Water

Source Core Rulebook pg. 638 2.0
Effects with the water trait either manipulate or conjure water. Those that manipulate water have no effect in an area without water. Creatures with this trait consist primarily of water or have a magical connection to the element. Planes with this trait are mostly liquid, perhaps with pockets of breathable air.

Equipment

Anointed Waterskin, Decanter of Endless Water, Horn of Fog, Perfect Droplet, Wayfinder

Feats

Aquatic Adaptation, Dousing Spell, Hydraulic Deflection, Hydraulic Maneuvers, Purifying Spell, Reflective Ripple Stance, Rehydration, Tidal Shield, Water Strider, Wave Spiral

Focus Spells

Downpour, Pulverizing Cascade, Rising Surf, Tempest Touch, Tidal Surge, Unbreaking Wave Advance

Monk Unarmed Attacks

Flowing Wave

Monsters

Adult Brine Dragon, Adult Bronze Dragon, Adult Sea Dragon, Ancient Brine Dragon, Ancient Bronze Dragon, Ancient Sea Dragon, Blizzardborn, Brine Shark, Danava Titan, Draugr, Elemental Tsunami, Elemental Vessel, Water, Grodair, Ice Mephit, Icewyrm, Icicle Snake, Ledalusca, Living Waterfall, Marid, Minchgorm, Mist Stalker, Mudwretch, Naiad, Naiad Queen, Nereid, Ooze Mephit, Quatoid, River Drake, Rusalka, Sea Drake, Steam Mephit, Tidal Master, Tidehawk, Water Mephit, Water Orm, Water Wisp, Water Yai, Young Brine Dragon, Young Bronze Dragon, Young Sea Dragon

Planes

Plane of Water

Spells

Aqueous Orb, Cataclysm, Control Water, Crashing Wave, Create Water, Deluge, Elemental Annihilation Wave, Elemental Confluence, Flowing Strike, Frigid Flurry, Geyser, Holy Cascade, Hydraulic Push, Hydraulic Torrent, Mud Pit, Obscuring Mist, Personal Rain Cloud, Pillar of Water, Quench, Sea Surge, Snowball, Solid Fog, Soothing Spring, Spout, Wall of Ice, Wall of Water