScroungerDedication Feat 2

Uncommon
Source Advanced Player's Guide pg. 190
You have spent countless hours disassembling and rebuilding complex items to learn how they work, giving you the skill to create just about anything from the most unlikely materials. While your improvised items don't last long, they tend to be just what you need in a pinch, and your enemies find that while they might be able to disarm you, the real challenge is keeping you that way. Locked rooms, diabolical traps, and desperate situations are each their own sort of puzzle to you, and the mundane objects around you are the pieces you use to improvise your own solution.

PFS StandardSentinelDedication Feat 2

Source Advanced Player's Guide pg. 191
Armor offers solid, reassuring protection in combat, and as someone who faces danger on a regular basis, you have made it your business to get the most out of your defenses. You stand solid on any battlefield, encased in the sturdiest armor you can find. When danger threatens, your solid defenses will safely get you, and possibly your companions, home again. As a sentinel, you might be a member of an order of knights or bodyguards that trained you how best to take advantage of heavy armor. On the other hand, you might just be an adventurer who took one too many scrapes and decided that enough was enough, so you trained yourself to wear the heaviest plate you could get your hands on. Some witches or sorcerers have chosen to follow the path of the sentinel to increase their survivability.

PFS StandardShadowcasterDedication Feat 2

Uncommon
Source Secrets of Magic pg. 226
The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darkness… all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical power rooted in the darkness; however, this trade also exposes them to otherworldly whispers from the realms of shadow.

PFS StandardShadowdancerDedication Feat 8

Source Advanced Player's Guide pg. 192
Shadow has always been the cousin of fear. Within the darkness, monsters dwell, plans are hatched, and enemies strike with fang and dagger and dark magic. But some embrace the shadow, gain power from it, and dance within its shifting dark.

A true shadowdancer is a creature who flits on the edge of light and darkness. Moving amid the inky blackness, shadowdancers are spies, assassins, infiltrators, and emissaries. Some shadowdancers use their relationship with the dark for good, while others embrace the primordial night, its terror, and its betrayal.

Regardless of the reason why someone embraces the shadows, the shadows embrace that person in turn, gradually transforming them into something inky, nebulous, and mysterious.

Sixth PillarDedication Feat 8

Uncommon
Source Pathfinder #167: Ready? Fight! pg. 77
The Sixth Pillar follows a tradition that blends martial arts with magic. Traditionally, this is a way to better focus and harness innate or bloodline magic, but it can be used by anyone who can cast spells.

PFS StandardSnarecrafterDedication Feat 2

Source Advanced Player's Guide pg. 194
You're able to take ordinary materials and use them to create deadly snares, special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when a battle takes place at a location of your choice, you have a major advantage thanks to your well-placed snares. Once your foes come to realize that you may have trapped any location on the battlefield, their fear of walking into another trap can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place.

PFS LimitedSoulforgerDedication Feat 2

Uncommon
Source Secrets of Magic pg. 236
Your devotion to a cause unifies your soul with an armament tethered to the very essence of your spirit.

PFS StandardSpellmasterDedication Feat 6

Uncommon
Source Character Guide pg. 114 2.0
Those who train under the Master of Spells concern themselves with all matters related to magic. Though not all members of the School of Spells are spellcasters, those who would become Spellmasters of the highest rank and influence have at least some spellcasting capabilities.

PFS LimitedStaff AcrobatDedication Feat 2

Uncommon
Source Pathfinder #151: The Show Must Go On pg. 75
You can perform amazing acts in and out of combat when you have a spear, staff, or polearm.

PFS StandardStudent of PerfectionDedication Feat 2

Uncommon
Source World Guide pg. 83 2.0
You studied martial arts at Jalmeray’s Houses of Perfection.

PFS StandardSwordmasterDedication Feat 6

Uncommon
Source Character Guide pg. 115 2.0
Though the ultimate goal of the Pathfinder society is to learn, knowledge cannot be spread if those who discover it fail to come back alive. The Master of Swords teaches recruits to survive, to defend other Pathfinders, and to defeat the Society’s enemies. The swordmaster embodies these skills, focusing on practicality and ignoring ideals or methods that interfere with their ability to overcome any challenge.

PFS StandardTalisman DabblerDedication Feat 2

Source Advanced Player's Guide pg. 195
The classic idea of magic is that of a hoary wizard, poring over a crumbling book of spells. But magic is so much more than that—it is thought, will, and action, and with the right talismans, you can make even the cut of a sword a deeply magical act. This all hinges on the small magical talismans you affix to your gear. You know how to make and use the perfect talismans for any job.

PFS LimitedTurpin Rowe LumberjackDedication Feat 2

Uncommon
Source Pathfinder #153: Life's Long Shadow pg. 75
You are a feller of trees and a skilled axe wielder, trained in the art of forestry by the hard-working loggers of Turpin Rowe.

PFS StandardVigilanteDedication Feat 2

Uncommon
Source Advanced Player's Guide pg. 196
As a vigilante, you have two faces: a public persona, and a secret identity that lets you hide your extralegal actions from polite society. Your secret identity lets you adventure and carry out clandestine missions while keeping the civilians you care about safe. Whatever your purpose— fighting crime, inciting rebellion, sowing chaos—your vigilante identity makes you both hard to pin down and a mysterious, intriguing subject of gossip.

PFS StandardVikingDedication Feat 2

Source Advanced Player's Guide pg. 198
To go “a-viking” is to raid by sea, and thus vikings have spread far and wide. Some have even settled in the very communities they once raided. Vikings traditionally travel in longboats; a score of these warriors might live aboard their ship for days at a time, sailing the seas (or, as they call it, the “whale-road”) to ambush coastal communities. Once they arrive at a settlement, they charge ashore, plundering all they can find and slaying anyone foolish enough to get in their way. The ferocity of viking raids is legendary.

PFS StandardWeapon ImproviserDedication Feat 2

Source Advanced Player's Guide pg. 199
As far as you're concerned, the best weapon to wield is the one that your opponents never see coming. By knowing how to fight effectively with whatever's at hand, you ensure that you're never caught unarmed, and you often get the drop on opponents who mistakenly think they've caught you off guard.

Whether you're smashing someone over the head with a bar stool, tossing a mug of ale in their face to blind them, or stabbing your foes with a broken bottle, you can find weapons anywhere and employ them creatively whenever a fight breaks out. Because you fight with disposable weapons, you don't need to be as careful with your weapons as other warriors do, and you can break them when needed to win a fight without feeling any regrets later.

PFS LimitedWellspring MageDedication Feat 2

Rare
Source Secrets of Magic pg. 248
The source of your magic buckles against your control, always pressing to be released.

PFS LimitedZephyr GuardDedication Feat 2

Uncommon
Source Pathfinder #149: Against the Scarlet Triad pg. 81
You are one of the Zephyr Guard, professional soldiers who protect Katapesh from military threats, economic sabotage, and elite thieves.