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Divine Tradition

Source Core Rulebook pg. 299 2.0
The power of the divine is steeped in faith, the unseen, and belief in a power source from beyond the Material Plane. Clerics are the most iconic divine spellcasters, beseeching the gods to grant them their magic. Divine sorcerers can use the blood of their celestial or fiendish ancestors as a divine conduit, and champions call upon their gods to grant them martial prowess through divine guidance.

H spell has other effects when heightened
S spell is from an adventure path or adventure and may have spoilers
U spell is Uncommon
R spell is Rare
Q spell is Unique

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Divine Cantrips

PFS StandardChill Touch (nec)H: Your touch hurts the living or disorients undead.
PFS StandardDaze (enc)H: Damage a creature's mind and possibly stun it.
PFS StandardDetect Magic (div)H: Sense whether magic is nearby.
PFS StandardDisrupt Undead (nec)H: Damage undead with positive energy.
PFS StandardDivine Lance (evo)H: Throw divine energy that damages based on your deity's alignment.
PFS StandardForbidding Ward (abj)H: Protect an ally against one specific enemy.
PFS StandardGuidance (div): Divine guidance improves one roll.
PFS StandardKnow Direction (div)H: Find true north.
PFS StandardLight (evo)H: Make an object glow.
PFS StandardMessage (ill)H: Speak a message to a distant creature, who can reply.
PFS StandardPrestidigitation (evo): Perform a minor magical trick.
PFS StandardRead Aura (div)H: Detect if an object is magical, and determine the school of its magic.
PFS StandardShield (abj)H: A shield of magical force blocks attacks and magic missiles.
PFS StandardSigil (tra)H: Leave a magical mark.
PFS StandardStabilize (nec): Stabilize a dying creature.
PFS StandardSummon Instrument (con)H: Conjure a musical instrument.

Divine 1st-Level Spells

Admonishing Ray (nec)HS: A ray of energy bludgeons your target into submission without causing lasting harm.
PFS StandardAir Bubble (con): React to create air for a creature to breathe.
PFS StandardAlarm (abj)H: Be alerted if a creature enters a warded area.
PFS StandardAnimate Dead (nec)H: Animate an undead creature to fight on your behalf.
PFS StandardBane (enc): Weaken enemies' attacks in an aura around you.
PFS StandardBless (enc): Strengthen allies' attacks in an aura around you.
PFS StandardCommand (enc)H: Bid a creature to approach, run, release something, lie prone, or stand up.
PFS StandardCreate Water (con): Conjure 2 gallons of water.
PFS StandardDetect Alignment (div)HU: See auras of a chosen alignment.
PFS StandardDetect Poison (div)HU: Determine whether an object or creature is poisonous or venomous.
PFS StandardDisrupting Weapons (nec)H: Weapons deal positive damage to undead.
PFS StandardFear (enc)H: Frighten a creature, possibly making it flee.
PFS StandardHarm (nec)H: Negative energy harms the living or heals the undead, either a single creature or all in a burst.
PFS StandardHeal (nec)H: Positive energy heals the living or harms the undead, either a single creature or all in a burst.
PFS StandardLock (abj)H: Make a lock hard to open.
PFS StandardMagic Stone (nec): Make ordinary stones into magical sling bullets that are especially dangerous to undead.
PFS StandardMagic Weapon (tra): Make a weapon temporarily magical.
PFS StandardMending (tra)H: Repair one non-magical item.
PFS StandardPet Cache (con): Hide a familiar or animal companion in a pocket dimension.
PFS StandardProtection (abj)U: Shield a creature against those of a chosen alignment.
PFS StandardPurify Food and Drink (nec): Make beverages and meals safe.
Putrefy Food and Drink (nec)HS: You cause otherwise edible food to rot and spoil instantly, and water and other liquids to become brackish and undrinkable.
PFS StandardRay of Enfeeblement (nec): Sap a creature's strength.
PFS StandardSanctuary (abj): Protect a creature from being attacked.
PFS StandardSpirit Link (nec)H: Continually transfer your health to someone else.
PFS StandardThoughtful Gift (con)H: Teleport an item to an ally's grasp.
PFS StandardVentriloquism (ill)H: Throw your voice.

Divine 2nd-Level Spells

PFS StandardAugury (div): Predict whether a course of action brings good fortune.
PFS StandardBlood Vendetta (nec)H: Cause a creature that attacks you to start bleeding.
PFS StandardBrand the Impenitent (abj): You brand the target with an ethereal copy of your deity’s religious symbol.
PFS StandardCalm Emotions (enc): Suppress strong emotions and hostility.
PFS StandardCharitable Urge (enc): Make a creature give away an object in its possession.
PFS StandardComprehend Language (div)H: A creature understands one language.
PFS StandardContinual Flame (evo)H: A magical flame burns indefinitely.
PFS StandardCreate Food (con)H: Conjure food that can feed multiple creatures.
PFS StandardDarkness (evo)H: Suppress all light in an area.
PFS StandardDarkvision (div)H: See in the dark.
PFS StandardDeafness (nec): Make a creature deaf.
PFS StandardDeath Knell (nec): Finish off a creature who's near death.
PFS StandardDispel Magic (abj): End a spell or suppress an item's magic.
PFS StandardEndure Elements (abj)H: Protect a creature from severe cold or heat.
PFS StandardEnhance Victuals (tra)H: Improve food or drink and remove poisons.
PFS StandardFaerie Fire (evo): Colorful light prevents creatures from being concealed or invisible.
PFS StandardFinal Sacrifice (evo)H: Channel energy to blow up your minion.
PFS StandardGentle Repose (nec)H: A corpse doesn't decay and can't become undead.
PFS StandardGhoulish Cravings (nec): Infect a creature with ghoul fever.
Imp Sting (nec)SU: You reproduce an imp's evil, poisonous sting, stabbing at an enemy and possibly affecting them with the devil's benumbing venom.
PFS StandardReaper's Lantern (nec): A ghostly lantern diminishes healing for the living and weakens undead.
PFS StandardRemove Fear (enc)H: Free a creature from its fright.
PFS StandardRemove Paralysis (nec)H: Free a creature from paralysis.
PFS StandardResist Energy (abj)H: Protect a creature from one type of energy damage.
PFS StandardRestoration (nec)H: Reduce a condition or lessen a toxin.
PFS StandardRestore Senses (nec)H: Remove a blinding or deafening effect.
PFS StandardSee Invisibility (div)H: See invisible creatures and objects.
PFS StandardShield Other (nec): Absorb half the damage an ally would take.
PFS StandardSilence (ill)H: Mute all sound from a creature.
PFS StandardSound Burst (evo)H: Damage and deafen creatures with a powerful din.
PFS StandardSpirit Sense (div)H: Find spirits and haunts.
PFS StandardSpiritual Weapon (evo)H: Materialize a deific weapon of force that appears and attacks repeatedly.
PFS StandardStatus (div)H: Keep track of a willing creature's location and well-being.
PFS StandardSudden Blight (nec)H: Decay living creatures and plants.
PFS StandardUndetectable Alignment (abj)U: Make a creature or object appear neutral to alignment detection.
PFS StandardWater Breathing (tra)H: Allow creatures to breathe underwater.
PFS StandardWater Walk (tra)H: Buoy a creature so it can walk on water.

Divine 3rd-Level Spells

PFS StandardAgonizing Despair (enc)H: Mentally damage and frighten a creature.
PFS StandardBind Undead (nec): Take control of a mindless undead.
PFS StandardBlindness (nec): Strike a target blind.
PFS StandardChilling Darkness (evo)H: Ray of evil darkness deals cold damage, counteracts light, and harms celestials.
PFS StandardCircle of Protection (abj)HU: A creature emits an aura that protects those within against an alignment.
PFS StandardCrisis of Faith (enc)H: Cause mental damage and possibly make a worshipper unable to cast spells.
PFS StandardDream Message (enc)H: Send a message that arrives in a dream.
PFS StandardFamiliar's Face (div): Implant your senses in your animal companion or familiar.
PFS StandardGlyph of Warding (abj): Store a spell in a symbol to make a trap.
PFS StandardHeroism (enc)H: Stoke a creature's inner heroism to make it more competent.
PFS StandardLocate (div)HU: Learn the direction to an object.
PFS StandardNeutralize Poison (nec): Cure a poison afflicting a creature.
PFS StandardRemove Disease (nec): Cure a disease afflicting a creature.
PFS StandardSafe Passage (abj)H: Make an area safe to move through.
PFS StandardSanctified Ground (abj): Create a 24-hour area of protection against aberrations, celestials, dragons, fiends, or undead.
PFS StandardSearing Light (evo)H: A ray of burning light deals extra damage to undead and counteracts darkness.
PFS StandardShow the Way (div)H: You and affected allies gain preternatural knowledge of the path ahead, allowing you to intuit the best way forward and avoid potential obstacles.
PFS StandardVampiric Touch (nec)H: Deal negative damage and gain temporary HP with a touch.
PFS StandardWanderer's Guide (div): Find an ideal route to a location.
PFS StandardWhirling Scarves (abj)H: You surround yourself in a vortex of whirling colorful scarves of force that obfuscate you and disorient your foes.
PFS StandardZone of Truth (enc)U: Designate an area where creatures are compelled to be truthful.

Divine 4th-Level Spells

PFS StandardAir Walk (tra): Walk on air as though it were solid ground.
PFS StandardAnathematic Reprisal (enc)H: Cause mental pain to one who commits anathema against your deity.
PFS StandardDimensional Anchor (abj): Keep a creature from teleporting or traveling to other planes.
PFS StandardDiscern Lies (div)U: Expertly detect lies and falsehoods.
PFS StandardDivine Wrath (evo)H: Damage and hinder creatures of alignments opposed by your deity.
PFS StandardDull Ambition (enc): Curse a creature with an unfortunate lack of ambition.
PFS StandardEnervation (nec)H: Drain a creature's vigor.
Forgotten Lines (div)HRS: Restore destroyed or censored text.
PFS StandardFreedom of Movement (abj): A creature overcomes hindrances to its movement.
PFS RestrictedGhostly Tragedy (div)U: Have spirits reenact a violent event.
PFS StandardGlobe of Invulnerability (abj)U: Magical sphere counteracts spells that would enter it.
PFS StandardHoly Cascade (evo)H: Turn a vial of holy water into an explosion of blessed water.
Internal Insurrection (nec)RS: You afflict the target with the supernatural disease known as internal insurrection, causing portions of their body to rebel against the whole, leading to painful agonies and, in time, death.
Necrotic Radiation (nec)HSU: You imbue the touched object or space with slow-acting necrotic radiation.
PFS StandardOutcast's Curse (enc): Curse a creature to be off-putting and grating.
PFS StandardRead Omens (div)U: Get a piece of advice about an upcoming event.
PFS StandardRemove Curse (nec): Counteract a curse afflicting a creature.
PFS StandardSeal Fate (nec)H: Curse a creature to be harmed by a certain type of damage.
PFS StandardSpell Immunity (abj): Name a spell to negate its effects on you.
PFS LimitedSpiritual Anamnesis (nec)SU: Overwhelm a target with memories of a past life.
PFS StandardTalking Corpse (nec)U: Have a corpse answer three questions.
PFS StandardVampiric Maiden (nec)H: A ghostly iron maiden harms a creature and transfers its vitality to you.
PFS StandardVital Beacon (nec)H: Radiate vitality that heals creatures that touch you.

Divine 5th-Level Spells

PFS StandardAbyssal Plague (nec): Inflict a draining curse.
PFS StandardBanishment (abj)H: Send a creature back to its home plane.
PFS LimitedBlood Feast (nec)HSU: Your head splits vertically into an enormous maw, which feasts upon the target's blood.
PFS StandardBreath of Life (nec): React to revive a creature at the moment of its death.
PFS StandardDeath Ward (abj): Protect a creature against negative energy.
PFS StandardDrop Dead (ill)HU: The target appears to die but actually turns invisible.
PFS StandardFlame Strike (evo)H: Call divine fire from the sky.
PFS StandardPrying Eye (div): An invisible eye transmits what it sees to you.
Ravening Maw (nec)HSU: You evoke Zevgavizeb’s unceasing hunger and inflict it upon your target.
PFS StandardSending (div): Send a mental message to a creature anywhere on the planet and get a reply.
PFS StandardShadow Blast (evo)H: Shape a cone of shadow to deal damage of a type you choose.
PFS StandardSpiritual Guardian (abj)H: Create a magical guardian to attack at your command and take damage for your allies.
PFS StandardSummon Celestial (con)H: Conjure a celestial to fight on your behalf.
PFS StandardSummon Fiend (con)H: Conjure a fiend to fight on your behalf.
PFS StandardTongues (div)HU: Let a creature understand and speak all languages.
PFS StandardWall of Flesh (nec): Spawn a wall of living flesh.

Divine 6th-Level Spells

PFS StandardBlade Barrier (evo)H: Form a wall of swords made of force.
PFS StandardBlinding Fury (enc): Curse a creature that attacks you, making its victims become invisible to it.
PFS StandardField of Life (nec)H: Create a positive energy field that heals those within.
PFS StandardRaise Dead (nec)HU: Return a dead creature to life.
PFS StandardRepulsion (abj): Prevent creatures from approaching you.
PFS StandardRighteous Might (tra)H: Turn into a battle form with divine armaments.
PFS StandardScintillating Safeguard (abj)H: Reactively protect multiple creatures from harm with a magic barrier.
PFS StandardSpellwrack (abj): Curse a creature to be harmed when a spell is cast on it and lower the duration of its spells.
PFS StandardSpirit Blast (nec)H: Damage a creature's spiritual essence.
PFS StandardStone Tell (evo)U: Speak to spirits within natural stone.
PFS StandardStone to Flesh (tra): Turn a creature turned to stone back to flesh.
PFS StandardTrue Seeing (div): See through illusions and transmutations.
PFS StandardVampiric Exsanguination (nec)H: Draw blood and life force from creatures in a cone.
PFS StandardZealous Conviction (enc)H: Instill unshakable conviction and zeal in willing creatures.

Divine 7th-Level Spells

PFS StandardDimensional Lock (abj)U: Prevent teleportation and planar travel.
PFS StandardDivine Decree (evo)H: Creatures of alignments opposed by your deity are damaged, enfeebled, paralyzed, or banished.
PFS StandardDivine Vessel (tra)H: Take on aspects of a servitor of your deity.
PFS StandardEclipse Burst (nec)H: A globe of freezing darkness explodes in the area.
PFS StandardEnergy Aegis (abj)H: A creature gains resistance to acid, cold, electricity, fire, force, and sonic.
PFS StandardEthereal Jaunt (con)HU: Use the Ethereal Plane to move through objects and into the air.
PFS StandardFinger of Death (nec)H: Point at a creature to deal negative damage and possibly kill it instantly.
PFS StandardPlane Shift (con)U: Transport creatures to another plane of existence.
PFS StandardRegenerate (nec)H: Cause a creature to heal over time, regrow organs, and reattach body parts.
PFS StandardSunburst (evo)H: A globe of sunlight deals fire damage, hurts undead, and overcomes darkness.

Divine 8th-Level Spells

PFS StandardAntimagic Field (abj)R: Magic doesn't function in an area around you.
PFS LimitedDevour Life (nec)HSU: You attempt to utterly consume the target's life force.
PFS StandardDiscern Location (div)U: Discover a target's exact location within unlimited range.
PFS StandardDivine Aura (abj): Allies in an aura have better defenses and are protected against one alignment.
PFS StandardDivine Inspiration (enc): Spiritual energy recovers a creature's expended spell.
PFS StandardMoment of Renewal (nec): Give a day's recovery in an instant.
PFS StandardSpiritual Epidemic (nec): Weaken a target with a communicable curse.

Divine 9th-Level Spells

PFS LimitedAstral Labyrinth (abj)HSU: You connect the entire area with an invisible maze of astral energy that interferes with dimensional and mental magic.
PFS StandardBind Soul (nec)U: Imprison a dead creature's soul.
PFS StandardCrusade (enc)HU: Creatures become dedicated to a cause of your choice.
PFS StandardForesight (div): Sense when a creature is in danger and react to protect it with good fortune.
PFS StandardMassacre (nec)H: Instantly kill multiple creatures.
PFS StandardOverwhelming Presence (enc): Take on the majesty of a god.
PFS StandardTelepathic Demand (enc): Send a mental message that impels a creature toward a course of action.
PFS StandardWail of the Banshee (nec): Scream, dealing damage and draining creatures.
PFS StandardWeapon of Judgement (evo)H: Form a weapon to enforce war or peace.

Divine 10th-Level Spells

PFS StandardAvatar (tra): Transform into a battle form determined by your deity.
PFS StandardGate (con)U: Tear open a portal to another plane.
PFS StandardIndestructibility (abj): Become briefly immune to everything.
PFS StandardMiracle (div): Ask for a blessing to duplicate divine spells.
PFS StandardRemake (con)U: Recreate a destroyed object.
PFS StandardRevival (nec): Heal creatures in an area and return the dead to life temporarily.