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Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession


PFS LimitedDrow Shootist

Source Pathfinder #165: Eyes of Empty Death pg. 77
Some drow take skill with the hand crossbow to new heights. You've learned the secrets of these fabled drow shootists. With fearlessness and swagger, you can accomplish amazing deeds with hand crossbows.

Additional Feats

Source Advanced Player's Guide pg. 149
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS LimitedDrow Shootist Dedication Feat 2

This Feat may contain spoilers from the Abomination Vaults Adventure Path

UncommonArchetypeDedication
Source Pathfinder #165: Eyes of Empty Death pg. 77
Archetype Drow Shootist
Prerequisites trained in the hand crossbow

Every chance you get, you practice with the hand crossbow to increase your draw speed and accuracy. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the hand crossbow. If you're at least an expert in a hand crossbow you're using, you gain access to its critical specialization effect. You also gain the Shootist's Draw action.

Shootist's Draw Single ActionSingle Action Frequency once per round; Effect You Interact to draw a hand crossbow and Strike with it, or you Strike with a loaded hand crossbow you're already holding and then Interact to stow it.

Special You can't select another dedication feat until you've gained two other feats from the drow shootist archetype.

PFS LimitedRepeating Hand Crossbow Training Feat 4

Archetype
Source Pathfinder #165: Eyes of Empty Death pg. 77
Archetype Drow Shootist
Prerequisites Drow Shootist Dedication

You become trained in the repeating hand crossbow and gain access to repeating hand crossbows and shootist bandoliers. Whenever you gain a class feature that grants you expert or greater proficiency in a given weapon or weapons, you also gain that proficiency in the repeating hand crossbow. If you're at least an expert in a repeating hand crossbow you're using, you gain access to its critical specialization effect. You can perform the Shootist's Draw action with repeating hand crossbows.

Special If you have the Running Reload feat, you can reload a repeating hand crossbow magazine on the move. You can use Running Reload as a 3-action activity to reload a magazine into a repeating hand crossbow after you Stride, Step, or Sneak, or as a 2-action activity if you use a magazine from a shootist bandolier.

PFS LimitedReloading Trick Single ActionFeat 6

ArchetypeManipulate
Source Pathfinder #165: Eyes of Empty Death pg. 77
Archetype Drow Shootist
Frequency once per round
Prerequisites Drow Shootist Dedication
Requirements You're holding an unloaded hand crossbow.

You can fire off a single shot even when unprepared. You Interact to reload your hand crossbow and Strike with it.

Special If you have the Repeating Hand Crossbow Training feat, you can use this feat with a repeating hand crossbow to load either a bolt or a magazine, but the speed means you can fire only one bolt, then the magazine jams. You must spend a 3-action Interact activity to remove the jammed magazine and clear it before it can be used again.

PFS LimitedLethargy Poisoner Feat 8

Archetype
Source Pathfinder #165: Eyes of Empty Death pg. 77
Archetype Drow Shootist
Prerequisites Drow Shootist Dedication; trained in Crafting

You've learned more than the use of hand crossbows from drow lore. During your daily preparations, you can prepare a dose of lethargy poison from ordinary materials in a wilderness or urban area. If you're an expert in Crafting, you can instead craft a dose of stupor poison. You can prepare two doses (of either poison) if you're a master in Crafting and three doses if you're legendary in Crafting. The save DC for this poison is equal to your class DC. Only you can use these poisons, and they expire the next time you make your daily preparations. The GM might decide that the area you're in is too barren to provide the materials you need for this feat.

PFS StandardPoison Weapon Single ActionFeat 8*

ManipulateRogue
Source Core Rulebook pg. 185 2.0
Archetypes Assassin, Drow Shootist, Poisoner
Requirements You are wielding a piercing or slashing weapon.
* This version of the Poison Weapon feat is intended for use with an Archetype and has a different level for access than the original feat.

You apply a poison to the required weapon; if you have a free hand, you can Interact to draw a poison as part of this action. If your next attack with that weapon before the end of your next turn hits and deals damage, it applies the effects of the poison, provided that poison can be delivered by contact or injury. If you critically fail the attack roll, the poison is wasted as normal.

Special During your daily preparations, you can prepare a number of simple injury poisons equal to your rogue level. These poisons deal 1d4 poison damage. Only you can apply these poisons properly, and they expire the next time you prepare.

PFS StandardRunning Reload Single ActionFeat 8*

GunslingerRanger
Source Core Rulebook pg. 172 2.0
Archetypes Archer, Drow Shootist
* This version of the Running Reload feat is intended for use with an Archetype and has a different level for access than the original feat.

You can reload your weapon on the move. You Stride, Step, or Sneak, then Interact to reload.

PFS StandardSkirmish Strike Single ActionFeat 10*

FlourishRangerRogue
Source Core Rulebook pg. 173 2.0
Archetype Drow Shootist
* This version of the Skirmish Strike feat is intended for use with an Archetype and has a different level for access than the original feat.

Your feet and weapon move in tandem. Either Step and then Strike, or Strike and then Step.