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Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession


Fireworks Technician

Source Guns & Gears pg. 134
The brilliant display of cascading lights and flickering aerial flowers, the thunderous boom, the sizzling crackle, and piercing screech—these are the stock and trade of your craft. You know how to perfectly pair light and sound to create fireworks displays that can amaze children and adults, comfort friends, and even confound your foes.

As a fireworks technician, you might be an itinerant wanderer, roaming from town to town and developing your craft on your own. In that case, you make a living on the road, selling fireworks to the townsfolk, setting up public displays upon request and receipt of payment, and even tailoring individualized performances to those wealthy or interesting enough to be worthy of receiving their own private show.

On the other hand, you might be part of an established fireworks house from Tian Xia or Vudra and rely on teamwork to perfect your various formulas and displays. Hoping to produce the next great innovation in fireworks technology, you often send back the notes from your studies and field demonstrations to esteemed colleagues from your fireworks house, seeking their opinions on your next big idea.

Firework Technician Dedication Feat 2

UncommonArchetypeDedication
Source Guns & Gears pg. 134
Archetype Fireworks Technician
Prerequisites trained in Crafting

You've learned the secrets of making fire and sound bloom using black powder, metals, and paper. You most likely came by this knowledge through formal training with a fireworks house in Tian Xia or a fireworks company from Vudra, though perhaps you mastered fireworks completely by yourself after finding a secret stash in an old shipwreck.

You become trained in Fireworks Lore or become an expert if you were already trained in it. You gain the Alchemical Crafting feat, a pool of infused reagents equal to your level, and advanced alchemy (allowing you to make alchemical items during your daily preparations without the normal cost or time expenditure). You can use your infused reagents only to make fireworks, Launch a Fireworks Display, and use other feats from the Fireworks Technician archetype. Your advanced alchemy level is 1. The rules for these are in the Alchemical Crafting feat, and rules for infused reagents and advanced alchemy are listed in the alchemist class. If you gain infused reagents from more than one source, you use the highest number of reagents to determine your pool rather than adding them together.

You can also create special fireworks displays using your infused reagents, designed to create distinctive effects you can use to make onlookers marvel and even to gain an advantage in combat. You gain the Launch Fireworks Display action and learn some basic displays, and you can learn additional, more complex displays through other firework technician feats. The DC for any display is equal to your class DC or spell DC, whichever is higher.

Launch Fireworks Display Single ActionSingle Action to Three ActionsThree Actions (see below); (manipulate); Cost 1 or more batches of infused reagents; Requirements You have a free hand; Effect You set off a fireworks display. You can launch a normal firework to simply create a visual or audible signal within 20 feet or you can choose one of the following special effects. A firework display has the listed traits, and if it costs more than 1 batch of infused reagents, it is noted in its Cost entry.

Comet Single ActionSingle Action (visual) You shoot a streak of shining light in a 60-foot line. All spaces in that line are lit with bright light until the start of your next turn. As part of this action, you can also Point Out a single creature in the line, and your allies do not need to hear or understand you.

Flower Single ActionSingle Action (visual) You ignite a ring of sparks, creating a shape that might be reminiscent of a flower blooming in the sky. Each enemy with 20 feet of you must attempt a Fortitude save. On a failure, the enemy is dazzled for 1 round, and on a critical failure they are dazzled for 2 rounds.

Salute Single ActionSingle Action (auditory) You create a startling bang or whistle, adding an auditory component to your fireworks display. When you launch a salute display, you can choose a confused or fascinated ally within 60 feet. If the ally you chose is fascinated, the noise is so violent that it acts as a hostile effect for the purpose of their fascinated condition (though it has no negative repercussions) automatically ending most applications of the fascinated condition. If they're confused, the sound is so loud and violent that it might snap the ally out of confusion. They can immediately attempt the flat check to remove the confused condition which normally occurs when a creature is damaged. If the confused condition has special rules that remove the flat check when taking damage or make the flat check harder, those rules also apply to the salute.

Special You can't select another dedication feat until you've gained two other feats from the fireworks technician archetype.

Coughing Dragon Display Feat 4

Archetype
Source Guns & Gears pg. 134
Archetype Fireworks Technician
Prerequisites Firework Technician Dedication

This display emits a cascade of loud bangs or glittering trails. While you initially designed the display to captivate your audience's attention, it turns out to have a surprisingly effective use in combat, suppressing auditory or visual effects behind your magnificent display. You gain the Coughing Dragon fireworks display.

Coughing Dragon Two ActionsTwo Actions Cost 2 batches of infused reagents; Effect Choose either auditory or visual effects. The display gains that trait, and you attempt to counteract one or more effects within 60 feet that have this trait. On a success, the effect is suppressed until the start of your next turn, rather than ending entirely. Use your Fireworks Lore modifier as your counteract modifier, and your counteract level is equal to half your advanced alchemy level (rounded up). A coughing dragon costs 2 batches of infused reagents rather than 1, but you can increase the cost to 3 batches and spend an additional action to create an even bigger coughing dragon display that attempts to counteract both auditory and visual effects at the same time.

Expert Fireworks Crafter Feat 6

Archetype
Source Guns & Gears pg. 134
Archetype Fireworks Technician
Prerequisites Firework Technician Dedication; expert in Crafting

You're particularly adept at crafting fireworks, allowing you to create much more powerful fireworks than you otherwise could. Your advanced alchemy level for fireworks increases to your level – 3.

Jumping Jenny Display Feat 8

Archetype
Source Guns & Gears pg. 134
Archetype Fireworks Technician
Prerequisites Firework Technician Dedication

This multi-sequence rocket blasts confetti at a series of altitudes. While the design is intended to delight children of all ages, you've found it has an unexpected side effect of confounding enemy fliers. You gain the Jumping Jenny fireworks display.

Jumping Jenny Single ActionSingle Action Cost 2 batches of infused reagents; Effect Target a flying creature within 60 feet. Until the start of your next turn, each time that creature attempts to Fly, they must succeed at an Acrobatics check to Maneuver in Flight against the DC of your fireworks display, or the Fly action is disrupted. If all the creature's attempts to Fly are disrupted, at the end of its turn, it falls harmlessly to the ground below. A jumping jenny costs 2 batches of infused reagents, rather than 1.

Goblin Jubilee Display Feat 10

Archetype
Source Guns & Gears pg. 134
Archetype Fireworks Technician
Prerequisites Firework Technician Dedication

Flames and explosions sear the air in a riot of color and devastation that rivals that wrought by even the wildest goblin party. The display is both so beautiful and chaotic that, while mesmerizing, it poses a significant risk to the physical health, sight, and hearing of anyone who gets too close. You gain the Goblin Jubilee fireworks display.

Goblin Jubilee Three ActionsThree Actions (fire, sonic, visual) Cost 3 batches of infused reagents; Effect Chaos fills a 20-foot burst within 120 feet. All creatures in the area takes 3d6 fire damage and 3d6 sonic damage and must attempt a Fortitude save. A goblin jubilee display costs 3 batches of infused reagents, rather than 1.

Critical Success The creature is unaffected.
Success The creature is dazzled and deafened until the end of its next turn and takes half damage.
Failure The creature is dazzled and deafened for 1 minute and takes full damage.
Critical Failure The creature is blinded for 1 round, dazzled and deafened for 1 minute, and takes double damage.

Banshee Cry Display Feat 12

Archetype
Source Guns & Gears pg. 134
Archetype Fireworks Technician
Prerequisites Firework Technician Dedication

You've learned how to pull off a sudden noisemaker at just the right moment in your display, a technique that can disrupt precise wording. You gain the Banshee Cry fireworks display.

Banshee Cry ReactionReaction Trigger A creature within 30 feet Casts a Spell that has a verbal component or Activates an Item using a command Activation; Effect You set off a firework to explode with a loud screech near the creature. The creature must attempt a Will save.

Success The creature is unaffected.
Failure The creature must use an additional action on the triggering action or activity, or it's disrupted.
Critical Failure The triggering action is disrupted.