Adjustments
Adventuring Gear
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Assistive Items
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Contracts (4)
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Customizations (5)
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Services (6)
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Shields (3)
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Spellhearts
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Wands (3)
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Worn Items (5)
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Archives of Nethys

General Skills
Acrobatics | Arcana | Athletics | Crafting | Deception | Diplomacy | Intimidation | Lore | Medicine | Nature | Occultism | Performance | Religion | Society | Stealth | Survival | Thievery


Occultism (Int)

Source Core Rulebook pg. 249 2.0
You know a great deal about ancient philosophies, esoteric lore, obscure mysticism, and supernatural creatures. Even if you’re untrained in Occultism, you can use it to Recall Knowledge.
  • Recall Knowledge about ancient mysteries; obscure philosophies; creatures of occult significance (like aberrations, spirits, and oozes); and the Positive Energy, Negative Energy, Shadow, Astral, and Ethereal Planes.

Occultism Trained Actions

  • Decipher Writing on occult topics, including complex metaphysical systems, syncretic principles, weird philosophies, and incoherent ramblings.
  • Identify Magic, particularly occult magic.
  • Learn a Spell from the occult tradition.

Related Feats

To see a list of Feats related to Occultism, click here.