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PFS StandardFlower Street Infamy [one-action] Feat 11

Uncommon Archetype Auditory Concentrate Linguistic Mental Skill 
Source Hellfire Dispatches pg. 47
Archetype Dandy
Prerequisites Dandy Dedication

Your history of coquetries, flirtations, dalliances, and liaisons is so lengthy that, even in a city as large as Absalom, you're bound to run into your past at inopportune moments. Fortunately, the individual involved might be just as shocked as you are by the unexpected encounter. Choose a target within 30 feet and spin a lascivious tale of how the two of you might have met before. Attempt a Deception check against the target's Will DC. Regardless of your result, the target is temporarily immune to your Flower Street Infamy for 24 hours.

Critical Success The target is stupefied 3 for 1 minute.
Success The target is stupefied 2 for 1 minute.
Failure The target is stupefied 1 until the start of your next turn.
Critical Failure The target is unaffected.

Traits

Uncommon:

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Archetype:

This feat belongs to an archetype.

Auditory:

Auditory actions and effects rely on sound. An action with the auditory trait can be successfully performed only if the creature using the action can speak or otherwise produce the required sounds. A spell or effect with the auditory trait has its effect only if the target can hear it. This applies only to sound-based parts of the effect, as determined by the GM. This is different from a sonic effect, which still affects targets who can’t hear it (such as deaf targets) as long as the effect itself makes sound.

Concentrate:

An action with this trait requires a degree of mental concentration and discipline.

Linguistic:

An effect with this trait depends on language comprehension. A linguistic effect that targets a creature works only if the target understands the language you are using.

Mental:

A mental effect can alter the target’s mind. It has no effect on an object or a mindless creature.

Skill:

A general feat with the skill trait improves your skills and their actions or gives you new actions for a skill. A feat with this trait can be selected when a class grants a skill feat or general feat. Archetype feats with the skill trait can be selected in place of a skill feat if you have that archetype’s dedication feat.

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