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Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


PFS StandardKnight Vigilant

Source Character Guide pg. 94 2.0
Taking their lead from heroic stories of the Shining Crusade, the knights vigilant stand as a courageous example of morality and honor.

Knights of Lastwall Archetypes

The following archetypes are uncommon but are available to members of the Knights of Lastwall. Qualifying characters with the Lastwall sentry archetype can select one of these dedications even without gaining three feats from the Lastwall sentry archetype, and each of these archetypes’ feats fulfills the Lastwall Sentry Dedication’s special requirement despite not being from the Lastwall sentry archetype.

Additional Feats

Source Advanced Player's Guide pg. 149 2.0
Some archetypes allow other feats beyond those in their entry. These are typically class feats, such as fighter feats that represent certain combat styles. The list of additional feats includes the feat's name, its level, and the page number where it appears. You can take the feat as an archetype feat of that level, meaning it counts toward the number of feats required by the archetype's dedication feat. When selected this way, a feat that normally has a class trait doesn't have that class trait.

Click here for the full rules on Additional Feats.


PFS StandardKnight Vigilant Feat 6

UncommonArchetypeDedication
Source Character Guide pg. 94 2.0
Archetype Knight Vigilant
Prerequisites trained in Religion; any good alignment; member of the Knights of Lastwall of knight rank
Access A character who is a member of the Knights of Lastwall has access to this option.

You are dedicated to the cause of the Shining Sentinels. You gain expert proficiency in Religion. When you are between an ally and a foe and would provide lesser cover to your ally against the foe’s attacks, you twist to become even more obtrusive, providing standard cover instead.

Special You cannot select another dedication feat until you have gained two other feats from the Knight Vigilant archetype.

PFS StandardDivine Healing Feat 8

Archetype
Source Knights of Lastwall pg. 74
Archetype Knight Vigilant
Prerequisites Knight Vigilant; expert in Religion; worship a deity with a divine font that grants heal

Although you aren't a proper champion of your faith, your deity still recognizes your efforts and provides you with a small divine ability to help others. You gain the lay on hands devotion spell.

You gain a focus pool of 1 Focus Point or increase the number of Focus Points in your focus pool by 1. You refill your focus pool during your daily preparations, and you regain 1 Focus Point by spending 10 minutes using the Refocus activity to pray to your deity or perform service toward their causes. The full rules for focus spells are here. You are trained in divine spell attack rolls and spell DCs. Your spellcasting ability is Charisma.

You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone.

PFS StandardInterrupt Charge Feat 8

Archetype
Source Knights of Lastwall pg. 74
Archetype Knight Vigilant
Prerequisites Knight Vigilant
Trigger A foe within reach attempts to move away from you.
Requirements You have a hand free.

You attempt to snag the foe before they run away. Attempt an Athletics check against the higher of the triggering creature's Athletics DC or Fortitude DC.

Critical Success You disrupt the movement.
Success You are able to slow the triggering creature down. It takes a –10-foot circumstance penalty to its Speed for the rest of its triggering movement. This penalty might cause the triggering creature's movement to end immediately based on its affected Speed.
Failure As success, but the creature instead takes a –5-foot circumstance penalty to its Speed.

PFS StandardPhalanx Formation Feat 8

Archetype
Source Knights of Lastwall pg. 74
Archetype Knight Vigilant
Prerequisites Knight Vigilant

You know how to clear a line of fire for your allies. You don't provide lesser cover to enemies against your allies' attacks.

PFS StandardShield Warden Feat 8*

ChampionFighter
Source Core Rulebook pg. 112 3.0
Archetypes Bastion, Knight Vigilant
Prerequisites [Champion] divine ally (shield); [Champion] tenets of good; [Fighter] Shield Block
* This version of the Shield Warden feat is intended for use with an Archetype and has a different level for access than the original feat.

You use your shield to protect your allies. When you have a shield raised, you can use your Shield Block reaction when an attack is made against an ally adjacent to you. If you do, the shield prevents that ally from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.

PFS StandardUnshakable Idealism Feat 8

Archetype
Source Character Guide pg. 94 2.0
Archetype Knight Vigilant
Prerequisites Knight Vigilant; expert in Will saves

Your faith and hope can’t be shaken, and you won’t flee when lives are at stake. You gain a +1 circumstance bonus on saves against fear effects and emotion effects that inflict despair. When you would gain the fleeing condition, you can choose to stand your ground and be stunned for the effect’s duration as well, preventing you from running and allowing you to re-enter the fight more quickly when the effect ends.

PFS LimitedEmissary of Peace Feat 10

ArchetypeSkill
Source Knights of Lastwall pg. 74
Archetype Knight Vigilant
Prerequisites Knight Vigilant; master in Diplomacy

Even when bloodshed is inevitable, you would rather see your foes surrender. You attempt a Diplomacy check to Make an Impression against a single foe whose Hit Points are at less than half of their maximum value, followed by an immediate Request to convince that creature to cease fighting. You take a –5 penalty to your Diplomacy check. The GM sets the DC of the Request based on the circumstances; it's generally at least a very hard DC for the creature's level. Some creatures might simply refuse, and those who agree to parley might find your arguments lacking and start fighting again.

PFS StandardEndure Death's Touch Feat 10

Archetype
Source Character Guide pg. 94 2.0
Archetype Knight Vigilant
Prerequisites Knight Vigilant; expert in medium or heavy armor
Trigger An undead hits you with an unarmed attack.
Requirements You are wearing medium or heavy armor in which you have expert proficiency.

Your conviction redirects the undead’s attack through your armor and then harmlessly away. You gain resistance 5 to physical damage and resistance 10 to negative damage against the triggering attack. You gain a +2 circumstance bonus on any saving throws against effects from the undead’s natural attack; if you succeed at the saving throw, you get a critical success instead.

PFS StandardInstant Armor Feat 10

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant

A knight is nothing without their armor, and you know how to keep yours ready. You can perform a 10-minute ritual, which has the conjuration and magical traits, to divert a set of heavy armor you are wearing into an extradimensional space connected to you. While the armor is in this space, you can use a three-action activity, which has the concentrate, conjuration, and teleportation traits, to phase the armor back and instantly don it. The armor automatically phases away if you don another set of armor, if you become unconscious, or if you die. If you are incapable of wearing the armor when it phases back, it appears in your square instead.

PFS StandardLead the Way Feat 10

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant

You move forward, creating an opening for others to follow. Choose one adjacent ally who has a reaction available. You Stride, and that ally can use their reaction to immediately Stride. The ally must end their Stride adjacent to you. If the ally Strides in this way, they don't trigger reactions that are normally triggered by movement. You, however, still trigger those reactions normally.

PFS StandardStalwart Standard Feat 10

UncommonArchetype
Source Knights of Lastwall pg. 81
Archetypes Cavalier, Knight Vigilant
Prerequisites Cavalier's Banner; Knight Vigilant
Access Knights of Lastwall have access to this feat.

Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to Disarm, Grapple, Shove, and Trip. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round; summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.

PFS StandardVigil's Walls Rise Anew! Feat 10

RareArchetype
Source Legends pg. 69
Archetype Knight Vigilant
Prerequisites Knight Vigilant Dedication

As part of daily preparation, you can drill with a number of allies up to your Charisma modifier. These allies must be present and listening during this time, but this does not otherwise impede their own preparation. When you use this feat's benefit, you and all drilled companions within 30 feet who are wielding shields Raise a Shield. Allies who Raise their Shields keep them raised until the start of their next turn, as normal.
Knights in TrainingSource Legends pg. 68
The following feats represent benefits of training from the Iomedars (Kalabrynne for knight vigilant, Clarethe for knight reclaimant, either for Lastwall sentry).

Related Feats: Rescuer's Press, Shall Not Falter, Shall Not Rout

PFS StandardAegis of Arnisant Feat 12

Archetype
Source Character Guide pg. 94 2.0
Archetype Knight Vigilant
Prerequisites Knight Vigilant; Shield Block; master in Religion
Requirements You are wielding a shield.

Inspired by the tale of Arnisant, you transform your shield into a magic ward. Until the beginning of your next turn, you gain the following reaction:

Absorb into the Aegis

Source Character Guide pg. 94 2.0
Trigger An enemy casts a spell that targets you or an ally within 15 feet of you
You interpose your shield’s ward against the spell. Attempt a counteract check, using your Religion modifier as your counteract modifier. On a success, the spell is counteracted and your shield takes damage equal to four times the spell level as it absorbs and disperses the magical energy. On a failure, the shield takes damage equal to twice the spell’s level.

PFS StandardGuarded Advance Feat 12

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant

You slowly advance on the battlefield, taking utmost caution. You either Step and Raise a Shield or Raise a Shield and Step.

PFS StandardKnight in Shining Armor Feat 12

Archetype
Source Character Guide pg. 94 2.0
Archetype Knight Vigilant
Prerequisites Knight Vigilant; expert in light armor, medium armor, or unarmored defense; trained in heavy armor

As a knight in shining armor, you train daily in the heaviest armor, expanding your expertise to heavy armor. You gain expert proficiency in heavy armor.

PFS StandardMirror Shield Feat 12*

Fighter
Source Core Rulebook pg. 151 3.0
Archetypes Bastion, Knight Vigilant
Trigger An opponent casting a spell that targets you critically fails a spell attack roll against your AC.
Requirements You have a shield raised.
* This version of the Mirror Shield feat is intended for use with an Archetype and has a different level for access than the original feat.

You reflect the spell back against the triggering opponent. Make a ranged attack against the triggering creature using your highest proficiency with a ranged weapon. If you can cast spells, you can make a spell attack roll instead. If you succeed, your opponent takes the effects of a successful spell attack roll for their own spell (or the effects of a critical success if your attack roll was a critical success).

PFS StandardVigilant Benediction Feat 12

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant; alignment permitted by the chosen deity

Unwilling to be outdone by the Crimson Reclaimers and their oath, you've petitioned the gods of good for a sliver of divine magic. Choose one of the following deities whose requirements you meet—for the Any Deity option below, you can select from the following deities or a deity the GM deems appropriate: Arazni, Arqueros, Falayna, Gendowyn, Iomedae, Kazutal, Kols, Milani, Pharasma, Ragathiel, Sarenrae, Shelyn, Suyuddha, Vildeis—and one of the listed spells. You can Cast that Spell once per day as a 4th-level divine innate spell, and you become trained in divine spell DCs and divine spell attack rolls. At 14th level, the spell heightens to 5th level; at 16th level, the spell heightens to 6th level. Once you've selected a deity and a spell, you can't change this selection. You don't need to worship the deity as your patron deity, as they are willing to grant this boon on behalf of your worthy cause. You must refrain from performing your deity's anathema or lose the ability to cast this spell until you atone. Special You can select this feat a second time at 14th level, gaining a second spell to cast once per day from your chosen deity's list or the Any Deity list, and you become an expert in divine spell DCs and divine spell attack rolls. You can select this feat a third time at 18th level. If you do, you gain a third spell to cast once per day from your chosen deity's list or the Any Deity list, and all three spells are heightened to 7th level.

PFS StandardInstinctual Interception Feat 14

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant; Interrupt Charge

You react to movement with hardly a thought, seeming constantly poised to spring. At the start of each of your turns, you gain an additional reaction that you can use only to Interrupt Charge.

PFS StandardKeep up the Good Fight Feat 14

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Frequency once per hour
Prerequisites Knight Vigilant
Trigger A foe's Strike reduces you to 0 Hit Points.
Requirements You had more than 1 Hit Point before the triggering Strike, and the Strike wouldn't kill you.

Your devotion to helping others and doing good keeps you going, even against insurmountable odds. Instead of being knocked out, you are reduced to 1 Hit Point, gain a number of temporary Hit Points equal to your level for 1 round, and increase your wounded value by 1.

PFS StandardEmpyreal Aura Feat 20

ArchetypeAura
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant; legendary in Religion

As an ultimate foe of evil and protector of the innocent, your very presence is a ward against evil. Each evil creature within 30 feet of you at the end of your turn must succeed at a Will save against the higher of your class DC or spell DC or else become slowed 1 (slowed 2 on a critical failure). On a successful save, the creature is temporarily immune for 10 minutes.

PFS StandardTower Shield Mastery Feat 20

Archetype
Source Knights of Lastwall pg. 75
Archetype Knight Vigilant
Prerequisites Knight Vigilant

You've learned how to maximize the defensive abilities of your tower shield. You are constantly quickened and can use the additional action only to Take Cover behind your tower shield after you have Raised it.