|||
Home
Actions/Activities
Afflictions
Ancestries
Archetypes
Backgrounds
Classes
Conditions
Creatures
Equipment
Feats
Hazards
Rules
Setting
Skills
Spells/Rituals
Traits
Licenses
Sources
Contact Us
Contributors
Support the Archives
Maximize Menu
Archives of Nethys
Afflictions
Character Creation +
Ancestries
Archetypes
Backgrounds
Classes
Feats
Skills
Creatures
Equipment
Setting
Spells/Rituals
Rules +
Actions/Activities
Conditions
Rules
Traits
Hazards
Sources
About the Archives +
Licenses
Contact Us
Contributors
Support the Archives
Toggle Theme
Archives of Nethys
General Skills
Acrobatics
|
Arcana
|
Athletics
|
Crafting
|
Deception
|
Diplomacy
|
Intimidation
|
Lore
|
Medicine
|
Nature
|
Occultism
|
Performance
|
Religion
|
Society
|
Stealth
|
Survival
|
Thievery
Acrobatics
(Dex)
Source
Core Rulebook pg. 240
2.0
Acrobatics measures your ability to perform tasks requiring coordination and grace. When you use the
Escape
basic action, you can use your Acrobatics modifier instead of your unarmed attack modifier.
Acrobatics Untrained Actions
Balance
Move
Source
Core Rulebook pg. 240
2.0
Requirements
You are in a square that contains a narrow surface, uneven ground, or another similar feature.
You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow surface or uneven ground.
Critical Success
You move up to your Speed.
Success
You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).
Failure
You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.
Critical Failure
You fall and your turn ends.
Sample Balance Tasks
Untrained
tangled roots, uneven cobblestones
Trained
wooden beam
Expert
deep, loose gravel
Master
tightrope, smooth sheet of ice
Legendary
razor’s edge, chunks of floor falling in midair
Tumble Through
Move
Source
Core Rulebook pg. 240
2.0
You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy’s Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.
Success
You move through the enemy’s space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don’t have enough Speed to move all the way through its space, you get the same effect as a failure.
Failure
Your movement ends, and you trigger reactions as if you had moved out of the square you started in.
Acrobatics Trained Actions
Maneuver in Flight
Move
Source
Core Rulebook pg. 240
2.0
Requirements
You have a fly Speed.
You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.
Success
You succeed at the maneuver.
Failure
Your maneuver fails. The GM chooses if you simply can’t move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).
Critical Failure
As failure, but the consequence is more dire.
Sample Maneuver in Flight Tasks
Trained
steep ascent or descent
Expert
fly against the wind, hover midair
Master
reverse direction
Legendary
fly through gale force winds
Squeeze
Exploration
Move
Source
Core Rulebook pg. 241
2.0
You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are
difficult terrain
that you can move through more quickly and without a check.
Critical Success
You squeeze through the tight space in 1 minute per 10 feet of squeezing.
Success
You squeeze through in 1 minute per 5 feet.
Critical Failure
You become stuck in the tight space. While you’re stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.
Sample Squeeze Tasks
Trained
space barely fitting your shoulders
Master
space barely fitting your head