Manipulate

Source Core Rulebook pg. 633 2.0
You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.

Actions

Administer First Aid, Affix a Talisman, Conceal an Object, Craft, Disable a Device, Feast on the Fallen, Grab an Edge, Impersonate, Interact, Palm an Object, Pick a Lock, Point Out, Prove Peace, Quick Alchemy, Quick Tincture, Release, Repair, Steal, Stop, Take Control, Treat Disease, Treat Poison, Treat Wounds

Activities

Affix a Talisman

Feats

Accompany, Advanced First Aid, Anoint Ally, Battle Medicine, Bond Conservation, Can't Fall Here, Conceal Spell, Dig Quickly, Elaborate Flourish, Emergency Medical Assistance, Ferocious Gust, Flame Jump, Focused Juggler, Forcible Energy, Form Control, Friendly Toss, Harmonize, Hydraulic Maneuvers, Improvised Crafting, Instinctive Strike, Juggle, Leyline Conduit, Melodious Spell, Nonlethal Spell, Overwhelming Energy, Poison Weapon, Portentous Spell, Quaking Stomp, Quick Stow (Swordmaster), Reactive Distraction, Reflexive Catch, Reloading Trick, Resuscitate, Slice and Swipe, Surging Might, Surprise Snare, Target of Opportunity, Train Animal, Treat Condition, Trick Magic Item, Unusual Composition, Widen Spell, Wild Winds Gust

Skills

Administer First Aid, Conceal an Object, Craft, Disable a Device, Impersonate, Palm an Object, Pick a Lock, Repair, Steal, Treat Disease, Treat Poison, Treat Wounds