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Occult Tradition

Source Core Rulebook pg. 299 2.0
The practitioners of occult traditions seek to understand the unexplainable, categorize the bizarre, and otherwise access the ephemeral in a systematic way. Bards are the most iconic occult spellcasters, collecting strange esoterica and using their performances to influence the mind or elevate the soul, and occult sorcerers strive to understand the mysterious power in their blood.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Occult Cantrips

PFS StandardChill Touch (nec)H: Your touch hurts the living or disorients undead.
PFS StandardDancing Lights (evo): Create four floating lights you can move.
PFS StandardDaze (enc)H: Damage a creature's mind and possibly stun it.
PFS StandardDetect Magic (div)H: Sense whether magic is nearby.
PFS StandardForbidding Ward (abj)H: Protect an ally against one specific enemy.
PFS StandardGhost Sound (ill)H: Make false sounds.
PFS StandardGuidance (div): Divine guidance improves one roll.
PFS LimitedJoin Pasts (div)HSU: Share thoughts and experiences with allies.
PFS StandardKnow Direction (div)H: Find true north.
PFS StandardLight (evo)H: Make an object glow.
PFS StandardMage Hand (evo)H: Command a floating hand to move an object.
PFS StandardMessage (ill)H: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation (evo): Perform a minor magical trick.
PFS StandardRead Aura (div)H: Detect if an object is magical, and determine the school of its magic.
PFS StandardShield (abj)H: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigil (tra)H: Leave a magical mark.
PFS StandardSummon Instrument (con)H: Conjure a musical instrument.
PFS StandardTelekinetic Projectile (evo)H: Fling an object at a creature.

Occult 1st-Level Spells

PFS StandardAgitate (enc)H: You send the target’s mind and body into overdrive, forcing it to become restless and hyperactive.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardAnimate Rope (tra)H: Command a rope to move and tie as you wish.
PFS StandardAnticipate Peril (div)H: You grant the target brief foresight.
PFS StandardBane (enc): Weaken enemies' attacks in an aura around you.
PFS StandardBless (enc): Strengthen allies' attacks in an aura around you.
PFS StandardCharm (enc)H: A creature becomes more friendly to you.
PFS StandardColor Spray (ill): Swirling colors dazzle or stun creatures.
PFS StandardCommand (enc)H: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardDéjà Vu (enc): Make a creature do the same thing again.
PFS StandardDetect Alignment (div)HU: See auras of a chosen alignment.
PFS StandardEndure (enc)H: You invigorate the touched creature’s mind and urge it to press on.
PFS LimitedExchange Image (ill)SU: Trade appearances with the target.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
PFS StandardFloating Disk (con): A disk of energy follows you, carrying objects.
PFS StandardGrim Tendrils (nec)H: Creatures in a line take negative damage and bleed.
PFS StandardIll Omen (div): Curse a creature with misfortune.
PFS StandardIllusory Disguise (ill)H: Make yourself look like a different creature.
PFS StandardIllusory Object (ill)H: Form a convincing illusion of an object.
PFS StandardImprint Message (div): Put a false psychic imprint on an object.
PFS StandardInvisible Item (ill)H: Make an item disappear from view.
PFS StandardItem Facade (ill)H: Disguise an item to look perfect or shoddy.
PFS StandardLiberating Command (enc): You call out a liberating cry, urging an ally to break free of an effect that holds them in place.
PFS StandardLock (abj)H: Make a lock hard to open.
PFS StandardMage Armor (abj)H: Ward yourself with magical armor.
PFS StandardMagic Aura (ill)HU: Change how an item's magic appears to detecting spells.
PFS StandardMagic Missile (evo)H: Pelt creatures with unerring bolts of magical force.
PFS StandardMagic Weapon (tra): Make a weapon temporarily magical.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardMessage Rune (div): You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach.
PFS StandardMindlink (div): Mentally impart 10 minutes' worth of information in an instant.
PFS StandardObject Reading (div)H: Get psychic impressions from an object.
PFS StandardPenumbral Shroud (evo): You envelop the target in a shroud of shadow.
PFS StandardPet Cache (con): Hide a familiar or animal companion in a pocket dimension.
PFS StandardPhantom Pain (ill)H: Cause a creature ongoing pain that sickens it.
PFS StandardProtection (abj)U: Shield a creature against those of a chosen alignment.
PFS StandardRay of Enfeeblement (nec): Sap a creature's strength.
PFS StandardSanctuary (abj): Protect a creature from being attacked.
PFS StandardShare Lore (div)H: You share your knowledge with the touched creatures.
PFS StandardSleep (enc)H: Cause creatures in a small area to fall asleep.
PFS StandardSoothe (enc)H: Heal the target and bolster them against mental attacks.
PFS StandardSpirit Link (nec)H: Continually transfer your health to someone else.
PFS StandardSummon Fey (con)H: Conjure a fey to fight on your behalf.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardTrue Strike (div): Make your next attack especially accurate.
PFS StandardUnseen Servant (con): Create an invisible creature to help you.
PFS StandardVentriloquism (ill)H: Throw your voice.

Occult 2nd-Level Spells

PFS StandardAnimated Assault (evo)H: Temporarily animate small objects to attack creatures in an area.
PFS StandardAnimus Mine (abj)H: You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts.
PFS StandardAugury (div): Predict whether a course of action brings good fortune.
PFS StandardBlistering Invective (enc)H: Light a creature on fire with the sheer viciousness of your words.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBlur (ill): Cause a target's form to become blurry and hard to hit.
PFS StandardCalm Emotions (enc): Suppress strong emotions and hostility.
PFS StandardCharitable Urge (enc): Make a creature give away an object in its possession.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDeafness (nec): Make a creature deaf.
PFS StandardDeath Knell (nec): Finish off a creature who's near death.
PFS StandardDispel Magic (abj): End a spell or suppress an item's magic.
PFS StandardFaerie Fire (evo): Colorful light prevents creatures from being concealed or invisible.
PFS StandardFalse Life (nec)H: Gain temporary HP.
PFS StandardFeast of Ashes (nec)H: You curse the target with a hunger no food can sate.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGhoulish Cravings (nec): Infect a creature with ghoul fever.
PFS StandardHideous Laughter (enc): Fits of laughter make a creature unable to take all its actions.
PFS StandardHumanoid Form (tra)H: Take the shape of a humanoid.
PFS StandardIllusory Creature (ill)H: Form a convincing illusion of a creature.
Imp Sting (nec)SU: You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
PFS StandardInvisibility (ill)H: A creature can’t be seen until it attacks.
PFS StandardKnock (tra): Make a door, lock, or container easier to open, and possibly open it immediately.
PFS StandardMagic Mouth (ill): Make an illusory mouth appear to speak a message.
PFS StandardMirror Image (ill): Illusory duplicates of you cause attacks to miss.
PFS StandardMisdirection (ill): Cause one creature’s auras to appear to be another’s.
PFS StandardParanoia (ill)H: Make a creature believe everyone is a threat.
PFS StandardPhantasmal Treasure (ill): Tempt a creature with an illusory reward.
PFS StandardPhantom Steed (con)H: Conjure a magical horse.
PFS StandardReaper's Lantern (nec): A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove Fear (enc)H: Free a creature from its fright.
PFS StandardRemove Paralysis (nec)H: Free a creature from paralysis.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS StandardRestoration (nec)H: Reduce a condition or lessen a toxin.
PFS StandardRestore Senses (nec)H: Remove a blinding or deafening effect.
PFS StandardSee Invisibility (div)H: See invisible creatures and objects.
PFS StandardShatter (evo)H: Shatter an object with a high-frequency sonic attack.
PFS StandardSilence (ill)H: Mute all sound from a creature.
PFS StandardSound Burst (evo)H: Damage and deafen creatures with a powerful din.
PFS StandardSpectral Hand (nec): Create a semicorporeal hand that touches creatures to target them with your spells.
PFS StandardSpirit Sense (div)H: Find spirits and haunts.
PFS StandardSpiritual Weapon (evo)H: Materialize a deific weapon of force that appears and attacks repeatedly.
PFS StandardStatus (div)H: Keep track of a willing creature's location and well-being.
PFS StandardTelekinetic Maneuver (evo): Disarm, Shove, or Trip a creature telekinetically.
PFS StandardTouch of Idiocy (enc): Dull a target's mind with a touch.
PFS StandardUndetectable Alignment (abj)U: Make a creature or object appear neutral to alignment detection.
PFS StandardVomit Swarm (evo)H: Vermin erupt in a cone from your mouth, biting and stinging creatures.
Worm's Repast (nec)HRS: Gnawing worms materialize within the flesh of the target creature.

Occult 3rd-Level Spells

PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardBind Undead (nec): Take control of a mindless undead.
PFS StandardBlindness (nec): Strike a target blind.
PFS StandardCircle of Protection (abj)HU: A creature emits an aura that protects those within against an alignment.
PFS StandardClairaudience (div): Hear through an invisible magical sensor.
PFS StandardCozy Cabin (con): Conjure a temporary cabin sheltered from the elements.
PFS StandardCup of Dust (nec)H: You curse the target with a thirst no drink can quench.
PFS StandardCurse of Lost Time (tra)H: Artificially erode or age a target.
PFS StandardDream Message (enc)H: Send a message that arrives in a dream.
PFS StandardEnthrall (enc): Your speech makes creatures fascinated with you.
PFS StandardFamiliar's Face (div): Implant your senses in your animal companion or familiar.
PFS StandardGhostly Weapon (tra): Make a weapon affect incorporeal creatures.
PFS StandardGlyph of Warding (abj): Store a spell in a symbol to make a trap.
PFS StandardGravity Well (evo): You create a sphere of altered gravity.
PFS StandardHaste (tra)H: Speed up a creature so it can attack or move more often.
PFS StandardHeroism (enc)H: Stoke a creature's inner heroism to make it more competent.
PFS StandardHypercognition (div): Recall massive amounts of information in an instant.
PFS StandardHypnotic Pattern (ill): Shifting colors dazzle and fascinate creatures.
PFS StandardInvisibility Sphere (ill)H: You and creatures near you become invisible as you explore.
PFS StandardLevitate (evo): Float an object or creature a few feet of the ground.
PFS StandardLocate (div)HU: Learn the direction to an object.
Magical Fetters (con)SU: Ghostly manacles launch from your outstretched hand and clasp around the target's limbs, impeding its movements.
PFS StandardMind Reading (div)U: Read a creature's surface thoughts.
PFS StandardNondetection (abj)U: Protect a creature or object from detection.
PFS StandardParalyze (enc)H: Freeze a creature in place.
PFS StandardPerseis's Precautions (div)U: Leaving nothing to chance, you weave divinatory precautions against an ambush, alerting the target to danger.
PFS LimitedPyrotechnics (tra)SU: You turn a fire into either a burst of blinding fireworks or a thick cloud of choking smoke
PFS StandardSculpt Sound (ill)H: Quiet or alter the sound from a creature or object.
PFS StandardSecret Page (ill): Alter the appearance of a page.
PFS StandardSlow (tra)H: Make a creature slower, reducing its actions.
PFS StandardThreefold Aspect (tra): Switch between versions of yourself at different ages.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardWanderer's Guide (div): Find an ideal route to a location.
PFS StandardWhirling Scarves (abj)H: You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
PFS StandardZone of Truth (enc)U: Designate an area where creatures are compelled to be truthful.

Occult 4th-Level Spells

PFS StandardAromatic Lure (enc)HR: You override a target's olfactory senses, luring them to a specific location through tantalizing false scents.
PFS StandardBestial Curse (tra): Make a humanoid take on features of a beast.
PFS StandardBlink (con)H: Flit between the planes, vanishing and reappearing.
PFS LimitedCall the Blood (nec)HSU: With a word and gesture, you cause streams of blood to erupt from the target's mouth, nostrils, ears, or other facial openings and come rushing into your mouth.
PFS StandardChroma Leach (nec): Sap the color and vitality from a living creature.
PFS StandardClairvoyance (div): See through an invisible magical sensor.
PFS LimitedClownish Curse (enc)SU: You afflict the target with a curse that causes it to emit ridiculous noises as it moves.
PFS StandardConfusion (enc)H: Befuddle a creature, making it act randomly.
PFS StandardCountless Eyes (div): Cause magical eyes to appear all over a creature's body.
PFS LimitedDaydreamer's Curse (enc)SU: You impose a curse upon the target that renders it easily distracted and unable to focus its thoughts on tasks that demand insight or discernment.
PFS StandardDetect Scrying (div)HU: Find out if scrying effects are in the area.
PFS StandardDimension Door (con)H: Teleport yourself up to 120 feet.
PFS StandardDimensional Anchor (abj): Keep a creature from teleporting or traveling to other planes.
PFS StandardDiscern Lies (div)U: Expertly detect lies and falsehoods.
PFS StandardDull Ambition (enc): Curse a creature with an unfortunate lack of ambition.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
PFS LimitedFavorable Review (enc)HSU: You enchant a creature to ensure they have only good things to say about your show.
PFS StandardFly (tra)H: Cause the target creature to gain a fly Speed.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardGaseous Form (tra): Turn a willing creature into a flying cloud.
PFS RestrictedGhostly Tragedy (div)U: Have spirits reenact a violent event.
PFS StandardGlibness (enc)U: Lie with impunity.
PFS StandardGlobe of Invulnerability (abj)U: Magical sphere counteracts spells that would enter it.
PFS StandardHallucinatory Terrain (ill)HU: A natural environment appears to be another kind of terrain.
Internal Insurrection (nec)RS: You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
PFS StandardModify Memory (div)HU: Change or implant memories.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardNightmare (ill): Plague a creature's dreams with disturbing nightmares.
PFS StandardOutcast's Curse (enc): Curse a creature to be off-putting and grating.
PFS StandardPhantasmal Killer (ill)H: Place a fearsome image in a creature's mind to scare and possibly kill it.
PFS StandardPrivate Sanctum (abj)U: Black fog prevents sensing, scrying, and mind-reading on anyone within.
PFS StandardRead Omens (div)U: Get a piece of advice about an upcoming event.
PFS StandardRebounding Barrier (abj)HR: You swiftly raise a reflective barrier, reducing physical damage and rebounding it onto your attacker.
PFS StandardRemove Curse (nec): Counteract a curse afflicting a creature.
PFS StandardResilient Sphere (abj): Create a sphere of force that blocks anything that would come through.
PFS StandardRope Trick (con)U: Animate a rope that rises to an extradimensional hiding place.
PFS LimitedSavant's Curse (enc)SU: You afflict the target with a curse that fills its mind with distracting and hyperspecialized minutiae, causing it to second-guess even simple facts.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardSpell Immunity (abj): Name a spell to negate its effects on you.
PFS LimitedSpiritual Anamnesis (nec)SU: Overwhelm a target with memories of a past life.
PFS StandardSuggestion (enc)H: Suggest a course of action a creature must follow.
PFS StandardTalking Corpse (nec)U: Have a corpse answer three questions.
PFS StandardTelepathy (div)H: Communicate telepathically with any creatures near you.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVeil (ill)H: Disguise many creatures as other creatures.

Occult 5th-Level Spells

PFS StandardAbyssal Plague (nec): Inflict a draining curse.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS StandardBlack Tentacles (con): Tentacles in an area grab creatures.
PFS StandardBlister (nec)H: Grow large blisters on a creature and pop them to spray acid.
PFS LimitedBlood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardChromatic Wall (abj)H: A wall of light offers a unique protection based on its color.
PFS StandardCloak of Colors (ill): Bright colors dazzle creatures near the target, and attacks cause blinding flashes of light.
PFS StandardCrushing Despair (enc)H: Make a creature sob uncontrollably.
PFS StandardDeath Ward (abj): Protect a creature against negative energy.
PFS StandardDreaming Potential (enc): The target retrains in its dreams.
PFS LimitedEctoplasmic Expulsion (nec)SU: You call upon tendrils of ephemeral ectoplasm to pass through the target and carry away a harmful psychic affliction.
PFS StandardFalse Vision (ill)U: Trick a scrying spell.
PFS StandardHallucination (ill)H: A creature believes one thing is another, can’t detect something, or sees something that’s not really there.
PFS StandardIllusory Scene (ill)H: Create an imaginary scene containing multiple creatures and objects.
PFS StandardMariner's Curse (nec): Infect a creature with the curse of the rolling sea.
PFS StandardMind Probe (div)U: Uncover knowledge and memories in a creature's mind.
PFS StandardPrying Eye (div): An invisible eye transmits what it sees to you.
Ravening Maw (nec)HSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
Return Beacon (con)HSU: You create a unique planar beacon somewhere within the spell's range that remains in place.
PFS StandardSecret Chest (con): Hide a container on the Ethereal Plane.
PFS StandardSending (div): Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardShadow Blast (evo)H: Shape a cone of shadow to deal damage of a type you choose.
PFS StandardShadow Siphon (ill): React to lessen the damage from an enemy's spell by making it partially illusion.
PFS StandardShadow Walk (con)U: Travel rapidly via the Shadow Plane.
PFS StandardStrange Geometry (ill): Confoundingly warp spatial geometry, making passage difficult and destinations unpredictable.
PFS StandardSubconscious Suggestion (enc)H: Plant a mental suggestion that must be followed when a trigger occurs.
PFS StandardSummon Entity (con)H: Conjure an aberration to fight on your behalf.
PFS StandardSynaptic Pulse (enc): Slow creatures with a mental blast.
PFS StandardSynesthesia (div)H: Rewire a creature's senses.
PFS StandardTelekinetic Haul (evo): Move a large object.
PFS StandardTelepathic Bond (div)U: Link minds with willing creatures to communicate telepathically at great distances.
PFS StandardTongues (div)HU: Let a creature understand and speak all languages.
PFS StandardWall of Flesh (nec): Spawn a wall of living flesh.

Occult 6th-Level Spells

Aura of the Unremarkable (ill)SU: You and allies in the area appear to be completely innocuous to other creatures within the spell's area, regardless of the actions you're committing.
PFS StandardBlanket of Stars (ill): A cloak of darkness hides you in the dark and dazzles those who get too close.
PFS StandardBlinding Fury (enc): Curse a creature that attacks you, making its victims become invisible to it.
PFS StandardCollective Transposition (con)H: Teleport up to two creatures to new positions near you.
PFS StandardDominate (enc)HU: A creature must obey your orders.
PFS StandardFeeblemind (enc): Stupefy a creature permanently.
PFS StandardMislead (ill): Turn invisible and create a duplicate of yourself who acts like you.
PFS StandardPhantasmal Calamity (ill)H: Damage a creature mentally with visions of an apocalypse.
PFS StandardRepulsion (abj): Prevent creatures from approaching you.
PFS StandardScintillating Safeguard (abj)H: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardScrying (div)U: Spy on a creature.
PFS StandardSpellwrack (abj): Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
PFS StandardSpirit Blast (nec)H: Damage a creature's spiritual essence.
PFS StandardTeleport (con)HU: Transport you and willing creatures a great distance.
PFS StandardTrue Seeing (div): See through illusions and transmutations.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardVibrant Pattern (ill): Make a pattern of lights that dazzles and blinds.
PFS StandardWall of Force (evo)H: Create an invisible and durable wall of magical force.
PFS StandardZealous Conviction (enc)H: Instill unshakable conviction and zeal in willing creatures.

Occult 7th-Level Spells

Blightburn Blast (evo)SU: Inflict a creature with blightburn sickness.
PFS StandardDimensional Lock (abj)U: Prevent teleportation and planar travel.
PFS StandardDuplicate Foe (con)H: Create a temporary duplicate of an enemy that fights for you.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardEthereal Jaunt (con)HU: Use the Ethereal Plane to move through objects and into the air.
PFS StandardForce Cage (evo): Form a prison of pure magical force.
Leng Sting (nec)SU: You use the power of nightmares to magically replicate the venomous attack of the aberrant and cunning Leng spiders.
PFS StandardMagnificent Mansion (con)U: Conjure a secure dwelling in a demiplane.
PFS StandardMask of Terror (ill)H: A creature’s fearsome illusory appearance frightens observers.
Maze of Locked Doors (con)SU: The target of your spell is drawn into a long, twisting, extradimensional hallway.
PFS StandardPlane Shift (con)U: Transport creatures to another plane of existence.
PFS StandardPossession (nec)HU: Send your mind and soul into another creature’s body.
PFS StandardPrismatic Spray (evo): Shoot rainbow beams that have various effects on creatures in a cone.
PFS StandardProject Image (ill)H: Make an illusion of yourself you can cast spells through.
PFS StandardRetrocognition (div)H: Sense impressions of past events at your location.
PFS StandardReverse Gravity (evo)U: Flip the gravitational pull in an area.
PFS LimitedTime Beacon (div): You create a beacon in time, intending to return to it if things go wrong.
PFS StandardTrue Target (div): You delve into the possible futures of the next few seconds to understand all the ways your foe might avoid harm.
PFS StandardVisions of Danger (ill)H: Create a vision of horrid, swarming creatures that causes mental damage.
PFS StandardWarp Mind (enc): Confuse a creature, possibly permanently.

Occult 8th-Level Spells

PFS StandardAntimagic Field (abj)R: Magic doesn't function in an area around you.
PFS LimitedDevour Life (nec)HSU: You attempt to utterly consume the target's life force.
PFS StandardDisappearance (ill): Make a creature invisible, silent, and undetectable by any and all senses.
PFS StandardDiscern Location (div)U: Discover a target's exact location within unlimited range.
PFS StandardDream Council (ill): Communicate through a shared dream.
PFS StandardMaze (con): Trap a creature in an extradimensional maze.
PFS StandardMind Blank (abj)U: Protect a creature from mental magic and some divinations.
PFS StandardPrismatic Wall (abj): Form a protective wall with seven chromatic layers.
PFS LimitedPrying Survey (div)HSU: You create eight invisible, floating eyes, each about 3 inches in diameter, that scan the area around you, transmitting rough impressions of the environment.
PFS StandardScintillating Pattern (ill): Cause an array of color that dazzles, confuses, and stuns.
PFS StandardSpirit Song (nec)H: Sing an eldritch song that damages any creature that has a spirit.
PFS StandardSpiritual Epidemic (nec): Weaken a target with a communicable curse.
PFS StandardUncontrollable Dance (enc): Overcome a target with an all-consuming urge to dance.
PFS LimitedUndermine Reality (ill)SU: You lash a target with tendrils of shadow that steal some of its substance, making it quasi-real.
PFS StandardUnrelenting Observation (div): You and other creatures use scrying to track a subject exactly.

Occult 9th-Level Spells

PFS LimitedAstral Labyrinth (abj)HSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardBind Soul (nec)U: Imprison a dead creature's soul.
Divinity Leech (enc)RS: You disrupt the connection between a divine caster or deific servitor and their deity, blocking their use of divine power.
PFS StandardForesight (div): Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardOverwhelming Presence (enc): Take on the majesty of a god.
Prismatic Shield (abj)RS: Shield-sized shards of multicolored light manifest in the air around you, each rotating quickly to intercept attacks.
PFS StandardPrismatic Sphere (abj): Form a protective sphere composed of seven chromatic layers.
PFS StandardResplendent Mansion (con): Conjure a mansion that lasts for a day.
PFS StandardTelepathic Demand (enc): Send a mental message that impels a creature toward a course of action.
PFS StandardUnfathomable Song (enc): Song debilitates creatures in weird ways.
PFS StandardWail of the Banshee (nec): Scream, dealing damage and draining creatures.
PFS StandardWeird (ill): Frighten, deal mental damage, and possibly kill large numbers of creatures.

Occult 10th-Level Spells

PFS StandardAlter Reality (div): Warp reality to duplicate occult spells.
PFS StandardFabricated Truth (enc): Make creatures believe something is fact.
PFS StandardGate (con)U: Tear open a portal to another plane.
PFS StandardIndestructibility (abj): Become briefly immune to everything.
PFS StandardRemake (con)U: Recreate a destroyed object.
PFS StandardTime Stop (tra): Briefly stop time for everything but you.