All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Mythic | Profession | Undead


There is a Legacy version here.

PFS StandardSnarecrafter

Source Player Core 2 pg. 216
You're able to take ordinary materials and use them to create deadly snares—special traps that you can rig up quickly when the situation demands. While traps might grant you less brute force to apply in a fair fight than weapons would, you rarely allow your fights to be fair. Instead, when combat takes place at a location of your choosing, you have a major advantage thanks to your well-placed snares. Once your foes realize that you may have trapped any location on a battlefield, their fear of accidentally setting one off can help you corral them toward the waiting blades of your allies, or even make them too paranoid to move at all, locking them in place. Fearless enemies face their own disadvantage: they run a greater risk of setting off the many traps youve deployed. Even if they somehow avoid them, some cunning snare crafters have the skills to set a trap right under their foes' feet. Others have found they can trigger dangerous snares from a safe distance due to years of practice. Truly, snare crafters make for a dangerous foe and handy ally.

PFS StandardSnarecrafter Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 216
Archetype Snarecrafter
Prerequisites trained in Crafting

You have studied the art of crafting snares and laying traps, and few have shown more talent in these arts than you. You gain the Snare Crafting feat. When you set a snare, the DC of any saving throw it requires uses the higher of your class DC or the snare's DC. If a snare normally takes 1 minute to Craft, you can Craft it with 3 Interact actions instead.
Each day during your daily preparations, you can prepare four snares from your formula book for quick deployment (increasing to six snares if you're a master in Crafting and eight if you're legendary). Snares prepared in this way don't cost you any resources to Craft.
When you increase your proficiency rank in Crafting to expert, master, or legendary, add three additional snare formulas to your formula book. The snares must be of your level or lower.

Special Rangers can adapt snare crafting techniques to create snares from natural materials. If you are a ranger, you can use Survival instead of Crafting for all prerequisites and functions of feats from this archetype. (This includes using Survival to Craft a snare.)

PFS StandardBrastlewark Snare Engineering Feat 4

Uncommon Archetype 
Source Hellfire Dispatches pg. 72
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication; Snare Crafting

You've trained with the Brastlewark gnomes or studied their teachings, and learned the art of crafting their more magical snares. More information on magical snares can be found here. You learn the formulas for crafting the pit illusion snare and the shadow cloak snare or two uncommon magical snares of your level or lower that you have access to. When you set a magical snare, the DC of any saving throw it requires uses your spell DC if that's higher. When you craft a non-magical snare, you can choose to give it the magical trait. When you do so and the snare is one that normally deals damage, it deals an additional amount of force damage equal to its level.

PFS StandardSurprise Snare [three-actions] Feat 4

Archetype Manipulate 
Source Player Core 2 pg. 216
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication

You install one prepared snare for deployment in a space that's occupied by an enemy. It must be a snare that normally takes 1 minute or less to Craft. The snare automatically triggers.

PFS StandardBarricade Snare Feat 6

Uncommon Archetype 
Source Hellfire Dispatches pg. 72
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication

Using clever gnomish engineering, you can quickly erect small barriers in which your snares are hidden. When you prepare snares for quick deployment, you can prepare some of them as barricade snares. A barricade snare consists of a small barricade in which the snare is hidden, but it costs two of your quick deployment snares. Though creatures can automatically see the barricade, the snare hidden inside the barricade must be detected like a standard snare, but with a +2 circumstance bonus to the DC. The barricade occupies the same space as the snare and is 5 feet high; it provides standard cover, can be Climbed with a successful DC 12 Athletics check, has an AC of 10, Hardness 5, and 20 Hit Points, and is immune to critical hits and precision damage. The barricade lasts as long as the snare does. A creature triggers and is affected by the hidden snare when it attempts to Climb the barricade or successfully attacks the barricade while adjacent to it. The snare and barricade are destroyed when the snare is triggered or if the barricade is destroyed, whichever comes first.

Special Even if you have the Surprise Snare feat, you must craft a barricade snare in an empty square.

PFS StandardRemote Trigger Feat 6

Archetype 
Source Player Core 2 pg. 216
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication

You've learned how to trigger snares from afar, creating ranged hazards to assail your opponents and allowing you to disarm enemies' snares harmlessly. You can Strike a snare to trigger it prematurely. If you crafted the snare, you automatically hit. If someone else crafted it, attempt a ranged Strike against the Crafting DC, triggering the snare only if you hit.

PFS StandardRemote Detonation [one-action] Feat 8

Uncommon Archetype Concentrate Force Manipulate 
Source Hellfire Dispatches pg. 72
Archetype Snarecrafter
Prerequisites Brastlewark Snare Engineering

Brastlewark snarecrafters know that sometimes it's more advantageous to magically destroy a snare before it's triggered. Choose a magical snare within 120 feet that you crafted. The snare is automatically destroyed and each creature in a 5-foot emanation takes 1d6 force damage per level of the destroyed snare with a basic Reflex save against the higher of your class DC or spell DC.

Special If you detonate a broad snare or giant snare, choose one square that snare occupies to be the center of the emanation.

PFS StandardBroad Snare Feat 10

Uncommon Archetype 
Source Hellfire Dispatches pg. 72
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication

You can create longer snares for quick deployment, creating lines on the battlefield. When you prepare snares for quick deployment, you can prepare some of them as broad snares. A broad snare takes up a 20-foot line starting from the square in which you craft the snare but it costs two of your quick deployment snares. A broad snare can trigger from a creature entering any portion of its area, and all its effects apply over the full area.

PFS StandardGiant Snare Feat 10

Archetype 
Source Player Core 2 pg. 216
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication

You can create bigger snares for quick deployment, making it more likely for a creature to walk into your snares. When you prepare snares for quick deployment, you can prepare some of them as giant snares. A giant snare takes up a 10-foot-by-10-foot area but costs two of your quick deployment snares. A giant snare can trigger from a creature entering any portion of its area, and all its effects apply over the full area.

PFS StandardLightning Snares Feat 12

Archetype 
Source Player Core 2 pg. 216
Archetypes Snarecrafter, Snarecrafter*
Prerequisites Snarecrafter Dedication; master in Crafting
* This archetype offers Lightning Snares at a different level than displayed here.

You can rig a trap with incredible speed. When you create a snare that normally takes 1 minute to Craft, you can Craft it using a single Interact action instead.

PFS StandardPlentiful Snares Feat 12

Archetype 
Source Player Core 2 pg. 216
Archetype Snarecrafter
Prerequisites Snarecrafter Dedication

You can prepare incredible numbers of snares each day out of simple ingredients. Double the number of prepared snares granted by Snarecrafter Dedication.

PFS StandardDomino Effect [reaction] Feat 14

Uncommon Archetype Concentrate 
Source Hellfire Dispatches pg. 73
Archetype Snarecrafter
Prerequisites Brastlewark Snare Engineering
Trigger A creature triggers a magical snare you crafted.

You've learned to pull the invisible strings of magic to affect targets that wouldn't normally be. A creature you choose within 15 feet of the triggering creature is affected by the same snare as if they had also triggered it.

Shelyn's Corner

×