Source Core Rulebook pg. 629
Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.


Coerce, Command an Animal, Demoralize, Follow the Expert, Lie, Make an Impression, Point Out, Rally, Request


Follow the Expert


Alarm Snare, Thunder Snare, Warning Snare


Contagious Rage, Dragon Roar, Encouraging Words, Evangelize, Ringmaster's Introduction, Share Rage, Terrifying Howl

Focus Powers

Aberrant Whispers, Charming Words, Lament, Roar of the Wyrm, Sweet Dream


Coerce, Command an Animal, Demoralize, Lie, Make an Impression, Request


Command, Enthrall, Ghost Sound, Illusory Creature, Illusory Scene, Magic Mouth, Message, Overwhelming Presence, Power Word Blind, Power Word Kill, Power Word Stun, Unfathomable Song, Ventriloquism, Visions of Danger, Wail of the Banshee