Water

Source Core Rulebook pg. 638 1.1
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.

Equipment

Decanter of Endless Water, Horn of Fog

Focus Powers

Downpour, Tempest Touch, Tidal Surge, Unbreaking Wave Advance

Monsters

Adult Brine Dragon, Adult Bronze Dragon, Ancient Brine Dragon, Ancient Bronze Dragon, Blizzardborn, Brine Shark, Draugr, Elemental Tsunami, Grodair, Ice Mephit, Icewyrm, Icicle Snake, Living Waterfall, Marid, Mist Stalker, Mudwretch, Naiad, Naiad Queen, Nereid, Ooze Mephit, Quatoid, River Drake, Rusalka, Sea Drake, Steam Mephit, Tidal Master, Water Mephit, Water Orm, Water Yai, Young Brine Dragon, Young Bronze Dragon

Planes

Plane of Water

Spells

Aqueous Orb, Cataclysm, Control Water, Crashing Wave, Create Water, Deluge, Holy Cascade, Hydraulic Push, Hydraulic Torrent, Obscuring Mist, Personal Rain Cloud, Pillar of Water, Quench, Sea Surge, Snowball, Solid Fog, Wall of Ice