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Archives of Nethys

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Class | Combat Style | Core | Faction | Multiclass | Mystical | Profession | Undead


PFS StandardCavalier

Source Advanced Player's Guide pg. 164 2.0
PFS Note A cavalier can pledge to a legal deity, religion, or pantheon, an organization they have access to, or the Pathfinder Society. The edicts and anathema of the Pathfinder Society are as follows:
Edicts: Explore important sites, report and record your discoveries, and cooperate with fellow Pathfinders
Anathema: Fail to explore, report and cooperate; defy the will of a venture-captain or the Decemvirate


You are a skilled and dedicated warrior of the battlefield who specializes in fighting astride a powerful animal companion that serves as your mount. You and your mount are an unparalleled team, moving with shared intent to become a powerful force on the battlefield. You might wield a banner in the name of a greater organization, a liege, or an ideal you uphold, or you might fight solely to further enrich your own prestige, reputation, and coffers.

PFS StandardCavalier Dedication Feat 2

ArchetypeDedication
Source Advanced Player's Guide pg. 164 2.0
Archetype Cavalier
Prerequisites trained in Nature or Society

You gain a young animal companion that serves as your mount. You can choose from animal companions with the mount special ability, as well as any additional options from your pledge, as determined by your GM. You must choose an animal companion that's at least one size larger than you, but if the animal usually starts as Small, you can begin with a Medium version of that animal (changing no statistics other than its size).

Special You cannot select another dedication feat until you have gained two other feats from the cavalier archetype. This restriction is waived if you have pledged to the organization associated with the other dedication feat. For example, if you are pledged to a Hellknight order, you could take Hellknight dedication feats without needing to gain other feats from the cavalier archetype first.

PFS StandardCavalier's Banner Feat 4

UncommonArchetypeEmotionMentalVisual
Source Advanced Player's Guide pg. 164 2.0
Archetype Cavalier
Prerequisites Cavalier Dedication
Requirements You have pledged your service to a specific organization or ideal (see Cavalier Pledges sidebar).

You fly the banner of your pledge from your mount, raising your allies' spirits. You and all allies within 30 feet gain a +1 circumstance bonus to Will saves and DCs against fear effects. If your banner is destroyed or removed, allies within 30 feet become frightened 1.

PFS StandardCavalier's Charge Feat 4

ArchetypeFlourish
Source Advanced Player's Guide pg. 164 2.0
Archetype Cavalier
Prerequisites Cavalier Dedication
Requirements You are riding your mount.

You Command an Animal to order your mount to Stride twice. At any point during this movement, you can Strike one enemy within reach or within the first range increment of a ranged weapon. You gain a +1 circumstance bonus to your attack roll.

PFS StandardImpressive Mount Feat 4

Archetype
Source Advanced Player's Guide pg. 164 2.0
Archetype Cavalier
Prerequisites Cavalier Dedication

You've trained your mount to become a powerful force on the battlefield. The mount you gained through the Cavalier Dedication feat becomes a mature animal companion, granting it additional capabilities. During an encounter, even if you don't use the Command an Animal action, your animal companion can still use 1 action on your turn to Stride or Strike.

PFS StandardQuick Mount Feat 4

ArchetypeSkill
Source Advanced Player's Guide pg. 164 2.0
Archetypes Cavalier, Mammoth Lord
Prerequisites Cavalier Dedication; expert in Nature
Requirements You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.

You and your mount can spring into action at a moment's notice. You Mount the creature and Command an Animal to issue it an order of your choice.

PFS StandardDefend Mount Feat 6

Archetype
Source Advanced Player's Guide pg. 164 2.0
Archetype Cavalier
Prerequisites Cavalier Dedication
Trigger An enemy makes an attack roll against your mount while you're riding it.

You interpose yourself between an attacker and your mount, defending your mount from harm. Use your own AC against the triggering attack instead your mount's AC. If the triggering attack hits, you take the effects of the attack instead of your mount.

PFS StandardMounted Shield Feat 6

Archetype
Source Advanced Player's Guide pg. 164 2.0
Archetype Cavalier
Prerequisites Cavalier Dedication

You've trained with your shield to defend both yourself and your mount. When you Raise a Shield while mounted, both you and your mount gain the shield's circumstance bonus to AC. If you have the Shield Block reaction, you can use it in response to your mount taking damage, as long as you're riding your mount. If you do, the shield prevents your mount from taking damage instead of preventing you from taking damage, following the normal rules for Shield Block.

PFS StandardIncredible Mount Feat 8

Archetype
Source Advanced Player's Guide pg. 165 2.0
Archetype Cavalier
Prerequisites Impressive Mount

Under your care and training, your mount has realized its innate potential. The mount you gained through the Cavalier Dedication feat becomes a nimble or savage animal companion (your choice), gaining additional capabilities determined by the type of companion.

PFS StandardStalwart Standard Feat 10

UncommonArchetype
Source Knights of Lastwall pg. 81
Archetypes Cavalier, Knight Vigilant
Prerequisites Cavalier's Banner; Knight Vigilant
Access Knights of Lastwall have access to this feat.

Your banner makes it harder for your foes to push your allies around and encourages your allies to protect the innocent. Allies benefiting from your Cavalier's Banner feat also gain a +1 circumstance bonus to their Fortitude and Reflex DCs against attempts to Disarm, Grapple, Shove, and Trip. Each benefited ally also gains a +1 status bonus to attack rolls against any creature that has dealt damage to an innocent of a lower level than that ally within the last round; summoned creatures, companions, or any creatures you or your allies put into danger on purpose to attempt to gain this bonus don't count.

PFS StandardTrampling Charge Feat 10

ArchetypeFlourish
Source Advanced Player's Guide pg. 165 2.0
Archetypes Cavalier, Mammoth Lord*
Prerequisites Cavalier Dedication
Requirements You are riding a mount that has a melee Strike using its legs (claw, talons, hoof, etc.).
* This archetype offers Trampling Charge at a different level than displayed here.

You urge your mount forward, trampling enemies in your path. You command your mount to Stride up to its Speed (or to Burrow, Climb, Fly, or Swim, if it has the corresponding movement type), moving through the spaces of any foes in your path up to one size smaller than your mount. Your mount deals damage equal to the melee Strike using its legs to each creature whose space you move through, subject to a basic Reflex save against your mount's Athletics DC. On a critical failure, the creature also becomes flat-footed until the end of your next turn. You can damage a given creature only once during this movement.

PFS StandardUnseat Feat 10

Archetype
Source Advanced Player's Guide pg. 165 2.0
Archetype Cavalier
Prerequisites Cavalier Dedication
Requirements You are riding your mount and wielding a jousting weapon.

You attempt to knock an opponent off their mount. Make a melee Strike against a mounted opponent. If your attack hits, attempt an Athletics check against the opponent's Fortitude DC. If you succeed, the foe is knocked off its mount into a space of its choice adjacent to its mount. If you critically succeed, it lands prone.

PFS StandardSpecialized Mount Feat 14

Archetype
Source Advanced Player's Guide pg. 165 2.0
Archetype Cavalier
Prerequisites Incredible Mount

You've trained your mount to perform in unusual or even extreme circumstances, granting it abilities far beyond others of its kind. Your mount gains one specialization of your choice.

Special You can select this feat up to three times. Each time, add a different specialization to your mount. You mount can't have more than three specializations.

PFS StandardWave the Flag Feat 16

UncommonArchetypeEmotionFlourishMentalVisual
Source Knights of Lastwall pg. 81
Archetype Cavalier
Prerequisites Cavalier's Banner
Access Knights of Lastwall have access to this feat.

You wave your banner, inspiring allies to throw off the shackles of fear. Each ally presently benefiting from your Cavalier's Banner feat reduces their current frightened condition by 1 and can choose to immediately attempt a new saving throw against any one mental effect currently affecting them. Regardless of the result, any ally that attempts a save is temporarily immune to Wave the Flag for 10 minutes.

PFS StandardLegendary Rider Feat 20

Archetype
Source Advanced Player's Guide pg. 165 2.0
Archetypes Cavalier, Mammoth Lord
Prerequisites Cavalier Dedication

You and your mount move like one being, effortlessly reading each other's signals. Whenever you are riding your mount, you are quickened; you can use the extra action only to command your mount using the Command an Animal skill action.