All Equipment | All Item Bonuses
Adjustments | Adventuring Gear | Alchemical Items | Animals and Gear | Apex Items | Armor | Artifacts | Assistive Items | Banners | Blighted Boons | Censer | Consumables | Contracts | Cursed Items | Customizations | Figurehead | Grafts | Grimoires | Held Items | High-Tech | Intelligent Items | Materials | Other | Relics | Runes | Services | Shields | Siege Weapons | Snares | Spellhearts | Staves | Structures | Tattoos | Trade Goods | Vehicles | Wands | Weapons | Worn Items


Bottled Breath | Fulu | Gadgets | Magical Ammunition | Magical Siege Ammunition | Missive | Oils | Other Consumables | Potions | Scrolls | Spell Catalysts | Talismans | Tea | Whetstones


Magical Siege Ammunition

Source Battlecry! pg. 132
When normal ammunition just won’t do the trick, canny archers and gunslingers turn to magic ammunition. Similar innovations in the field of siege ammunition can also give an attacking army an edge in battle. The full rules for activating magic ammunition appear here.

Click here for the full rules on Magical Siege Ammunition.

Quick display options: Short | Table