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PFS RestrictedMunitions Master

Source Battlecry! pg. 64
Invention often springs from necessity, and nothing creates necessity like war. While many inventors innovate new tools or seek fortune or fame, the munitions master seeks an edge in battle, one that might mean the difference between victory and defeat for their side. They aim to bring the sheer destructive power of siege weapons to a more compact and personal scale so that they can be deployed anywhere they are needed.

The portable light mortar used by munitions masters first appeared in Dongun Hold, a collaboration between Dongun siege weapon operators and Alkenstar inventors.

Light Mortar Innovation 1st

Through years of experience and countless hours of experimentation, you've developed a siege weapon compact enough to operate by yourself while still packing a deadly punch.

Prerequisites: You must be an inventor.

Munitions Master Adjustments: Instead of choosing an innovation from the options listed in the inventor class, you have the light mortar innovation, as well as the following changes to the class features listed on the following pages. You gain these abilities at the same levels as normal for the class unless otherwise specified. You must select Munitions Master Dedication as your 2nd-level class feat. Your innovation is a mounted siege weapon called a light mortar that weighs 2 Bulk. Whether it propels its payload via an elaborate mechanism or explosive reagents, it's capable of dealing immense damage. Your light mortar requires an Interact action to deploy it before you can Aim, Load, or Launch it, and it includes its own wheeled platform that it is mounted on as part of the deployment. It can be packed back up for easy transport as a 2-action activity with the manipulate trait and either worn as a backpack or carried in one hand while packed. Because of the light mortar's smaller size, the Move Siege Engine activity takes only 1 action when it is deployed.

Your light mortar begins as a 1st-level siege weapon with the statistics shown below. It deals an additional die of damage at 5th level and every 4 levels thereafter. When you Launch your light mortar, the Reflex save is equal to your class DC. Its AC is equal to your inventor class DC and it has Hardness 5. It has trained proficiency in Reflex and Fortitude saves, using your Intelligence modifier to calculate these bonuses. It has 10 Hit Points, plus a number of Hit Points equal to 2 plus your Intelligence modifier for each level you have. Its Broken Threshold is equal to half its total Hit Points (rounded down).

At 5th level, your light mortar's Hardness increases to 10. At 10th level it increases to 15 and its proficiency rank in Reflex and Fortitude saves increases to expert. At 15th level, its Hardness increases to 20, and its proficiency rank in Reflex and Fortitude saves increases to master.

Your innovation fires small cannonballs called carry shot. A group of 10 carry shot, which weighs 1 Bulk, can be purchased for 5 sp from most shops that sell ammunition.

Light MortarItem 1

Uncommon Medium Mounted 
Source Battlecry! pg. 64
; Ammunition carry shot (5 sp for 10, 1 Bulk)
Usage mounted; Space 5 feet long, 5 feet wide, 3 feet high
Crew 1; Proficiency martial
Speed 20 feet (pulled or pushed)
Nethys Note: The AC, Fortitude, Reflex, HP and BT statistics for this item are located in the Light Mortar Innovation. This item does not have a price as it is an Inventor Innovation.

Aim [one-action] unlimited, minimum distance 10 feet

Load [one-action] (manipulate) 1 time

Launch [one-action] (attack, manipulate, range increment 120 feet) 2d6 bludgeoning, 10-foot burst, DC 15 basic Reflex
Choose one initial light mortar modification to apply to your innovation, either from the following or from other initial light mortar modifications to which you have access. These modifications alter the abilities or form of your light mortar.
  • Contained Shrapnel You alter your light mortar's ammunition to prevent fragments of it from flying outward on impact. Your innovation gains the nonlethal trait. You can choose whether to apply the nonlethal trait on each Launch.
  • Enhanced Shrapnel You alter your light mortar's ammunition to change the way it shatters on impact, spraying nearby creatures with a hail of razor-sharp pieces. Your innovation gains the versatile P and versatile S traits. You can choose whether to apply one of these traits on each Launch with your innovation.
  • Spring-Loaded You've designed your innovation with springs to quickly unfold and extend components, optimizing it for quick deployment. You can deploy your light mortar as a free action.

Overdrive

The additional damage you deal from Overdrive applies to Launches made with your light mortar, as if they were Strikes.

Explode

When you use this ability, the emanation is centered on your innovation, and you can choose to exclude the square you are in from the emanation.

Breakthrough Innovation7th

When choosing a breakthrough innovation, choose from the following breakthrough light mortar modifications. As usual, you can choose an initial light mortar modification instead if you prefer.
  • Blanching Chamber You embed tiny metal filings into ammunition in the firing chamber of your light mortar. These filings remain embedded in the fragments of the ammunition after it shatters on impact. Your ammunition counts as cold iron and silver.
  • Earthbreaker Each time you Launch, you can choose to alter the ammunition to direct the brunt of the explosion downward, dealing half damage but creating difficult terrain in the blast area.
  • Narrow Blast You alter your ammunition so that the force of the impact is directed in a narrow band. Each time you Launch you can choose to have the explosion form a 20-foot cone instead of a 10-foot burst. This cone must originate at the point of impact and can be directed either directly away from you or 45 degrees to either side of that.

Inventive Expertise7th

You gain this class feature at 7th level instead of 9th.

Offensive Boost9th

The offensive boost you choose applies to Launches made with your light mortar, as if they were Strikes.

Inventive Mastery15th

You gain this class feature at 15th level instead of 17th.

Revolutionary Innovation15th

When choosing a revolutionary innovation, choose from the following revolutionary light mortar modifications. As usual, you can choose an initial or breakthrough light mortar modification instead if you prefer.
  • Enhanced DamageAs the revolutionary weapon modification of the same name.
  • Impossible Alloy As the revolutionary weapon modification of the same name, except that the alloy is embedded in your ammunition on launch.
  • Precise Blast You have such precise control over your light mortar that you can wrap the blast of impact around your allies without harming them. When you Launch, you can select a number of squares up to your Intelligence modifier to exclude from the blast area.

Additional Feats

Source Player Core pg. 215 2.0
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS RestrictedMunitions Master Dedication Feat 2

Uncommon Archetype Class Dedication 
Source Battlecry! pg. 65
Archetype Munitions Master
Class Inventor
Prerequisites light mortar innovation

You have drilled enough with your light mortar to operate it with unrivaled efficiency. You gain the Engineer's Efficiency action.

Engineer's Efficiency [one-action] Frequency once per turn; Requirements You are adjacent to your light mortar; Effect You Aim your light mortar and then either Load or Launch it.

PFS RestrictedFocused Fire Feat 4

Archetype Flourish 
Source Battlecry! pg. 65
Archetype Munitions Master
Class Inventor
Prerequisites Munitions Master Dedication

You limit the blast of your shot for accuracy. You Launch your light mortar, targeting a single square. The blast is limited to the targeted square but deals one additional die of damage.

PFS RestrictedWrapped in Smoke Feat 4

Archetype 
Source Battlecry! pg. 65
Archetype Munitions Master
Class Inventor
Prerequisites Munitions Master Dedication

You ignite a small portion of powder in a rapid, inefficient burn, creating a hazy cloud. You create a cloud of smoke in a 5-foot emanation centered on your innovation, which lasts for 1 minute. All creatures and objects within the smoke become concealed, and those outside the smoke become concealed to those within.

PFS LimitedField Artillery [one-action] Feat 6

Archetype 
Source Guns & Gears pg. 129 2.0
Archetypes Artillerist, Munitions Master
Prerequisites expert in Crafting

While castles are generally obliging enough to stay in one place, out in the field positioning is of paramount importance—a gun in the wrong place is worse than useless. You can Interact with an adjacent mounted siege weapon to increase its Speed by 10 feet for one round.

PFS RestrictedSiege Celerity [free-action] Feat 6

Archetype Manipulate Unstable 
Source Battlecry! pg. 65
Archetype Munitions Master
Class Inventor
Prerequisites Munitions Master Dedication
Trigger Your turn begins.

You push yourself and your light mortar beyond your limits. You are quickened for this turn. You can use the extra action to Load or Launch your light mortar. This doesn't allow you to bypass the normal limit of one Launch per round.

PFS RestrictedRecoiling Relocation [free-action] Feat 8

Archetype Flourish Unstable 
Source Battlecry! pg. 65
Archetype Munitions Master
Class Inventor
Prerequisites Munitions Master Dedication
Trigger You launch your light mortar.
Requirements You are adjacent to your light mortar.

Your innovation contains a chamber to store a small amount of compressed exhaust gas from your Launches. You can release this gas coinciding with the recoil to propel your mortar and yourself through the air to reach a better firing position. You and your light mortar move up to the light mortar's Speed in the direction of your choice. You must end this movement adjacent to your innovation.

PFS RestrictedBurrowing Shot [one-action] Feat 10

Archetype 
Source Battlecry! pg. 65
Archetype Munitions Master
Class Inventor
Prerequisites Munitions Master Dedication

You tune your light mortar to maximize penetration into hard surfaces. You Launch your light mortar, dealing half the normal amount of damage to creatures in the area of the blast but double damage to objects and structures.

PFS LimitedMaster Siege Engineer Feat 16

Archetype 
Source Guns & Gears pg. 129 2.0
Archetypes Artillerist, Munitions Master

What you don't know about artillery isn't worth knowing and your mastery allows you to perform an impossible number of actions as part of a siege weapon's crew. You're permanently quickened. You can only use the extra action to Aim or Launch a siege weapon.