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Archives of Nethys
Actions
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Activities
Demoralize
Auditory
Concentrate
Emotion
Fear
Mental
Source
Core Rulebook pg. 247
2.0
With a sudden shout, a well-timed taunt, or a cutting putdown, you can shake an enemy's resolve. Choose a creature within 30 feet of you who you're aware of. Attempt an
Intimidation
check against that target's Will DC. If the target does not understand the language you are speaking, or you're not speaking a language, you take a –4 circumstance penalty to the check. Regardless of your result, the target is temporarily immune to your attempts to Demoralize it for 10 minutes.
Critical Success
The target becomes frightened 2.
Success
The target becomes frightened 1.