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Archives of Nethys
All Spells
Arcane
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Focus Spells
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Rituals
Rituals
Source
Core Rulebook pg. 408
2.0
A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.
Click here for the full rules on Rituals
.
H
ritual has other effects when heightened
S
ritual is from an adventure path or adventure and may have spoilers
U
uncommon
R
rare
Q
unique
1st-Level Rituals
Abyssal Pact
U
: You attempt to conjure other demons to assist you.
Angelic Messenger
U
: You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found.
Daemonic Pact
U
: You attempt to conjure daemons to assist you.
Div Pact
U
: You call upon the powers of
Abaddon
to grant you the assistance of a div.
Infernal Pact
U
: You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service.
2nd-Level Rituals
Animate Object
U
: You transform the target into an animated object.
Consecrate
H
U
: You consecrate a site to your deity, chanting praises and creating a sacred space.
Create Undead
U
: You transform the target into an undead creature.
Heartbond
H
U
: You create a magical bond between two willing creatures, who are secondary casters of the ritual and must share genuine affection for one another.
Inveigle
H
U
: You win over the target’s mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable.
3rd-Level Rituals
Awaken Portal
R
S
: You attempt to reactivate a dormant gate, portal, or
teleportation circle
by infusing it with magical energies.
Geas
H
U
: You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act.
Owb Pact
U
: You call upon an owb to assist you in a goal.
Reincarnate
H
U
: You call forth the target's soul and attempt to incarnate it into a brand-new body.
Unseen Custodians
H
U
: You create a site-bound, long-lasting
unseen servant
spell effect, forming entities of pure force to carry out basic tasks at a fixed location.
4th-Level Rituals
Atone
H
U
: You attempt to help a truly penitent creature atone for its misdeeds, typically actions contrary to your deity’s alignment or anathema to your deity.
Blight
U
: You twist and stunt plants in the area, causing them to wither.
Plant Growth
U
: You cause the plants within the area to be healthier and more fruitful.
Rest Eternal
U
: You call upon gods, spirits, and stranger beings to bar a creature's spirit from ever returning.
Simulacrum
R
: You create an illusory duplicate of the target creature by animating ice or snow sculpted in its shape.
5th-Level Rituals
Astral Projection
U
: You project the targets' spiritual essences into the
Astral Plane
, leaving their inanimate physical forms behind.
Call Spirit
U
: You tear the veil to the afterlife and call a spirit from its final resting place.
Heroes' Feast
H
U
: You conjure otherworldly beings to serve you and your companions a feast with restorative properties.
Planar Ally
U
: You call upon your deity to grant you aid in the form of a divine servitor.
Resurrect
H
U
: You attempt to call forth the target’s soul and return it to its body.
Waters of Prediction
R
: You and the secondary casters peer into the still waters of a natural pool or lake to divine your collective future.
6th-Level Rituals
Awaken Animal
U
: You grant intelligence to the target, transforming it into a beast.
Commune
U
: You call upon an unknown planar entity to answer questions.
Commune with Nature
U
: You call upon the primal spirits of nature to answer questions.
Create Skinstitch
S
U
: You transform the target into a skinstitch, a hideous construct covered in the flesh of sentient humanoids.
Planar Binding
U
: You call forth an extraplanar creature.
Primal Call
U
: You craft a faerie circle to call a nearby creature of nature.
Statuette
R
S
: This ritual is a variant of the
shrink item
spell that allows for the transformation of significantly larger items
Terminate Bloodline
S
U
: Bestow the target with a wasting disease that is contagious to their family members
Ward Domain
H
U
: This ritual has long been used to guard the private sanctums of powerful rulers, spellcasters, and other figures of import.
7th-Level Rituals
Legend Lore
U
: You attempt to learn useful legends about a particular subject.
Ravenous Reanimation
R
: Transform yourself from a dragon into a ravener.
Teleportation Circle
H
U
: You create a 10-foot-diameter circle on the ground, which acts as a portal to a destination determined at the time of the ritual.
Word of Recall
H
R
: You bind yourself and your allies to the specific safe location where you perform the ritual.
8th-Level Rituals
Control Weather
H
U
: You alter the weather.
Create Demiplane
H
R
: A demiplane created with this ritual exists on the Astral or Ethereal Plane.
Freedom
U
: You perform a ritual to free a creature imprisoned, petrified, or otherwise put into stasis.
Imprisonment
H
U
: You perform a ritual to imprison a creature in one of several forms.
9th-Level Rituals
Clone
R
: You use a bit of flesh to grow a duplicate of the target's physical form that will house the target's soul upon death.
Fantastic Façade
H
R
: You draw a permanent series of complex illusions over the target settlement, choosing the look, sound, feel, and smell of the structures, terrain, and creatures within at the time the ritual is cast.