Arcane | Divine | Occult | Primal


Source Core Rulebook pg. 408
A ritual is an esoteric and complex spell that anyone can cast. It takes much longer to cast a ritual than a normal spell, but rituals can have more powerful effects.

Click here for the full rules on Rituals.

1st-Level Rituals

Abyssal Pact: You attempt to conjure other demons to assist you.
Angelic Messenger: You transport yourself to either a celestial plane or a world on the Material Plane where worshippers of your patron can be found.
Infernal Pact: You make an appeal to a powerful devil, asking it to bind some of its subordinates to your service.

2nd-Level Rituals

Animate Object: You transform the target into an animated object
Consecrate: You consecrate a site to your deity, chanting praises and creating a sacred space.
Create Undead: You transform the target into an undead creature.
Inveigle: You win over the target’s mind, causing it to see you as a close and trusted friend and look upon your every suggestion as reasonable.

3rd-Level Rituals

Geas: You enforce a magic rule on a willing target, forcing it to either perform or refrain from carrying out a certain act.

4th-Level Rituals

Atone: You attempt to help a truly penitent creature atone for its misdeeds, typically actions contrary to your deity’s alignment or anathema to your deity
Blight: You twist and stunt plants in the area, causing them to wither.
Plant Growth: You cause the plants within the area to be healthier and more fruitful.

5th-Level Rituals

Call Spirit: You tear the veil to the afterlife and call a spirit from its final resting place.
Planar Ally: You call upon your deity to grant you aid in the form of a divine servitor.
Resurrect: You attempt to call forth the target’s soul and return it to its body.

6th-Level Rituals

Awaken Animal: You grant intelligence to the target, transforming it into a beast.
Commune: You call upon an unknown planar entity to answer questions.
Commune with Nature: You call upon the primal spirits of nature to answer questions.
Planar Binding: You call forth an extraplanar creature.
Primal Call: You craft a faerie circle to call an nearby creatue of nature

7th-Level Rituals

Legend Lore: You attempt to learn useful legends about a particular subject.

8th-Level Rituals

Control Weather: You alter the weather.
Freedom: You perform a ritual to free a creature imprisoned, petrified, or otherwise put into stasis
Imprisonment: You perform a ritual to imprison a creature in one of several forms.