Acid Splash
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Acid, Attack, Cantrip, Evocation
| True | False | 1 |
You splash a glob of acid that splatters your target and nearby creatures.
| True |
Approximate
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Magically estimate the number of nearby objects.
| False |
Dancing Lights
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Create four floating lights you can move.
| False |
Detect Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Sense whether magic is nearby.
| True |
Disrupt Undead
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Cantrip, Necromancy, Positive
| True | False | 1 |
Damage undead with positive energy.
| True |
Electric Arc
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Cantrip, Electricity, Evocation
| True | False | 1 |
Zap one or two creatures with lightning.
| True |
Gale Blast
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Cantrip, Evocation
| True | False | 1 |
Damage and push adjacent creatures with air.
| True |
Gouging Claw
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Morph, Transmutation
| True | False | 1 |
Morph your limb into a claw and attack with it.
| True |
Guidance
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Divination
| True | False | 1 |
Divine guidance improves one roll.
| False |
Healing Plaster
|
|
Secrets of Magic
|
Primal
|
Common
|
Cantrip, Earth, Transmutation
| True | False | 1 |
Transform mud into a healing plaster to treat wounds without healer's tools.
| True |
Inside Ropes
|
|
Pathfinder #181
|
Divine, Occult, Primal
|
Uncommon
|
Cantrip, Conjuration
| True | False | 1 |
You pull a large handful of guts from your midsection.
| True |
Invoke True Name
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Rare
|
Cantrip, Enchantment, True Name
| True | False | 1 |
You speak the true name of a creature to more surely affect it with your magic.
| False |
Know Direction
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Find true north.
| True |
Light
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation, Light
| True | False | 1 |
Make an object glow.
| True |
Prestidigitation
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Evocation
| True | False | 1 |
Perform a minor magical trick.
| False |
Produce Flame
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Evocation, Fire
| True | False | 1 |
Kindle small flames to attack close or at range.
| True |
Protect Companion
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration, Cantrip
| True | False | 1 |
Shield your eidolon or minion from harm.
| True |
Puff of Poison
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Evocation, Inhaled, Poison
| True | False | 1 |
Exhale toxins to poison a foe.
| True |
Ray of Frost
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Cold, Evocation
| True | False | 1 |
Damage a creature with cold.
| True |
Read Aura
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Detection, Divination
| True | False | 1 |
Detect if an object is magical, and determine the school of its magic.
| True |
Scatter Scree
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Earth, Evocation
| True | False | 1 |
Evoke rocks to deal bludgeoning damage and make rocky difficult terrain.
| True |
Sigil
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Cantrip, Transmutation
| True | False | 1 |
Leave a magical mark.
| True |
Spout
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Cantrip, Evocation, Water
| True | False | 1 |
Batter creatures with a water blast that is larger if cast in a body of water.
| True |
Stabilize
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Cantrip, Healing, Necromancy, Positive
| True | False | 1 |
Stabilize a dying creature.
| False |
Tame
|
|
Secrets of Magic
|
Occult, Primal
|
Common
|
Auditory, Cantrip, Enchantment, Mental
| True | False | 1 |
Make a domesticated animal friendlier to you.
| True |
Tanglefoot
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Cantrip, Conjuration, Plant
| True | False | 1 |
Conjure a vine to entangle a creature.
| True |
Acidic Burst
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Acid, Evocation
| False | False | 1 |
You create a shell of acid around yourself that immediately bursts outward.
| True |
Air Bubble
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Air, Conjuration
| False | False | 1 |
React to create air for a creature to breathe.
| False |
Airburst
|
|
Pathfinder #169
|
Arcane, Primal
|
Uncommon
|
Air, Evocation
| False | False | 1 |
A blast of wind wildly pushes everything nearby.
| True |
Alarm
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Be alerted if a creature enters a warded area.
| True |
Animal Allies
|
|
Secrets of Magic
|
Primal
|
Common
|
Conjuration
| False | False | 1 |
Summon animals to briefly attack adjacent foes.
| True |
Ant Haul
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 1 |
Target can carry more.
| False |
Aqueous Blast
|
|
Kingmaker Companion Guide
|
Arcane, Occult, Primal
|
Rare
|
Evocation, Water
| False | False | 1 |
You evoke a mass of water into the air around your outstretched fist.
| True |
Breadcrumbs
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 1 |
Make a trail behind a creature.
| True |
Buffeting Winds
|
|
Knights of Lastwall
|
Primal
|
Common
|
Air, Evocation, Nonlethal
| False | False | 1 |
You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away.
| True |
Burning Hands
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 1 |
A small cone of flame rushes from your hands.
| True |
Charm
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Emotion, Enchantment, Incapacitation, Mental
| False | False | 1 |
A creature becomes more friendly to you.
| True |
Chilling Spray
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Cold, Evocation
| False | False | 1 |
Icy shards fly out from you in a cone.
| True |
Create Water
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Conjuration, Water
| False | False | 1 |
Conjure 2 gallons of water.
| False |
Detect Poison
|
|
Core Rulebook
|
Divine, Primal
|
Uncommon
|
Detection, Divination
| False | False | 1 |
Determine whether an object or creature is poisonous or venomous.
| True |
Elysian Whimsy
|
|
Pathfinder #183
|
Arcane, Divine, Primal
|
Uncommon
|
Enchantment, Incapacitation, Mental
| False | False | 1 |
You overwhelm the target with an unexpected and unpredictable desire if it fails a Will save.
| False |
Fear
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Emotion, Enchantment, Fear, Mental
| False | False | 1 |
Frighten a creature, possibly making it flee.
| True |
Feather Fall
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 1 |
React to slow a creature’s fall.
| False |
Fleet Step
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 1 |
Make your Speed much faster.
| False |
Goblin Pox
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Disease, Necromancy
| False | False | 1 |
Infect a creature with goblin pox.
| False |
Grease
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration
| False | False | 1 |
Coat a surface or object in slippery grease.
| False |
Gritty Wheeze
|
|
Threshold of Knowledge
|
Arcane, Primal
|
Uncommon
|
Air, Earth, Evocation
| False | False | 1 |
You exhale desiccating grit and sand in a small cloud.
| True |
Gust of Wind
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Air, Evocation
| False | False | 1 |
Wind blows out fires and knocks back objects and creatures.
| False |
Heal
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy, Positive
| False | False | 1 |
Positive energy heals the living or harms the undead, either a single creature or all in a burst.
| True |
Horizon Thunder Sphere
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Attack, Electricity, Evocation
| False | False | 1 |
Gather energy and throw a ball of lightning.
| True |
Hydraulic Push
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Evocation, Water
| False | False | 1 |
Damage and push a creature with a blast of water.
| True |
Inkshot
|
|
Kingmaker Companion Guide
|
Occult, Primal
|
Rare
|
Conjuration, Poison
| False | False | 1 |
A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face.
| True |
Jump
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Move, Transmutation
| False | False | 1 |
Make an impressive leap.
| True |
Juvenile Companion
|
|
Secrets of Magic
|
Primal
|
Common
|
Polymorph, Transmutation
| False | False | 1 |
Turn your companion into its juvenile form.
| True |
Longstrider
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 1 |
Increase your Speed for an hour.
| True |
Lose the Path
|
|
Secrets of Magic
|
Occult, Primal
|
Common
|
Illusion, Mental, Visual
| False | False | 1 |
React to impede and possibly divert a Stride.
| False |
Magic Fang
|
|
Core Rulebook
|
Primal
|
Common
|
Transmutation
| False | False | 1 |
Make a creature's unarmed attacks magical temporarily.
| False |
Magic Stone
|
|
Advanced Player's Guide
|
Divine, Primal
|
Common
|
Necromancy, Positive
| False | False | 1 |
Make ordinary stones into magical sling bullets that are especially dangerous to undead.
| False |
Mending
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Repair one non-magical item.
| True |
Mud Pit
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Conjuration, Earth, Water
| False | False | 1 |
Conjure mud to slow movement.
| False |
Negate Aroma
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 1 |
Suppress a creature’s scent.
| True |
Nettleskin
|
|
Threshold of Knowledge
|
Primal
|
Uncommon
|
Plant, Transmutation
| False | False | 1 |
Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
| True |
Noxious Vapors
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Evocation, Poison
| False | False | 1 |
Form a toxic cloud that poisons and sickens.
| True |
Pass Without Trace
|
|
Core Rulebook
|
Primal
|
Common
|
Abjuration
| False | False | 1 |
Make your tracks hard to find.
| True |
Personal Rain Cloud
|
|
Pathfinder #151
|
Arcane, Primal
|
Uncommon
|
Evocation, Water
| False | False | 1 |
You conjure a 5-foot-wide rain cloud that follows the target wherever it goes.
| True |
Pest Form
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 1 |
Turn into a nonthreatening animal.
| True |
Pet Cache
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Conjuration, Extradimensional
| False | False | 1 |
Hide a familiar or animal companion in a pocket dimension.
| False |
Protector Tree
|
|
Secrets of Magic
|
Primal
|
Common
|
Conjuration, Plant
| False | False | 1 |
Conjure a tree that takes damage instead of adjacent allies.
| True |
Pummeling Rubble
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Earth, Evocation
| False | False | 1 |
Hurl a cone of rocks to batter creatures.
| True |
Purify Food and Drink
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Necromancy
| False | False | 1 |
Make beverages and meals safe.
| False |
Purifying Icicle
|
|
Knights of Lastwall
|
Divine, Primal
|
Uncommon
|
Cold, Evocation, Positive
| False | False | 1 |
You evoke life essence into the form of water and freeze it, then launch the icicle at a foe.
| True |
Putrefy Food and Drink
|
|
Pathfinder #158
|
Divine, Primal
|
Common
|
Necromancy
| False | False | 1 |
You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
| True |
Quick Sort
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Automatically sort many objects.
| True |
Restyle
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Transmutation
| False | False | 1 |
Make permanent style changes to clothing.
| False |
Scorching Blast
|
|
Kingmaker Companion Guide
|
Arcane, Occult, Primal
|
Rare
|
Evocation, Fire
| False | False | 1 |
You evoke a mass of fire into the air around your outstretched fist.
| True |
Scouring Sand
|
|
Pathfinder #151
|
Arcane, Primal
|
Uncommon
|
Earth, Evocation
| False | False | 1 |
You blast the area with grit that scours away soil and gets into creatures’ eyes.
| True |
Seashell of Stolen Sound
|
|
Secrets of Magic
|
Arcane, Occult, Primal
|
Common
|
Divination, Sonic
| False | False | 1 |
Copy a sound in a magical seashell.
| False |
Shattering Gem
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Abjuration, Earth
| False | False | 1 |
A large gem floats around the target in an erratic pattern.
| True |
Shillelagh
|
|
Core Rulebook
|
Primal
|
Common
|
Plant, Transmutation
| False | False | 1 |
Make a club or staff temporarily magical, and deal more damage to unnatural creatures.
| False |
Shocking Grasp
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Attack, Electricity, Evocation
| False | False | 1 |
Zap a creature with electricity.
| True |
Shockwave
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Earth, Evocation
| False | False | 1 |
You create a wave of energy that ripples through the earth.
| True |
Snowball
|
|
World Guide
|
Arcane, Primal
|
Common
|
Attack, Cold, Evocation, Water
| False | False | 1 |
You throw a magically propelled and chilled ball of dense snow.
| True |
Spider Sting
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Necromancy, Poison
| False | False | 1 |
Damage a creature and afflict it with spider venom.
| False |
Summon Animal
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration
| False | False | 1 |
Conjure an animal to fight on your behalf.
| True |
Summon Fey
|
|
Core Rulebook
|
Occult, Primal
|
Common
|
Conjuration
| False | False | 1 |
Conjure a fey to fight on your behalf.
| True |
Summon Plant or Fungus
|
|
Core Rulebook
|
Primal
|
Common
|
Conjuration
| False | False | 1 |
Conjure a plant or fungus to fight on your behalf.
| True |
Swampcall
|
|
Pathfinder #171
|
Primal
|
Uncommon
|
Earth, Transmutation
| False | False | 1 |
You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess.
| True |
Synchronize
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 1 |
Place sigils on your targets that flash at a prespecified time.
| True |
Tether
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 1 |
You use magical chains, vines, or other tethers to bind your target to you.
| True |
Ventriloquism
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Auditory, Illusion
| False | False | 1 |
Throw your voice.
| True |
Verdant Sprout
|
|
Pathfinder #151
|
Primal
|
Uncommon
|
Conjuration, Plant
| False | False | 1 |
You imbue a single ordinary, inexpensive plant seed with primal energy and throw it onto a surface, where it gradually sprouts into a Medium plant.
| True |
Verminous Lure
|
|
Pathfinder #169
|
Primal
|
Uncommon
|
Olfactory, Transmutation
| False | False | 1 |
Upon casting, the target emits a musk that's captivating to certain animals.
| False |
Acid Arrow
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Acid, Attack, Evocation
| False | False | 2 |
Magical arrow deals acid damage persistently.
| True |
Animal Form
|
|
Core Rulebook
|
Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
Turn into a dangerous animal.
| True |
Animal Messenger
|
|
Core Rulebook
|
Primal
|
Common
|
Enchantment, Mental
| False | False | 2 |
Send a Tiny animal to deliver a message.
| False |
Ash Cloud
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Conjuration, Fire
| False | False | 2 |
Summon a cloud of hot ash and smoke.
| True |
Barkskin
|
|
Core Rulebook
|
Primal
|
Common
|
Abjuration, Plant
| False | False | 2 |
Target's skin is covered in protective bark.
| True |
Blazing Blade
|
|
Kingmaker Companion Guide
|
Divine, Primal
|
Rare
|
Conjuration, Fire, Good
| False | False | 2 |
A scimitar-shaped beam of fiery light springs from your free hand.
| True |
Bone Spray
|
|
Pathfinder #176
|
Arcane, Divine, Primal
|
Uncommon
|
Necromancy
| False | False | 2 |
You fire a torrent of jagged bone shards from your hands.
| True |
Boneshaker
|
|
Pathfinder #176
|
Arcane, Divine, Primal
|
Uncommon
|
Necromancy
| False | False | 2 |
You reach out a hand and seize a creature's skeleton from afar, harming their body and potentially wrenching them by the bones to move them against their will.
| True |
Bralani Referendum
|
|
Pathfinder #183
|
Divine, Primal
|
Uncommon
|
Air, Evocation
| False | False | 2 |
You enforce fair play with punishing zephyrs.
| True |
Breath of Drought
|
|
Pathfinder #151
|
Primal
|
Uncommon
|
Evocation, Fire
| False | False | 2 |
You fill the area with an oppressive, arid swelter that overwhelms creatures with heat exhaustion.
| True |
Clawsong
|
|
Pathfinder #171
|
Divine, Primal
|
Uncommon
|
Transmutation
| False | False | 2 |
You sing a fierce prayer, low and growling, and awaken the ancient spirit of a Terwa beast to guide and strengthen the target's unarmed blows.
| True |
Continual Flame
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
A magical flame burns indefinitely.
| True |
Create Food
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Conjuration
| False | False | 2 |
Conjure food that can feed multiple creatures.
| True |
Dancing Shield
|
|
Knights of Lastwall
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Evocation
| False | False | 2 |
You levitate the touched shield and orbit it around a nearby ally.
| True |
Darkness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Darkness, Evocation
| False | False | 2 |
Suppress all light in an area.
| True |
Darkvision
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination
| False | False | 2 |
See in the dark.
| True |
Deafness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
Make a creature deaf.
| False |
Dismantle
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 2 |
Temporarily disassemble an object into its components.
| True |
Dispel Magic
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
End a spell or suppress an item's magic.
| False |
Elemental Zone
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation
| False | False | 2 |
Make one element more damaging within a zone.
| True |
Endure Elements
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Abjuration
| False | False | 2 |
Protect a creature from severe cold or heat.
| True |
Enhance Victuals
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Improve food or drink and remove poisons.
| True |
Enlarge
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
A creature grows in size.
| True |
Entangle
|
|
Core Rulebook
|
Primal
|
Common
|
Plant, Transmutation
| False | False | 2 |
Plants and fungi in an area grow to entangle and immobilize.
| False |
Erase Trail
|
|
Knights of Lastwall
|
Primal
|
Uncommon
|
Abjuration
| False | False | 2 |
You drastically reduce all signs of one specific creature's passage from the area, including footprints, handprints, dirt, and minor changes caused to the surrounding environment, like the bending of grass.
| True |
Expeditious Excavation
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 2 |
You remove loose dirt, dust, gravel, sand, and the like from the area.
| True |
Extract Poison
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 2 |
Draw out poison from an object and make your next attack poisonous.
| False |
Faerie Fire
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Evocation, Light
| False | False | 2 |
Colorful light prevents creatures from being concealed or invisible.
| False |
Fear the Sun
|
|
Pathfinder #172
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Transmutation
| False | False | 2 |
You cause the creature's vision to become particularly sensitive.
| True |
Feast of Ashes
|
|
Gods & Magic
|
Arcane, Occult, Primal
|
Common
|
Curse, Necromancy
| False | False | 2 |
You curse the target with a hunger no food can sate.
| True |
Feral Shades
|
|
Secrets of Magic
|
Primal
|
Common
|
Necromancy
| False | False | 2 |
A cone of hound-shaped shades tear creatures apart.
| True |
Final Sacrifice
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Channel energy to blow up your minion.
| True |
Flame Wisp
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Fire wisps damage those you strike, and more grow if you cast fire spells.
| True |
Flaming Sphere
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
A ball of fire rolls about at your command.
| True |
Fungal Hyphae
|
|
Gods & Magic
|
Primal
|
Common
|
Fungus, Necromancy
| False | False | 2 |
Thin hyphae grow from your feet and plunge into the earth.
| True |
Fungal Infestation
|
|
Advanced Player's Guide
|
Primal
|
Common
|
Conjuration
| False | False | 2 |
Plant poisonous fungal growths in a creature.
| True |
Gentle Repose
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Necromancy
| False | False | 2 |
A corpse doesn't decay and can't become undead.
| True |
Glitterdust
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation
| False | False | 2 |
Sparkling dust breaks invisibility and impedes vision.
| False |
Guiding Star
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Detection, Divination, Mental
| False | False | 2 |
Constellations nudge the target to travel to a location you choose.
| False |
Heat Metal
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 2 |
Make metal red hot.
| True |
Humanoid Form
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
Take the shape of a humanoid.
| True |
Ignite Fireworks
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation, Fire, Sonic
| False | False | 2 |
Throw exploding fireworks.
| True |
Impart Empathy
|
|
Pathfinder #175
|
Occult, Primal
|
Uncommon
|
Emotion, Enchantment, Mental
| False | False | 2 |
You expand the target's ability to understand social cues that are normally beyond its comprehension.
| True |
Instant Armor
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Conjuration, Contingency, Extradimensional
| False | False | 2 |
Set a contingency to return your armor to you.
| False |
Iron Gut
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 2 |
Your mouth, esophagus, and stomach become incredibly elastic and tougher than metal.
| True |
Lock Item
|
|
Knights of Lastwall
|
Arcane, Primal
|
Uncommon
|
Abjuration
| False | False | 2 |
One object held by a creature becomes fused to that creature's hand and can't be put down.
| True |
Loose Time's Arrow
|
|
Dark Archive
|
Arcane, Occult, Primal
|
Common
|
Transmutation
| False | False | 2 |
Boost a group of creature's movement through time
| False |
Magnetic Attraction
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Evocation
| False | False | 2 |
Pull items with magnetism, even disarming metal weapons.
| False |
Magnetic Repulsion
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 2 |
Push metal away, defending against metal weapons and armored foes.
| True |
Obscuring Mist
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration, Water
| False | False | 2 |
Conceal creatures in a cloud of mist.
| False |
Pack Attack
|
|
Pathfinder #175
|
Occult, Primal
|
Uncommon
|
Divination, Mental
| False | False | 2 |
You and one other target gain an uncanny coordination that helps you take down foes.
| True |
Phantom Steed
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Conjuration
| False | False | 2 |
Conjure a magical horse.
| True |
Quench
|
|
Advanced Player's Guide
|
Primal
|
Common
|
Abjuration, Water
| False | False | 2 |
Put out fires and hurt fire creatures.
| True |
Radiant Field
|
|
Pathfinder #172
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Evocation, Light
| False | False | 2 |
You create an area of bright light.
| True |
Rapid Adaptation
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 2 |
Adapt your companion or eidolon to your environment.
| False |
Reaper's Lantern
|
|
Advanced Player's Guide
|
Divine, Occult, Primal
|
Common
|
Death, Light, Necromancy
| False | False | 2 |
A ghostly lantern diminishes healing for the living and weakens undead.
| False |
Remove Fear
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Enchantment
| False | False | 2 |
Free a creature from its fright.
| True |
Remove Paralysis
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Healing, Necromancy
| False | False | 2 |
Free a creature from paralysis.
| True |
Resist Energy
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 2 |
Protect a creature from one type of energy damage.
| True |
Restoration
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Healing, Necromancy
| False | False | 2 |
Reduce a condition or lessen a toxin.
| True |
Restore Senses
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Healing, Necromancy
| False | False | 2 |
Remove a blinding or deafening effect.
| True |
Rime Slick
|
|
Pathfinder #151
|
Arcane, Primal
|
Uncommon
|
Cold, Evocation
| False | False | 2 |
You call down a chill wind.
| True |
Scorching Ray
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Attack, Evocation, Fire
| False | False | 2 |
Fire one to three rays of heat and flame at different foes.
| True |
Sea Surge
|
|
Pathfinder #151
|
Arcane, Primal
|
Uncommon
|
Evocation, Water
| False | False | 2 |
You slap or stomp on a nearby solid or liquid surface, sending a surge of water rushing away from you.
| False |
Shape Wood
|
|
Core Rulebook
|
Primal
|
Common
|
Plant, Transmutation
| False | False | 2 |
Reshape unworked wood as you choose.
| False |
Shatter
|
|
Core Rulebook
|
Occult, Primal
|
Common
|
Evocation, Sonic
| False | False | 2 |
Shatter an object with a high-frequency sonic attack.
| True |
Shrink
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
Reduce a willing creature to Tiny size.
| True |
Slough Skin
|
|
Gods & Magic
|
Arcane, Primal
|
Common
|
Necromancy
| False | False | 2 |
You continually and harmlessly slough off the top layer of your skin while new skin regenerates immediately.
| False |
Speak with Animals
|
|
Core Rulebook
|
Primal
|
Common
|
Divination
| False | False | 2 |
Communicate with animals.
| False |
Spider Climb
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 2 |
Give a creature a climb Speed.
| True |
Status
|
|
Core Rulebook
|
Divine, Occult, Primal
|
Common
|
Detection, Divination
| False | False | 2 |
Keep track of a willing creature's location and well-being.
| True |
Sudden Blight
|
|
Advanced Player's Guide
|
Divine, Primal
|
Common
|
Necromancy, Negative
| False | False | 2 |
Decay living creatures and plants.
| True |
Sudden Bolt
|
|
Pathfinder #151
|
Arcane, Primal
|
Uncommon
|
Electricity, Evocation
| False | False | 2 |
You call down a small bolt of lightning on the target
| True |
Summon Elemental
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration
| False | False | 2 |
Conjure an elemental to fight on your behalf.
| True |
Summoner's Precaution
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Contingency, Necromancy
| False | False | 2 |
Set a contingency to avoid being knocked out alongside your eidolon.
| False |
Summoner's Visage
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Polymorph, Transmutation
| False | False | 2 |
Change your eidolon to cosmetically appear to be your identical twin.
| True |
Thundering Dominance
|
|
Secrets of Magic
|
Occult, Primal
|
Common
|
Enchantment, Mental
| False | False | 2 |
Make your companion or eidolon intimidating and let it emit a sonic roar.
| True |
Tree Shape
|
|
Core Rulebook
|
Primal
|
Common
|
Plant, Polymorph, Transmutation
| False | False | 2 |
Turn into a tree.
| False |
Vomit Swarm
|
|
Advanced Player's Guide
|
Arcane, Occult, Primal
|
Common
|
Evocation
| False | False | 2 |
Vermin erupt in a cone from your mouth, biting and stinging creatures.
| True |
Water Breathing
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Allow creatures to breathe underwater.
| True |
Water Walk
|
|
Core Rulebook
|
Arcane, Divine, Primal
|
Common
|
Transmutation
| False | False | 2 |
Buoy a creature so it can walk on water.
| True |
Web
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Conjuration
| False | False | 2 |
Form a web that keeps creatures from moving.
| True |
Worm's Repast
|
—
|
Pathfinder #163
|
Occult, Primal
|
Rare
|
Necromancy
| False | False | 2 |
Gnawing worms materialize within the flesh of the target creature.
| True |
Animal Vision
|
|
Core Rulebook
|
Primal
|
Common
|
Divination, Mental
| False | False | 3 |
Project your senses through an animal.
| False |
Aqueous Orb
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Conjuration, Water
| False | False | 3 |
Roll a ball of water to put out fires and engulf creatures.
| False |
Blazing Dive
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Evocation, Fire
| False | False | 3 |
Fly up, then dive in an explosion of superheated air.
| True |
Blindness
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Incapacitation, Necromancy
| False | False | 3 |
Strike a target blind.
| False |
Bottomless Stomach
|
|
Secrets of Magic
|
Arcane, Occult, Primal
|
Common
|
Conjuration, Extradimensional
| False | False | 3 |
Store things in a creature's stomach.
| True |
Caster's Imposition
|
—
|
Pathfinder #182
|
Arcane, Divine, Occult, Primal
|
Uncommon
|
Abjuration, Curse
| False | False | 3 |
A magical interference prevents the target from contributing to any form of cooperative spellcasting.
| True |
Crashing Wave
|
|
Advanced Player's Guide
|
Arcane, Primal
|
Common
|
Evocation, Water
| False | False | 3 |
Smash a cone of water against foes.
| True |
Cup of Dust
|
|
Gods & Magic
|
Arcane, Occult, Primal
|
Common
|
Curse, Necromancy
| False | False | 3 |
You curse the target with a thirst no drink can quench.
| True |
Curse of Lost Time
|
|
Advanced Player's Guide
|
Arcane, Occult, Primal
|
Common
|
Curse, Negative, Transmutation
| False | False | 3 |
Artificially erode or age a target.
| True |
Day's Weight
|
|
Secrets of Magic
|
Arcane, Occult, Primal
|
Common
|
Transmutation
| False | False | 3 |
Use time magic to fatigue a creature.
| True |
Dividing Trench
|
|
Knights of Lastwall
|
Arcane, Primal
|
Uncommon
|
Earth, Transmutation
| False | False | 3 |
You dig an earthen trench across the surrounding terrain, which must be soil, clay, sand, or other soft earth, but not flooring or stone.
| True |
Earthbind
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Transmutation
| False | False | 3 |
Bring a flying creature to the ground.
| False |
Elemental Absorption
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Abjuration
| False | False | 3 |
Resist elemental effects and then release the energy against a foe.
| True |
Elemental Annihilation Wave
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Air, Earth, Evocation, Fire, Water
| False | False | 3 |
Draw in elemental energy to unleash a cone of burning destruction.
| True |
Envenom Companion
|
|
Secrets of Magic
|
Primal
|
Common
|
Necromancy, Poison
| False | False | 3 |
Make your companion's attacks toxic.
| True |
Familiar's Face
|
|
Advanced Player's Guide
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Scrying
| False | False | 3 |
Implant your senses in your animal companion or familiar.
| False |
Far Sight
|
|
Pathfinder #177
|
Occult, Primal
|
Uncommon
|
Divination, Visual
| False | False | 3 |
You can see distant objects as if they were closer.
| False |
Feet to Fins
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Morph, Transmutation
| False | False | 3 |
Turn a creature's feet into fins, enabling it swim but slowing it on land.
| True |
Fireball
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Evocation, Fire
| False | False | 3 |
An explosion of fire in an area burns creatures.
| True |
Gasping Marsh
|
|
Pathfinder #171
|
Arcane, Primal
|
Uncommon
|
Evocation, Poison
| False | False | 3 |
With a rattling hiss, you create a quickly evaporating mist of invisible poisonous marsh gas to smother creatures in the area.
| False |
Glyph of Warding
|
|
Core Rulebook
|
Arcane, Divine, Occult, Primal
|
Common
|
Abjuration
| False | False | 3 |
Store a spell in a symbol to make a trap.
| False |
Haste
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Common
|
Transmutation
| False | False | 3 |
Speed up a creature so it can attack or move more often.
| True |
Insect Form
|
|
Core Rulebook
|
Primal
|
Common
|
Polymorph, Transmutation
| False | False | 3 |
Turn into a dangerous giant insect.
| True |
Life Connection
|
|
Secrets of Magic
|
Divine, Primal
|
Common
|
Contingency, Necromancy
| False | False | 3 |
Set a contingency to take damage for an ally.
| False |
Life Pact
|
|
Knights of Lastwall
|
Divine, Occult, Primal
|
Uncommon
|
Healing, Necromancy
| False | False | 3 |
Using your life force or spirit as a conduit, you bind the targets in a mystical pact.
| True |
Lightning Bolt
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Electricity, Evocation
| False | False | 3 |
Lightning strikes all creatures in a line.
| True |
Mad Monkeys
|
|
Advanced Player's Guide
|
Primal
|
Common
|
Conjuration
| False | False | 3 |
Monkey spirits make mischief.
| False |
Magnetic Acceleration
|
|
Secrets of Magic
|
Arcane, Primal
|
Common
|
Attack, Evocation
| False | False | 3 |
Magnetically launch an item to attack a foe.
| True |
Martyr's Intervention
|
|
Knights of Lastwall
|
Divine, Occult, Primal
|
Uncommon
|
Healing, Necromancy
| False | False | 3 |
You shield a creature in dire need with your own life force, taking the harm upon yourself to save their life.
| False |
Meld into Stone
|
|
Core Rulebook
|
Arcane, Primal
|
Common
|
Earth, Transmutation
| False | False | 3 |
Meld into a block of stone.
| False |
Mind of Menace
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Contingency, Emotion, Enchantment, Fear, Mental
| False | False | 3 |
Set a contingency to punish a foe's mental effect and protect yourself from it.
| False |
Moonlight Ray
|
|
Pathfinder #172
|
Divine, Primal
|
Uncommon
|
Attack, Cold, Evocation, Good, Light
| False | False | 3 |
You unleash a holy beam of freezing moonlight.
| True |
Moth's Supper
|
|
Dark Archive
|
Occult, Primal
|
Common
|
Necromancy
| False | False | 3 |
Your breath becomes ominous moths that detect nearby bloodshed and restore your vitality
| True |
Neutralize Poison
|
|
Core Rulebook
|
Divine, Primal
|
Common
|
Healing, Necromancy
| False | False | 3 |
Cure a poison afflicting a creature.
| False |
Nondetection
|
|
Core Rulebook
|
Arcane, Occult, Primal
|
Uncommon
|
Abjuration
| False | False | 3 |
Protect a creature or object from detection.
| False |
Oneiric Mire
|
|
Secrets of Magic
|
Arcane, Occult, Primal
|
Common
|
Illusion, Mental, Visual
| False | False | 3 |
Create illusory quicksand that tricks creatures into thinking they're stuck.
| False |
Organsight
|
|
Secrets of Magic
|
Arcane, Divine, Occult, Primal
|
Common
|
Divination, Revelation
| False | False | 3 |
See a foe's organs, and use your knowledge to deal precision damage.
| True |
Painted Scout
|