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Source Core Rulebook pg. 628 2.0
Effects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a magical connection to that element. Planes with this trait consist mostly of open spaces and air with various degrees of turbulence, though they also contain rare islands of floating stone and other elements and energies.


Bottled Air, Clockwork Diving Suit, Five-Feather Wreath, Nightbreeze Machine, Sky Serpent Bolt, Skyrider Sword, Storm Arrow, Wayfinder


Favorable Winds, Ferocious Gust, Wild Winds Gust, Wind-Tossed Spell

Focus Spells

Disperse into Air, Dust Storm, Parch, Powerful Inhalation, Pushing Gust, Speaking Sky, Steal the Sky, Storm Lord, Stormwind Flight, Tempest Surge, Thunderburst, Updraft, Wild Winds Stance, Wind Jump


Air Rift


Adult Cloud Dragon, Air Mephit, Air Wisp, Ancient Cloud Dragon, Belker, Cloud Giant, Djinni, Dust Mephit, Elemental Hurricane, Flickerwisp, Ice Mephit, Inmyeonjo, Invisible Stalker, Kirin, Living Thunderclap, Living Whirlwind, Melody On The Wind, Muurfeli, Peng, Spark Bat, Storm Hag, Storm Lord, Thunderbird, Uthul, Voidglutton, Will-o’-Wisp, Young Cloud Dragon, Zephyr Hawk


Plane of Air


Air Bubble, Air Walk, Airburst, Ash Cloud, Blazing Dive, Cataclysm, Elemental Annihilation Wave, Elemental Confluence, Flame Vortex, Gale Blast, Gust of Wind, Petal Storm, Punishing Winds, Storm of Vengeance, Unseasonable Squall, Wall of Wind, Whirlwind, Wind Walk