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Archives of Nethys
Manipulate
Source
Core Rulebook pg. 633
2.0
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.
Actions
Administer First Aid
,
Affix a Talisman
,
Conceal an Object
,
Craft
,
Disable a Device
,
Feast on the Fallen
,
Grab an Edge
,
Impersonate
,
Interact
,
Palm an Object
,
Pick a Lock
,
Point Out
,
Prove Peace
,
Quick Alchemy
,
Quick Tincture
,
Release
,
Repair
,
Steal
,
Stop
,
Take Control
,
Treat Disease
,
Treat Poison
,
Treat Wounds
Activities
Affix a Talisman
Feats
Accompany
,
Advanced First Aid
,
Anoint Ally
,
Battle Medicine
,
Bond Conservation
,
Conceal Spell
,
Dig Quickly
,
Elaborate Flourish
,
Emergency Medical Assistance
,
Focused Juggler
,
Forcible Energy
,
Form Control
,
Friendly Toss
,
Harmonize
,
Improvised Crafting
,
Instinctive Strike
,
Juggle
,
Leyline Conduit
,
Melodious Spell
,
Nonlethal Spell
,
Overwhelming Energy
,
Poison Weapon
,
Portentous Spell
,
Quaking Stomp
,
Quick Stow
,
Reactive Distraction
,
Reflexive Catch
,
Resuscitate
,
Slice and Swipe
,
Surging Might
,
Surprise Snare
,
Target of Opportunity
,
Train Animal
,
Treat Condition
,
Trick Magic Item
,
Unusual Composition
,
Widen Spell
,
Wild Winds Gust
Skills
Administer First Aid
,
Conceal an Object
,
Craft
,
Disable a Device
,
Impersonate
,
Palm an Object
,
Pick a Lock
,
Repair
,
Steal
,
Treat Disease
,
Treat Poison
,
Treat Wounds