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Archives of Nethys
Actions
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Activities
Maneuver in Flight
Move
Source
Core Rulebook pg. 240
2.0
Requirements
You have a fly Speed.
You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.
Success
You succeed at the maneuver.
Failure
Your maneuver fails. The GM chooses if you simply can’t move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).
Critical Failure
As failure, but the consequence is more dire.
Sample Maneuver in Flight Tasks
Trained
steep ascent or descent
Expert
fly against the wind, hover midair
Master
reverse direction
Legendary
fly through gale force winds