All Archetypes
Artifact | Class | Combat Style | Core | Faction | Multiclass | Mystical | Mythic | Profession | Undead


There is a Legacy version here.

PFS StandardDandy

Source Player Core 2 pg. 195
You are a genteel master of style, culture, and decorum, aware of even the subtlest rules of etiquette.

Additional Feats

Source Player Core pg. 215
Some archetypes include a list of “Additional Feats” that appear in other sources. The list includes each feat’s level, which might be different than normal when gained from the archetype. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype’s dedication feat. When selected this way, a feat that normally has a class’s trait (such as the fighter trait) doesn’t have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardDandy Dedication Feat 2

Archetype Dedication 
Source Player Core 2 pg. 195
Archetype Dandy
Prerequisites trained in Diplomacy

You are a consummate student of dignity, etiquette, and fashion. You become trained in Deception and Society; if you were already trained in either, you become an expert in it instead. You gain the Influence Rumor downtime activity.

Influence Rumor

Source Player Core 2 pg. 195
(downtime) You spend at least 1 day of downtime attempting to manipulate the course, tone, or content of a rumor to your benefit. You need to succeed at a Diplomacy check to shift the rumor as you intend. The difficulty is determined by the GM based on the size of the community, the relative perceptiveness of the inhabitants, and the agency of other rumormongers, but it typically is no lower than DC 15 for a small village, DC 20 for a town, DC 30 for a city, or DC 40 for a metropolis.

PFS StandardIvy District Influencer Feat 3

Uncommon Archetype 
Source Hellfire Dispatches pg. 46
Archetype Dandy
Prerequisites Dandy Dedication

After mingling alongside the tastemakers of the Ivy District, you understand how rumors spread through larger settlements. When you use the Influence Rumor downtime activity in a city or metropolis, decrease the DC of the check by 5. When you're in the metropolis of Absalom, the DC is reduced by an additional 5. At the GM's discretion, this second reduction might apply to the DC of Influence Rumor's skill check when you manipulate a rumor outside of Absalom but among a group of Absalomians.

PFS StandardDistracting Flattery [reaction] Feat 4

Archetype Skill 
Source Player Core 2 pg. 195
Archetypes Dandy, Venture-Gossip
Prerequisites Dandy Dedication; expert in Deception
Trigger You observe a target’s attitude toward yourself or your allies decrease as a result of an ally’s behavior.

You know how to maintain a good impression and manage your image, even while keeping uncouth company. Make a Deception check against the target’s Will DC. Regardless of your result, the target is temporarily immune to your Distracting Flattery for 10 minutes.

Success The target’s attitude doesn’t decrease as a result of your ally’s social blunder.
Failure The target’s attitude decreases as normal.
Critical Failure Your attempt makes matters worse, decreasing the target’s attitude toward you by one step, in addition to any changes from the behavior that triggered this reaction.

PFS StandardGossip Lore Feat 4

Archetype 
Source Player Core 2 pg. 195
Archetypes Dandy, Prophet of Kalistrade, Venture-Gossip
Prerequisites Dandy Dedication

Your time gossiping in fashionable salons keeps you informed on every topic. You are trained in Gossip Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic. If you fail a check to Recall Knowledge with Gossip Lore, you get the effects of the Dubious Knowledge skill feat. If you have legendary proficiency in Society, you gain expert proficiency in Gossip Lore, but you can’t increase your proficiency rank in Gossip Lore by any other means.

PFS StandardIvy Playhouse Strike [one-action] Feat 4

Uncommon Archetype 
Source Hellfire Dispatches pg. 46
Archetype Dandy
Prerequisites Dandy Dedication

You've spent so many hours at the Ivy Playhouse or sparring with the Street Performers and Actors' Guild that you've picked up some stage combat techniques. In a fight, you can apply these approaches to make an attack less harmful but more confounding to your foes. Make a melee Strike. If you hit, you take a circumstance penalty to damage equal to the number of weapon damage dice, and the damage gains the nonlethal trait. However, the target is perplexed by the theatricality of your attack and becomes clumsy 1 until the end of your next turn.

PFS StandardSuch a Disgrace! [reaction] Feat 4

Uncommon Archetype Fortune 
Source Hellfire Dispatches pg. 46
Archetype Dandy
Prerequisites Dandy Dedication
Trigger An ally within 30 feet fails a Will saving throw against a mental effect.

You expect the same level of urbane sophistication from your allies as you possess, so whenever one of them succumbs to egregious behavior from a mental effect, you're immediately mortified. How dare they make you look bad! Whether you respond with noisy contempt or quiet distress, your reaction gives your ally a second chance to shake off the effect and save the moment, at least socially. Your ally rerolls the triggering Will saving throw with a +1 circumstance bonus and uses the higher result. Regardless of the result of the save, your ally is temporarily immune to Such a Disgrace! for 10 minutes.

PFS StandardTut-Tut [free-action] Feat 4

Legacy Content

Uncommon Archetype Emotion Fear Mental Press 
Source Firebrands pg. 79
Archetypes Dandy, Duelist
Prerequisites Duelist Dedication, or Dandy Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.
Trigger You hit a creature with a melee attack roll.

The Sapphire Butterfly is not one for violence when simply intimidating a foe will do. From that vigilante's techniques, you've learned how to pull a deadly blow at the last moment, threatening your target instead of striking them. Rather than dealing damage with the triggering Strike, attempt an Intimidation check with a +2 circumstance bonus to Demoralize all enemies within 30 feet who can see you. If you critically succeed at your check to Demoralize the target of your Strike, their attitude toward you improves by one step while they also become frightened 2.

PFS StandardCutting Flattery Feat 5

Legacy Content

Uncommon Archetype Skill 
Source Firebrands pg. 79
Archetypes Dandy, Pirate
Prerequisites Dandy Dedication, or Pirate Dedication; trained in Intimidation
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

Repeated entries in Firebrand bragging and flyting contests have taught you how to twist pretty words into concealed insults. When you succeed at your check to Coerce a creature, the target's attitude toward you improves by one step, to a maximum of friendly, and they don't become unfriendly 1 day later.

PFS StandardFeeling Your Oats [one-action] Feat 6

Legacy Content

Uncommon Archetype Mental Open 
Source Firebrands pg. 79
Archetypes Celebrity, Dandy
Frequency once per hour
Prerequisites Celebrity Dedication, or Dandy Dedication; trained in Deception
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

You are incredible, impeccable, an icon of style and grace—and everyone knows it. In this moment, you are living your fantasy, and no one can shake you out of it. Roll a Deception check. You can substitute the result of your Deception check for one Will save you would be required to attempt in the next minute.

PFS StandardSundown Street Posturing [one-action] Feat 6

Uncommon Archetype 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Prerequisites Dandy Dedication

Whether in the salon or on the street, you've captured the attention of everyone around you. In this moment, they're all hanging on your next word or anticipating your next move. You capture the moment by striking an unforgettable pose, one that your friends find alluring and your foes find alarming. Roll a Diplomacy or Intimidation check. You can substitute the result of this check for one Reflex save you would be required to attempt in the next minute.

PFS StandardFabricated Connections Feat 7

Archetype Skill 
Source Player Core 2 pg. 195
Archetypes Dandy, Venture-Gossip
Prerequisites Dandy Dedication; master in Deception

You can lie about having taken an action so convincingly that you acquire all the tangible benefits of having successfully completed it. You can roll Deception in place of a different skill when attempting to Earn Income, Make an Impression, Request, or Subsist. You can use Fabricated Connections to Make an Impression or Request once per day, and you can also use it once per week to Earn Income or Subsist.

PFS StandardParty Crasher Feat 7

Archetype Skill 
Source Player Core 2 pg. 195
Archetypes Dandy, Venture-Gossip
Prerequisites Dandy Dedication; master in Society

You attend all the fashionable society parties, no matter how exclusive they might be. Any time you encounter a social event you would ordinarily be denied access to, such as a coronation, royal gala, or other society function, you can spend 1d4 hours to secure entry without the need for a skill check. You find invitations, invitees looking for fashionable dates, temporary jobs with the caterers, event staff willing to look the other way, or some other mode of access for yourself and your allies. This ability doesn’t apply to secret events or other small private gatherings with no staff, dates, or outsiders involved.

PFS StandardPetal District Socialite Feat 7

Uncommon Archetype Skill 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Prerequisites Dandy Dedication

Through your experience with the many parties held nightly in clubs and estates within the Petal District, you understand the way rumors and gossip circulate during social events. You can use the Influence Rumor activity during a social event attended by a large group of people, such as a gala or town fair, reducing the time it takes to 1d4 hours. This ability doesn't apply to secret events or other small private gatherings.

PFS StandardMagpie Manor Recovery Feat 8

Uncommon Archetype 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Prerequisites Dandy Dedication

Though you're hardly ready to retire from the social life, you appreciate the luxury the older wealthy elite enjoy within the private social club of Magpie Manor in Absalom's Petal District. And you try to bring that luxury even to the wilds of the world. If you have a four-person tent and spend at least 10 minutes setting it up to your level of comfort before taking an 8-hour period of rest, you regain an additional number Hit Points equal to double your level and reduce the severity of your drained condition by 2 instead of 1. Up to three other Medium or smaller creatures can share the tent with you and gain these benefits.

PFS StandardStatement Strut [one-action] Feat 8

Legacy Content

Uncommon Archetype Mental Visual 
Source Firebrands pg. 80
Archetypes Celebrity, Dandy
Frequency once per 10 minutes
Prerequisites Celebrity Dedication, or Dandy Dedication
Access Members of the Firebrands at the rank of second mark or higher have access to this feat.

You have an eye for fashion and know how to sell attitude and confidence with your walk. You Stride up to your Speed. All enemies within 30 feet of your movement are enraptured by your performance: they must succeed at a Will saving throw or become unable to use reactions until the end of your next turn. The DC for this save is equal to your class DC or spell DC, whichever is higher.

PFS StandardBloom Cabaret Entrance [free-action] Feat 10

Uncommon Archetype Incapacitation Mental Visual 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Frequency once per day
Prerequisites Dandy Dedication
Trigger You’re about to roll initiative.

In socially exclusive venues like the Ivy District's Bloom Cabaret, you've learned how to make an entrance. This confidence doesn't betray you when you find yourself about to enter combat, allowing you to throw enemies temporarily off-balance. Once per day, you can choose to not roll initiative. Instead, you voluntarily go last. If more than one character uses this ability or another ability to go last, use the normal rules for resolving a tie: NPCs and monsters act before PCs, and within those groups, the creature can choose whichever order they want.

Enemies who can see you must attempt a Will saving throw against your class DC or spell DC, whichever is higher. On a failure, the enemy is overcome with anticipation for what you'll do or say next and can't use reactions for 1 round.

In addition, during your first turn, you gain a +2 circumstance bonus to the first Deception, Diplomacy, or Intimidation check you attempt.

PFS StandardFlower Street Infamy [one-action] Feat 11

Uncommon Archetype Auditory Concentrate Linguistic Mental Skill 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Prerequisites Dandy Dedication

Your history of coquetries, flirtations, dalliances, and liaisons is so lengthy that, even in a city as large as Absalom, you're bound to run into your past at inopportune moments. Fortunately, the individual involved might be just as shocked as you are by the unexpected encounter. Choose a target within 30 feet and spin a lascivious tale of how the two of you might have met before. Attempt a Deception check against the target's Will DC. Regardless of your result, the target is temporarily immune to your Flower Street Infamy for 24 hours.

Critical Success The target is stupefied 3 for 1 minute.
Success The target is stupefied 2 for 1 minute.
Failure The target is stupefied 1 until the start of your next turn.
Critical Failure The target is unaffected.

PFS StandardDo You Know Who I Am? [two-actions] Feat 12

Uncommon Archetype Auditory Concentrate Emotion Fear Linguistic Mental 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Prerequisites Dandy Dedication; master in Intimidation

Your reputation casts a long shadow, allowing you to throw your cultural weight around, especially in larger settlements. With a well-timed tirade or attention-getting shout, you can break a foe's mind and bring them low. Choose a foe within 30 feet, and attempt an Intimidation check against the target's Will DC. You gain a +1 circumstance bonus to this check if you're in a city or a +2 circumstance bonus to this check if you're in a metropolis. If you're specifically in Absalom, the bonus is instead +3. The target is then temporarily immune to your Do You Know Who I Am? for 24 hours.

Critical Success The target takes 12d6 mental damage and becomes frightened 3. It can't reduce its frightened condition below 1 if it ends its turn adjacent to you.
Success The target takes 6d6 mental damage and becomes frightened 2.
Failure The target is unaffected.
Critical Failure The target is unaffected, and the embarrassment causes you to take 6d6 mental damage.

PFS LimitedOperatic Adventurer Feat 12

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype Skill 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Acrobat, Celebrity, Dandy, Gladiator
Prerequisites Acrobat, Celebrity, Dandy, or Gladiator Dedication

Your training has focused you for the opera, and it certainly shows. You become master in Performance, and at 15th level your skill in Performance increases to Legendary. You also become expert in Theater Lore or become master in Theater Lore if you were already expert. When you’re on a stage, in an arena, or otherwise at the focus of a crowd there to see you perform, your eagerness to begin grants a +3 circumstance bonus to initiative rolls if you roll Acrobatics, Intimidation, or Performance for initiative.

PFS LimitedPerfect Pitch Feat 12

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Celebrity, Dandy
Prerequisites Celebrity, or Dandy Dedication

Your ear for harmony has enhanced your ability with musical magic. You can use Performance to Learn a Spell or Identify Magic spells and effects that are musical in nature. In addition, you gain the Pitch-Perfect Projection action.

Pitch-Perfect Projection [one-action] (auditory, spellshape) By using your perfect pitch, you can amplify your voice to cause magical auditory effects to reach further. If your next action this round is to Cast a Spell or use an action that creates an auditory effect with a range, increase that range by 30 feet.

PFS LimitedPlay to the Crowd Feat 12

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype Skill 
Source Pathfinder #204: Stage Fright pg. 82
Archetype Dandy
Prerequisites Dandy Dedication; master in Deception

You have a knack for knowing just how to manipulate groups by saying exactly what needs to be said. When you Lie in a public area in front of a crowd, you can gauge the reactions of the crowd as you speak to know how your Lie is working, and Lie loses its secret trait. You gain the Reactive Falsehood reaction.

Reactive Falsehood [reaction] (fortune) Frequency once per hour; Trigger You fail to Lie to a creature in public; Effect As your target sees through your lie, you spin your falsehood in a way that utilizes the crowd’s reaction to bolster believability. Re-roll your Deception check to Lie with a +2 status bonus and use this check’s result as the actual result to Lie.

PFS LimitedCostume Change Feat 14

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Acrobat, Celebrity, Dandy, Gladiator
Prerequisites Acrobat, Celebrity, Dandy, or Gladiator Dedication; Quick Disguise; master in Performance

Enough of your life has been spent performing that you’ve mastered the art of the quick change—especially when it comes to armor or invested items. You can remove any armor as a 3-action Interact activity. You can don light armor in 2 rounds, or in 1 minute for medium or heavy armor. You gain the Impromptu Investment activity.

Impromptu Investment (1 minute) Frequency once per 10 minutes; Effect You can remove investiture from an item you currently have invested, and this investiture does not count against your daily limit. You can invest a new item in this item’s place.

PFS LimitedFit for the Role Feat 14

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 82
Archetypes Acrobat, Dandy
Prerequisites Acrobat, or Dandy Dedication

Not only are you a flamboyant performer, but you’ve mastered an occult secret that allows you to outfit yourself and your companions with magical visages. You gain the ability to cast illusory disguise as a 7th-rank innate occult spell once per day.

PFS LimitedTragic Lament [reaction] Feat 18

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype Auditory Emotion Linguistic Mental 
Source Pathfinder #204: Stage Fright pg. 83
Archetypes Celebrity, Dandy
Frequency once per 10 minutes
Prerequisites Celebrity, or Dandy; legendary in Performance
Trigger A creature you’re aware of critically succeeds on a Strike against you and would deal damage to you.

You dramatically cry out in poetic verse about the tragedies that led to your doom at this very moment, instilling guilt in your attacker. The Strike deals normal damage rather than critical damage as your foe relents on their attack at the last moment as they’re moved by your words, though other effects that happen on a critical hit still occur. The creature that made the triggering Strike must then succeed on a Will save against your Class DC or be slowed 1 for 1 round by guilt at its actions against you.

PFS LimitedMore Real than Real Feat 20

This Feat may contain spoilers from the Curtain Call Adventure Path

Uncommon Archetype 
Source Pathfinder #204: Stage Fright pg. 83
Archetypes Acrobat, Celebrity, Dandy, Gladiator
Prerequisites Acrobat, Celebrity, Dandy, or Gladiator Dedication

Your performances aren’t just well-known, they’re famous across the land and beyond. Your ability to make people believe the stories you perform has taken on supernatural power. You gain the ability to cast fabricated truth once per day as an occult innate spell.

Shelyn's Corner

×