Approximate
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Magically estimate the number of nearby objects.
| False |
Bullhorn
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion
| True | False | 1 |
Magnify your voice to be heard at a distance.
| True |
Chill Touch
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Cantrip, Necromancy, Negative
| True | False | 1 |
Your touch hurts the living or disorients undead.
| True |
Dancing Lights
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Create four floating lights you can move.
| False |
Daze
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Cantrip, Enchantment, Mental, Nonlethal
| True | False | 1 |
Damage a creature's mind and possibly stun it.
| True |
Detect Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Sense whether magic is nearby.
| True |
Forbidding Ward
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Protect an ally against one specific enemy.
| True |
Ghost Sound
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Auditory, Cantrip, Illusion
| True | False | 1 |
Make false sounds.
| True |
Guidance
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Divination
| True | False | 1 |
Divine guidance improves one roll.
| False |
Haunting Hymn
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Auditory, Cantrip, Evocation, Sonic
| True | False | 1 |
A powerful hymn harms and deafens.
| True |
Infectious Enthusiasm
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Cantrip, Emotion, Enchantment, Mental
| True | False | 1 |
Encourage yourself and an ally to improve one roll apiece.
| False |
Inside Ropes
|
|
Pathfinder #181
|
Divine, Occult, Primal
|
Uncommon
|
Cantrip, Conjuration
| True | False | 1 |
You pull a large handful of guts from your midsection.
| True |
Invoke True Name
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Rare
|
Cantrip, Enchantment, True Name
| True | False | 1 |
You speak the true name of a creature to more surely affect it with your magic.
| False |
Join Pasts
|
|
Pathfinder #147
|
Occult
|
Uncommon
|
Cantrip, Divination, Mental
| True | False | 1 |
Share thoughts and experiences with allies.
| True |
Know Direction
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Find true north.
| True |
Light
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Make an object glow.
| True |
Mage Hand
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Command a floating hand to move an object.
| True |
Message
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Cantrip, Illusion, Linguistic, Mental
| True | False | 1 |
Speak a message to a distant creature, who can reply.
| True |
Phase Bolt
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Attack, Cantrip, Evocation
| True | False | 1 |
Fire a spike of magic that can pass through shields and cover
| True |
Prestidigitation
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Perform a minor magical trick.
| False |
Protect Companion
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Shield your eidolon or minion from harm.
| True |
Read Aura
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Detect if an object is magical, and determine the school of its magic.
| True |
Read the Air
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Cantrip, Divination
| True | False | 1 |
Pick up societal cues.
| False |
Shield
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration, Cantrip, Force
| True | False | 1 |
A shield of magical force blocks attacks and magic missiles.
| True |
Sigil
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Transmutation
| True | False | 1 |
Leave a magical mark.
| True |
Summon Instrument
|
|
Advanced Player's Guide
|
Divine, Occult
|
Common
|
Cantrip, Conjuration
| True | False | 1 |
Conjure a musical instrument.
| True |
Tame
|
|
Secrets of Magic
|
Occult, Primal
|
Common
|
Auditory, Cantrip, Enchantment, Mental
| True | False | 1 |
Make a domesticated animal friendlier to you.
| True |
Telekinetic Projectile
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Attack, Cantrip, Evocation
| True | False | 1 |
Fling an object at a creature.
| True |
Time Sense
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Cantrip, Divination
| True | False | 1 |
Know perfectly what time it is
| False |
Warp Step
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Cantrip, Conjuration
| True | False | 1 |
Contract space to cover more ground when you move
| False |
Wash Your Luck
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Abjuration, Cantrip, Fortune
| True | False | 1 |
Ignore misfortune once.
| False |
Agitate
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Enchantment, Mental, Nonlethal
| False | False | 1 |
You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
| True |
Alarm
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Be alerted if a creature enters a warded area.
| True |
Animate Dead
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Necromancy
| False | False | 1 |
Animate an undead creature to fight on your behalf.
| True |
Animate Rope
|
|
Advanced Player's Guide
|
Arcane, Occult
|
Common
|
Transmutation
| False | False | 1 |
Command a rope to move and tie as you wish.
| True |
Anticipate Peril
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Divination
| False | False | 1 |
You grant the target brief foresight.
| True |
Aqueous Blast
|
|
Kingmaker Companion Guide
|
Arcane, Occult, Primal
|
Rare
|
Evocation, Water
| False | False | 1 |
You evoke a mass of water into the air around your outstretched fist.
| True |
Bane
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
Weaken enemies' attacks in an aura around you.
| False |
Biting Words
|
|
Secrets of Magic
|
Occult
|
Common
|
Attack, Auditory, Evocation, Linguistic, Sonic
| False | False | 1 |
Hurl sonic taunts to hurt creatures.
| True |
Bless
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
Strengthen allies' attacks in an aura around you.
| False |
Breadcrumbs
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Make a trail behind a creature.
| True |
Celestial Accord
|
|
Pathfinder #183
|
Divine, Occult
|
Uncommon
|
Emotion, Enchantment, Good, Mental
| False | False | 1 |
You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground.
| False |
Charm
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Emotion, Enchantment, Incapacitation, Mental
| False | False | 1 |
A creature becomes more friendly to you.
| True |
Color Spray
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Illusion, Incapacitation, Visual
| False | False | 1 |
Swirling colors dazzle or stun creatures.
| False |
Command
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Auditory, Enchantment, Linguistic, Mental
| False | False | 1 |
Bid a creature to approach, run, release something, lie prone, or stand up.
| True |
Concordant Choir
|
|
Secrets of Magic
|
Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 1 |
Damage foes with music.
| True |
Déjà Vu
|
|
Advanced Player's Guide
|
Arcane, Occult
|
Common
|
Enchantment, Incapacitation, Mental
| False | False | 1 |
Make a creature do the same thing again.
| False |
Detect Alignment
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Detection, Divination
| False | False | 1 |
See auras of a chosen alignment.
| True |
Draw Ire
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 1 |
Mentally sting a creature's mind to make it less capable of attacking creatures other than you.
| True |
Echoing Weapon
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Evocation, Sonic
| False | False | 1 |
Your attacks build up to release a sonic pulse.
| True |
Endure
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
You invigorate the touched creature’s mind and urge it to press on.
| True |
Exchange Image
|
|
Pathfinder #147
|
Arcane, Occult
|
Uncommon
|
Illusion, Visual
| False | False | 1 |
Trade appearances with the target.
| False |
Fear
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Emotion, Enchantment, Fear, Mental
| False | False | 1 |
Frighten a creature, possibly making it flee.
| True |
Floating Disk
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Conjuration, Force
| False | False | 1 |
A disk of energy follows you, carrying objects.
| False |
Forced Mercy
|
|
Knights of Lastwall
|
Divine, Occult
|
Uncommon
|
Emotion, Enchantment, Mental
| False | False | 1 |
You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm.
| True |
Friendfetch
|
|
Pathfinder #169
|
Arcane, Occult
|
Uncommon
|
Evocation, Force
| False | False | 1 |
You shoot out ephemeral, telekinetic strands that drag each target directly toward you, stopping in the closest unoccupied space to you in this path.
| False |
Gravitational Pull
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Evocation
| False | False | 1 |
Pull one or more creatures towards you using gravity.
| False |
Grim Tendrils
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Necromancy, Negative
| False | False | 1 |
Creatures in a line take negative damage and bleed.
| True |
Ill Omen
|
|
Advanced Player's Guide
|
Occult
|
Common
|
Curse, Divination, Misfortune
| False | False | 1 |
Curse a creature with misfortune.
| False |
Illusory Disguise
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Illusion, Visual
| False | False | 1 |
Make yourself look like a different creature.
| True |
Illusory Object
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Illusion, Visual
| False | False | 1 |
Form a convincing illusion of an object.
| True |
Imprint Message
|
|
Advanced Player's Guide
|
Occult
|
Common
|
Divination
| False | False | 1 |
Put a false psychic imprint on an object.
| False |
Inkshot
|
|
Kingmaker Companion Guide
|
Occult, Primal
|
Rare
|
Conjuration, Poison
| False | False | 1 |
A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
| True |
Invisible Item
|
|
Advanced Player's Guide
|
Arcane, Occult
|
Common
|
Illusion
| False | False | 1 |
Make an item disappear from view.
| True |
Item Facade
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Illusion, Visual
| False | False | 1 |
Disguise an item to look perfect or shoddy.
| True |
Kinetic Ram
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Evocation, Force
| False | False | 1 |
Use waves of force to push enemies back
| False |
Liberating Command
|
|
Gods & Magic
|
Occult
|
Common
|
Enchantment, Mental
| False | False | 1 |
You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
| False |
Lock
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Abjuration
| False | False | 1 |
Make a lock hard to open.
| True |
Lose the Path
|
|
Secrets of Magic
|
Occult, Primal
|
Common
|
Illusion, Mental, Visual
| False | False | 1 |
React to impede and possibly divert a Stride.
| False |
Mage Armor
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Abjuration
| False | False | 1 |
Ward yourself with magical armor.
| True |
Magic Aura
|
|
Core Rulebook
|
Arcane, Occult
|
Uncommon
|
Illusion
| False | False | 1 |
Change how an item's magic appears to detecting spells.
| True |
Magic Missile
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Evocation, Force
| False | False | 1 |
Pelt creatures with unerring bolts of magical force.
| True |
Magic Weapon
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Transmutation
| False | False | 1 |
Make a weapon temporarily magical.
| False |
Mending
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Repair one non-magical item.
| True |
Message Rune
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Divination, Linguistic, Mental
| False | False | 1 |
You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
| False |
Mindlink
|
|
Core Rulebook
|
Occult
|
Common
|
Divination, Mental
| False | False | 1 |
Mentally impart 10 minutes' worth of information in an instant.
| False |
Nudge the Odds
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Uncommon
|
Divination
| False | False | 1 |
Cheat at gambling.
| True |
Object Reading
|
|
Advanced Player's Guide
|
Occult
|
Common
|
Divination
| False | False | 1 |
Get psychic impressions from an object.
| True |
Penumbral Shroud
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Darkness, Evocation
| False | False | 1 |
You envelop the target in a shroud of shadow.
| False |
Pet Cache
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Conjuration, Extradimensional
| False | False | 1 |
Hide a familiar or animal companion in a pocket dimension.
| False |
Phantom Pain
|
|
Core Rulebook
|
Occult
|
Common
|
Illusion, Mental, Nonlethal
| False | False | 1 |
Cause a creature ongoing pain that sickens it.
| True |
Pocket Library
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Divination, Extradimensional
| False | False | 1 |
Withdraw books from a pocket library for study.
| True |
Protection
|
|
Core Rulebook
|
Divine, Occult
|
Uncommon
|
Abjuration
| False | False | 1 |
Shield a creature against those of a chosen alignment.
| False |
Quick Sort
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Automatically sort many objects.
| True |
Ray of Enfeeblement
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Attack, Necromancy
| False | False | 1 |
Sap a creature's strength.
| False |
Restyle
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Make permanent style changes to clothing.
| False |
Sanctuary
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Abjuration
| False | False | 1 |
Protect a creature from being attacked.
| False |
Schadenfreude
|
|
Secrets of Magic
|
Arcane, Divine, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 1 |
React to your critical failure to distract foes with their exultation.
| False |
Scorching Blast
|
|
Kingmaker Companion Guide
|
Arcane, Occult, Primal
|
Rare
|
Evocation, Fire
| False | False | 1 |
You evoke a mass of fire into the air around your outstretched fist.
| True |
Seashell of Stolen Sound
|
|
Secrets of Magic
|
Arcane, Occult, Primal
|
Common
|
Divination, Sonic
| False | False | 1 |
Copy a sound in a magical seashell.
| False |
Share Lore
|
|
Gods & Magic
|
Arcane, Occult
|
Common
|
Divination, Mental
| False | False | 1 |
You share your knowledge with the touched creatures.
| True |
Sleep
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Enchantment, Incapacitation, Mental, Sleep
| False | False | 1 |
Cause creatures in a small area to fall asleep.
| True |
Soothe
|
|
Core Rulebook
|
Occult
|
Common
|
Emotion, Enchantment, Healing, Mental
| False | False | 1 |
Heal the target and bolster them against mental attacks.
| True |
Spirit Link
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Healing, Necromancy
| False | False | 1 |
Continually transfer your health to someone else.
| True |
Summon Fey
|
|
Core Rulebook
|
Occult, Primal
|
Common
|
Conjuration
| False | False | 1 |
Conjure a fey to fight on your behalf.
| True |
Synchronize
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 1 |
Place sigils on your targets that flash at a prespecified time.
| True |
Synchronize Steps
|
|
Knights of Lastwall
|
Arcane, Occult
|
Uncommon
|
Enchantment
| False | False | 1 |
You link the minds of two targets, enabling them to move in tandem.
| True |
Thicket of Knives
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Illusion, Visual
| False | False | 1 |
Illusory copies of your weapon arm improve your ability to feint.
| False |
Thoughtful Gift
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Conjuration, Teleportation
| False | False | 1 |
Teleport an item to an ally's grasp.
| True |
True Strike
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Divination, Fortune
| False | False | 1 |
Make your next attack especially accurate.
| False |
Unseen Servant
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Conjuration
| False | False | 1 |
Create an invisible creature to help you.
| False |
Ventriloquism
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Auditory, Illusion
| False | False | 1 |
Throw your voice.
| True |
Animated Assault
|
|
Advanced Player's Guide
|
Arcane, Occult
|
Common
|
Evocation
| False | False | 2 |
Temporarily animate small objects to attack creatures in an area.
| True |
Animus Mine
|
|
Gods & Magic
|
Occult
|
Common
|
Abjuration, Mental
| False | False | 2 |
You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
| True |
Augury
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Divination, Prediction
| False | False | 2 |
Predict whether a course of action brings good fortune.
| False |
Befitting Attire
|
|
Secrets of Magic
|
Arcane, Occult
|
Common
|
Illusion, Visual
| False | False | 2 |
Make clothes fit the occasion.
| True |
Blistering Invective
|
|
Advanced Player's Guide
|
Occult
|
Common
|
Auditory, Emotion, Enchantment, Fear, Mental
| False | False | 2 |
Light a creature on fire with the sheer viciousness of your words.
| True |
Blood Duplicate
|
—
|
Pathfinder #182
|
Arcane, Occult
|
Uncommon
|
Conjuration
| False | False | 2 |
This spell deals you 1 piercing damage as you shape a magical duplicate of the target from your blood; you can't cast this spell if you don't have blood.
| False |
Blood Vendetta
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Curse, Necromancy
| False | False | 2 |
Cause a creature that attacks you to start bleeding.
| True |
Blur
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Illusion, Visual
| False | False | 2 |
Cause a target's form to become blurry and hard to hit.
| False |
Calm Emotions
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Emotion, Enchantment, Incapacitation, Mental
| False | False | 2 |
Suppress strong emotions and hostility.
| False |
Charitable Urge
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult
|
Common
|
Enchantment, Incapacitation, Mental
| False | False | 2 |
Make a creature give away an object in its possession.
| False |
Comprehend Language
|
|
Core Rulebook
|
Arcane, Divine, Occult
|
Common
|
Divination
| False | False | 2 |
A creature understands one language.
| True |
Continual Flame
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
A magical flame burns indefinitely.
| True |
Dancing Shield
|
|
Knights of Lastwall
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Evocation
| False | False | 2 |
You levitate the touched shield and orbit it around a nearby ally.
| True |
Darkness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Darkness, Evocation
| False | False | 2 |
Suppress all light in an area.
| True |
Darkvision
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 2 |
See in the dark.
| True |
Deafness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
Make a creature deaf.
| False |
Death Knell
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Death, Necromancy
| False | False | 2 |
Finish off a creature who's near death.
| False |
Dispel Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
End a spell or suppress an item's magic.
| False |
Empathic Link
|
|
Knights of Lastwall
|
Arcane, Occult
|
Uncommon
|
Divination, Emotion, Mental
| False | False | 2 |
You forge a bond between yourself and the target, enabling you to feel each other's emotions.
| True |
Empty Pack
|
|
Dark Archive
|
Arcane, Occult
|
Common
|
Illusion
| False | False | 2 |
Make objects inside a container invisible
| True |
Faerie Fire
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
Colorful light prevents creatures from being concealed or invisible.
| False |
False Life
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Necromancy
| False | False | 2 |
Gain temporary HP.
| True |
Fear the Sun
|
|
Pathfinder #172
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Transmutation
| False | False | 2 |
You cause the creature's vision to become particularly sensitive.
| True |
Feast of Ashes
|
|
Gods & Magic
|
Arcane, Occult, Primal
|
Common
|
Curse, Necromancy
| False | False | 2 |
You curse the target with a hunger no food can sate.
| True |
Final Sacrifice
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Channel energy to blow up your minion.
| True |
Gentle Repose
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
A corpse doesn't decay and can't become undead.
| True |
Ghoulish Cravings
|
|
Core Rulebook
|
Divine, Occult
|
Common
|
Disease, Evil, Necromancy
| False | False | 2 |
Infect a creature with ghoul fever.
| False |
Grave Impressions
|
|
Pathfinder #169
|
Divine, Occult
|
Uncommon
|
Necromancy
| False | False | 2 |
You project a fragment of your senses into the corpse.
| True |
Hideous Laughter
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Emotion, Enchantment, Mental
| False | False | 2 |
Fits of laughter make a creature unable to take all its actions.
| False |
Horrifying Blood Loss
|
|
Pathfinder #181
|
Arcane, Divine, Occult
|
Uncommon
|
Curse, Emotion, Enchantment, Fear, Mental
| False | False | 2 |
You curse the target, filling it with terror at the loss of its blood.
| True |
Humanoid Form
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
Take the shape of a humanoid.
| True |
Illusory Creature
|
|
Core Rulebook
|
Arcane, Occult
|
Common
|
Auditory, Illusion, Olfactory, Visual
| False | False | 2 |
Form a convincing illusion of a creature.
| True |
Imp Sting
|
|
Pathfinder #160
|
Divine, Occult
|
Uncommon
|
Evil, Necromancy, Poison
| False | False | 2 |
You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
| False |
Impart Empathy
|
|